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 RPI-212 Vincent

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AuthorMessage
Cobray
Daimyo
Daimyo
Cobray


Number of posts : 617
Age : 37
Location : Asgard
Alias : Blue Fenrir
Registration date : 2008-05-12

Character sheet
PC Name:
Level: 5
Character Class: Civilian

RPI-212 Vincent Empty
PostSubject: RPI-212 Vincent   RPI-212 Vincent EmptyWed 21 May 2008, 6:53 am

RPI-212 Vincent Rpi-212-preprod

Model number: RPI-212
Code name: Vincent
Unit type: mass production seventh generation knightmare frame
Manufacturer: Holy Britannia Empire
Operator: Holy Britannia Empire
First deployment: a.t.b. 2017
Accommodation: pilot only, in standard cockpit in torso
Overall height: 4.44 meters
Weight: 6990 kilograms
Equipment and design features: 2 x factsphere open sensor camera, mounted on shoulders, range unknown; landspinner high-mobility propulsion system, mounted in legs; Float system backpack, allows atmospheric flight
Fixed armaments: slash harken x 2, needle blazer x 2, MVS (maser vibration sword) lance type x 2/twin-edged MVS lance type x 1
Optional hand armaments: Assault Rifle w/grenade launcher x 1

MDC

Head 100
Hands (2) 50/50
Arms 100/100
Shoulders (2) 150/150
Legs (2) 225/225
Main Body 300
MVS (2) - 100 each
Wings(When equipped with a float unit, 2) - 120 each
Assault Rifle - 150
Slash Harken (2) - 50 each
Landspinners (2) - 50 each

Notes:

1.Destroying the landspinners will decrease the dodging ability of this unit by 2.
2.This unit will lose it's flying ability if either one of the wings of the float unit is destroyed.


Power Systems Data

Power Plant: Power Plant: Energy Filler = 1250 EU
Energy Use:
• Idle: 1 EU per round
• Walking: 2 EU per round
• Running(Using Landspinners): 3 EU per round
• Flying: 5 EU per round

Weapons Systems:

1. Slash Harken(wired rocket anchors)
• Primary Purpose: Combat support weapon
• Range: 15 meters
• Damage: 1d10 x 10 MD initial piercing damage, additional 1d8 MD per round attached to target
• Rate of Fire: twice per round
• Payload: reliant on power supplied by knightmare frame.
• Power Usage: 5 EU per attack

2. MVS(Maser Vibration Sword), Lance Type MVS
• Primary Purpose: Melee Assault
• Range: Melee
• Damage: Per Sword: Slashing attack: 2d10 x 10 MD; Piercing attack: 3d8 x 10 MD; can sever a joint or part of a knightmare with a successful critical roll in a call shot attack. Double damage when the swords are used together or connected into a double-sided lance.
• Payload: reliant on power supplied by the knightmare.
• Power Usage: 10 EU per round/sword

3. Assault Rifle
• Primary Purpose: Assault
• Range: 60 meters
• Damage: 2d6 x 10 MD per shot.
• Rate of Fire: Number of total attacks equal to number of attacks of pilot and knightmare.
• Payload: 15 rounds. 1 round per shot
• Power Usage: 5 EU per attack
3.1 Assault Rifle(Grenade Launcher)
• Range: 50 meters
• Damage: 4d4 x 10 MD per grenade
• Rate of Fire: One grenade per attack
• Payload: 1
• Power Usage: None


4. Needle Blazer
• Primary Purpose: Anti-Knightmare
• Range: Melee
• Damage 2d8 x 10 MD
• Rate of Fire: Number of total attacks equal to number of attacks of pilot and knightmare.
• Power Usage: 10 EU per attack

5. Hand To Hand Combat

• Restrained Punch: 1d6 MD
• Full Strength Punch: 2d6 MD
• Boosted Punch(While using landspinners): 5d6 MD
• Tear/Pry with Hand Actuators: 1d10 MD
• Kick: 2d4 MD
• Leap Kick: 3d6 MD
• Body Flip/Throw: 4d6 MD
• Stomp: 2d4 MD (only effective against objects up to the height of the knightmare's knees)

Basic Training for Knightmare pilots
• Requires Pilot Knightmare Frame
• 2 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels three, nine and fifteen.
• +1 on initiative
• +1 to strike
• +1 to parry
• +1 to dodge
• +1 to roll with a punch or fall with an impact, reducing damage by half.
• No leap dodge
• Critical strike same as pilot's hand-to-hand.

Advanced training for pilots specializing in the RPI-212 Vincent
• Requires Knighmare Combat: RPR-212 Vincent
• 5 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels two, five, seven, and ten.
• +2 on initiative
• +4 to strike
• +3 to parry
• +5 to dodge, +7 with Float system backpack
• +2 to roll with a punch or fall with an impact, reducing damage by half.
• +3 to leap dodge.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

Background Information:

A newly-developed mass-production Knightmare Frame based on the Z-01 Lancelot in the second season of Code Geass. It is introduced a year after the "Black Rebellion", the Black Knights' attempted invasion of Tokyo, and is still in the testing stages. Its mobility is comparable to the Lancelot's, but its design still differs markedly from its predecessor. Its two Factspheres are mounted in its shoulders, and it has two hip-mounted slash harkens. Its Maser Vibration Swords are slightly different from the Lancelot's, and can be combined into a single, double-bladed weapon.
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