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 Encounter 5: The Laboratory

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axelle
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PostSubject: Re: Encounter 5: The Laboratory   Sun 31 Jul 2011, 12:44 pm

reposting the actions and rolls from the wrong thead >_<;;
http://animerpgcomph.forummotion.com/t1078p30-encounter-3-inside-the-kobold-lair#4916

axelle wrote:
-----------
ooc:
Standard Action: Hymn on Resurgence
Quote :
Hymn of Resurgence
Encounter * Divine, Implement
Standard Action Close Burst 5
Target: Each enemy in blast
Hit: Target takes a -2 penalty to all defenses until the end of your next turn. When any ally hits the target before the end of your next turn, the target is knocked prone
Effect: Each ally in burst can choose either to gain 5 Temporary Hit Points or to make a saving throw
Move Action: E11 to E12
Minor Action: Drink Healing Potion.
Free Action: Spend one action point to do the following actions.
Standard Action: Radiant Missiles on the following targets:
E10: Ashgaunt (2x)
E6: Beholder (2x)
B9: Burning Skeleton (2x)
Quote :
Power At-Will: Radiant Missile: Range 20 squares. Torchbearer can fire a number of magic missiles equal to the bearer’s WIS modifier (minimum 1); a target can be hit by a maximum of two (2) missiles per turn; 2 + WIS radiant damage per missile. Automatic hit. This is different from Magic Missile and cannot stack with Wizard's Fury or implements for Magic Missile (DC10)

notes:
- all allies can opt to either gain 5THP or make a saving throw
- Eldariah chose to gain 5THP from Hymn of Resurgence

------------------
Rolling for:
Hymn of Resurgence effect on enemies (1d20 + 7) Wisdom vs Fortitude
Roll 1: E6 - Beholder (1d20 + 7)
Roll 2: E10 - Ashgaunt (1d20 + 7)
Roll 3: B9 - Burning Skeleton (1d20 + 7)
Roll 4: B10 - Skeleton1 (1d20 + 7)
Roll 5: C9 - Skeleton2 (1d20 + 7)
Roll 6: F3 - Skeleton3 (1d20 + 7)
Roll 7: H9 - Skeleton4 (1d20 + 7)

Haro wrote:
The member 'axelle' has done the following action : Dice Roll

#1 'Twenty-Sided (d20)' : 19

--------------------------------

#2 'Twenty-Sided (d20)' : 9

--------------------------------

#3 'Twenty-Sided (d20)' : 5

--------------------------------

#4 'Twenty-Sided (d20)' : 18

--------------------------------

#5 'Twenty-Sided (d20)' : 10

--------------------------------

#6 'Twenty-Sided (d20)' : 13

--------------------------------

#7 'Twenty-Sided (d20)' : 12
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Cha
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PostSubject: Re: Encounter 5: The Laboratory   Sun 31 Jul 2011, 7:20 pm

pati saving throw ni Driel nakalimutan ko TT__TT

SAving throw against OD
1d20
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PostSubject: Re: Encounter 5: The Laboratory   Sun 31 Jul 2011, 7:20 pm

The member 'Cha' has done the following action : Dice Roll

'Twenty-Sided (d20)' : 19
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PostSubject: Re: Encounter 5: The Laboratory   Sun 31 Jul 2011, 9:05 pm

Saving throws:

Ashguant: 1d20 (Roll2)
Beholder: 1d20 (Roll1)

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PostSubject: Re: Encounter 5: The Laboratory   Sun 31 Jul 2011, 9:05 pm

The member 'Ultimate Coordinator' has done the following action : Dice Roll

#1 'Twenty-Sided (d20)' : 17

--------------------------------

#2 'Twenty-Sided (d20)' : 2

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PostSubject: Re: Encounter 5: The Laboratory   Sun 31 Jul 2011, 9:08 pm

Ashguant: 1d20 (Roll2) : 17: Success
Beholder: 1d20 (Roll1): 2 : FAIL

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PostSubject: Re: Encounter 5: The Laboratory   Sun 31 Jul 2011, 9:14 pm

Leshanna

Cloud of Daggers 1d20+6 vs. Beholder REF (Roll1)
Result:
Damage: 1d6+4 force damage (Roll2)



Jami

Move Action: Shift to F11

Greenflame Blade 1d20+12 vs. Ashgaunt AC (Roll3)
Result:
Damage: 1d10+7 fire damage (Roll4)

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PostSubject: Re: Encounter 5: The Laboratory   Sun 31 Jul 2011, 9:14 pm

The member 'Ultimate Coordinator' has done the following action : Dice Roll

#1 'Twenty-Sided (d20)' : 14

--------------------------------

#2 'Six-Sided (d6)' : 6

--------------------------------

#3 'Twenty-Sided (d20)' : 16

--------------------------------

#4 'Ten-Sided (d10)' : 8

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PostSubject: Re: Encounter 5: The Laboratory   Sun 31 Jul 2011, 9:17 pm

Askha


Saving throw: 10 = SUCCESS
Free: Shift to G11
Nimble Strike 1d20+12=10+16=26 vs. Ashgaunt AC
Result: HIT
Damage: 8 HP

Ashgaunt 46/82 HP, 5 fire OD



Free: Spend 1 AP

Thundertusk Boar Strike 1d20+12=14+12=26 vs. Skeleton03 AC
Result: HIT
Damage: 9 HP, target pushed 1 square back

Skeleton03 12/45 HP, 5 THP, Bloodied, Weakened, Marked (Jami’s Aegis of Assault)


Thundertusk Boar Strike 1d20+12=2+12=14 vs. Skeleton04 AC
Result: MISS

Minor: Drinks potion (+15 HP, 4/6 healing surges left)


Genesis

Virtuous Strike 1d20+9=8+9=17 vs. Skeleton02 AC
Result: MISS

Free Action: Spend 1 AP

Virtuous Strike 1d20+9=16+9=25 vs. Ashgaunt AC
Result: HIT
Damage:

Ashgaunt 37/82 HP, Bloodied, 5 fire OD, Marked (Genesis’ DC)




Driel

Grasping Tide 1d20+8=11+8=19 vs. BSkeleton01FORT
Result: HIT
Damage: 10 HP

BSkeleton01 -4/1 HP, DEAD

Grasping Tide 1d20+8=17+8=25 vs. Skeleton01 FORT
Result: HIT
Damage: 10 HP

Skeleton01 -4/1 HP, DEAD

Grasping Tide 1d20+8=3+8=11 vs. Skeleton 02 FORT
Result: MISS

Saving Throw: 19: SUCCESS


Eldariah

Hymn of Resurgence 1d20+6=19+6=25 vs. Beholder FORT
Result: HIT
Damage: -2 to defenses until end of Eldariah’s next turn. If ally hits target before duration ends, target is knocked prone.

Hymn of Resurgence 1d20+6=9+6=15 vs. Ashgaunt FORT
Result: MISS

Hymn of Resurgence 1d20+6=10+6=16 vs. Skeleton02 FORT
Result: MISS

Hymn of Resurgence 1d20+6=13+6 vs. Skeleton03 FORT
Result: HIT
Damage: -2 to defenses until end of Eldariah’s next turn. If ally hits target before duration ends, target is knocked prone.

Hymn of Resurgence 1d20+6=12+6=18 vs. Skeleton04 FORT
Result: HIT
Damage: -2 to defenses until end of Eldariah’s next turn. If ally hits target before duration ends, target is knocked prone.


Radiant Missiles

Ashgaunt: 26 HP radiant damage
Beholder: 16 HP radiant damage

Ashgaunt 11/82 HP, Bloodied, 5 fire OD, Marked (Genesis’ DC)
Beholder 28/102 HP, Bloodied, 5 fire OD (save ends)




Leshanna

Cloud of Daggers 1d20+6=14+6=20 vs. Beholder REF (Roll1)
Result: HIT
Damage: 10 force damage (Roll2)

Beholder 18/102 HP, Bloodied, 5 fire OD (save ends)


Jami

Move Action: Shift to F11

Greenflame Blade 1d20+12=16+12=28 vs. Ashgaunt AC (Roll3)
Result: HIT
Damage: 15 fire damage (Roll4)

Ashgaunt -4/82 HP, DEAD

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PostSubject: Re: Encounter 5: The Laboratory   Sun 31 Jul 2011, 9:26 pm

Jixin

Sly Flourish 1d20+11 vs. Skeleton04 AC
Result:
Damage: 1d4+9 damage

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PostSubject: Re: Encounter 5: The Laboratory   Sun 31 Jul 2011, 9:26 pm

The member 'Ultimate Coordinator' has done the following action : Dice Roll

#1 'Twenty-Sided (d20)' : 14

--------------------------------

#2 'Four-Sided (d4)' : 3

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PostSubject: Re: Encounter 5: The Laboratory   Sun 31 Jul 2011, 9:48 pm

Skeleton02

Move Action: Shift to D8
Move Action: Move to I4



Skeleton 03

Move Action: Move to K6





Neldrazu

Move Action: Move to H8
Move Action: Move to E9
Move Action: Abduct

Abduct 1d20+11 vs. Genesis REF19 (Roll1)
Result:
Damage: the neldrazu teleports the target 10 squares, and the neldrazu teleports to a square adjacent to target; on a miss, neldrazu teleports 10 squares.




Malareth

Ray of Immobilization vs. Jami FORT16 (Roll2)
Result:
Damage: 1d10+5 necrotic; target is immobilized until end of Malareth’s next turn (Roll3)




Beholder

Exhaustion Ray 1d20+10 vs. Genesis FORT (Roll4)
Result:
Damage: 1d8+4 necrotic; target is weakened until end of Beholder’s next turn (Roll5)

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PostSubject: Re: Encounter 5: The Laboratory   Sun 31 Jul 2011, 9:48 pm

The member 'Ultimate Coordinator' has done the following action : Dice Roll

#1 'Twenty-Sided (d20)' : 8

--------------------------------

#2 'Twenty-Sided (d20)' : 20

--------------------------------

#3 'Ten-Sided (d10)' : 2

--------------------------------

#4 'Twenty-Sided (d20)' : 4

--------------------------------

#5 'Eight-Sided (d8)' : 1

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PostSubject: Re: Encounter 5: The Laboratory   Sun 31 Jul 2011, 9:53 pm

Skeleton02

Move Action: Shift to D8
Move Action: Move to I4



Skeleton 03

Move Action: Move to K6





Neldrazu

Move Action: Move to H8
Move Action: Move to E9
Move Action: Abduct

Abduct 1d20+11=8+11=19 vs. Genesis REF19 (Roll1)
Result: HIT
Damage: the neldrazu teleports Genesis to 10 squares, and the neldrazu teleports to a square adjacent to Genesis (L8).




Malareth

Ray of Immobilization 1d20+9=20+9=29 vs. Jami FORT16 (Roll2)
Result: HIT (Nat20, Critical Hit)
Damage: 15 necrotic; target is immobilized until end of Malareth’s next turn (Roll3)




Beholder

Exhaustion Ray 1d20+10=4+10=14 vs. Genesis FORT19 (Roll4)
Result: MISS

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PostSubject: Re: Encounter 5: The Laboratory   Sun 31 Jul 2011, 11:10 pm

Flame Cyclone: Arcane, Fire, Implement
Action: Standard
Range: Close Blast 3
Target: Each creature in blast (Neldrazu[roll #1,2] and Skel3[roll #3,4)
Attack: Intelligence vs Reflex
Hit: 1d8 + Int modifier (+5) + Str modifier (+3) fire damage.

Dynamic Greatsword +2: +9 attack, 1d8+10 damage
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PostSubject: Re: Encounter 5: The Laboratory   Sun 31 Jul 2011, 11:10 pm

The member 'yukishiro14' has done the following action : Dice Roll

#1 'Twenty-Sided (d20)' : 3

--------------------------------

#2 'Eight-Sided (d8)' : 3

--------------------------------

#3 'Twenty-Sided (d20)' : 3

--------------------------------

#4 'Eight-Sided (d8)' : 1
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PostSubject: Re: Encounter 5: The Laboratory   Mon 01 Aug 2011, 2:01 am

Ironbreaker's Claws to L5

(1) Attack Roll: 1d20 + 8 VS Malareth's Reflex
(2) Attack Roll: 1d20 + 8 VS Skeleton 3's Reflex
(3) Damage 2d6 + 6



Ironbreaker's Claws Encounter Lvl3 Implement, Primal
Target: Each creature in burst
Attack:Wisdom vs. Reflex Area burst 1 within 10 squares Standard action
Hit: 2d6 + Wisdom modifier damage. Until the end of your next turn, any enemy that hits or misses you while you are in beast form takes 5 damage
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PostSubject: Re: Encounter 5: The Laboratory   Mon 01 Aug 2011, 2:01 am

The member 'Cha' has done the following action : Dice Roll

#1 'Twenty-Sided (d20)' : 3

--------------------------------

#2 'Twenty-Sided (d20)' : 20

--------------------------------

#3 'Six-Sided (d6)' : 2, 3
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PostSubject: Re: Encounter 5: The Laboratory   Mon 01 Aug 2011, 2:02 am

Elven Accuracy Triggered

Reroll Attack roll against Malareth
1d20 + 8
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PostSubject: Re: Encounter 5: The Laboratory   Mon 01 Aug 2011, 2:02 am

The member 'Cha' has done the following action : Dice Roll

'Twenty-Sided (d20)' : 7
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PostSubject: Re: Encounter 5: The Laboratory   Mon 01 Aug 2011, 7:00 am

Extra damage for Critical Hit - Driel's Staff of Storms

1d6 thunder and lightning damage

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PostSubject: Re: Encounter 5: The Laboratory   Mon 01 Aug 2011, 7:00 am

The member 'Ultimate Coordinator' has done the following action : Dice Roll

'Six-Sided (d6)' : 3

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PostSubject: Re: Encounter 5: The Laboratory   Mon 01 Aug 2011, 5:07 pm


---------------
ooc:
Move Action: E12 to H8 (F11 G10 H9 H8)
Standard Action: Radiant Missiles on the following targets:
E10: Ashgaunt (2x)
M4: Malareth (2x)
K7: Neldrazu (2x)
Power At-Will: Radiant Missile: Range 20 squares. Torchbearer can fire a number of magic missiles equal to the bearer’s WIS modifier (minimum 1); a target can be hit by a maximum of two (2) missiles per turn; 2 + WIS radiant damage per missile. Automatic hit. This is different from Magic Missile and cannot stack with Wizard's Fury or implements for Magic Missile (DC10)


notes:
- Jami is healed due to Driel's Fires of Life after effects by killing the Beholder.
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PostSubject: Re: Encounter 5: The Laboratory   Mon 01 Aug 2011, 6:54 pm

Attack roll: Enfeebling Strike on Naldrazu
1d20+10

Damage: 1d8+4 +2 (Divine strength)

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PostSubject: Re: Encounter 5: The Laboratory   Mon 01 Aug 2011, 6:54 pm

The member 'sacred_essence' has done the following action : Dice Roll

#1 'Twenty-Sided (d20)' : 15

--------------------------------

#2 'Eight-Sided (d8)' : 8

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