WEAPON SYSTEMS:
1. MAULER REB-30G ANTI-AIRCRAFT PULSE LASER: The YF-19 mounts a single pulse laser for use in air combat skirmishes and for defensive purposes. The laser is mounted on the head of the mecha in soldier mode, and is located in the central dorsal section of the main body pointed rearward in fighter and gerwalk modes. The laser can only fire to the REAR of the fighter in these modes; it cannot be turned to fire along another arc.
* PRIMARY PURPOSE: Anti-aircraft
* SECONDARY PURPOSE: Anti-missile/defensive
* RANGE: 4000 feet (1200 m)
* DAMAGE: 2D4 M.D.
* RATE OF FIRE: The laser can be fired in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots.
* PAYLOAD: Effectively Unlimited.
2. MAULER REB-23 LASER GUNS: Two semi-fixed laser guns are mounted in the wings of the YF-19, near the base of the wing where it connects to the main body. These lasers can be fired in any mode (the beams exit the hip-mounted wing units in soldier mode) but can only be aimed along the front arc of the mecha (max angle is about 45 degrees in any direction from the nose).
* PRIMARY PURPOSE: Anti-mecha
* SECONDARY PURPOSE: Air-to-ground strafing runs
* RANGE: 4000 feet (1200 m)
* DAMAGE: 1D4 M.D. per laser for a single shot, 1D4x10 M.D. for a burst (counts as one attack).
* RATE OF FIRE: Single shots or bursts only. The cannons can be fire-linked so that firing both cannons at the same time counts as one attack (does double damage).
* PAYLOAD: Effectively Unlimited.
# HOWARD GU-15 EXTERNAL GUN POD: The main weapon of the YF-19 is the new GU-15 Gun Pod produced by Howard Industries. The gun pod is mounted on a special hardpoint below the AVF in fighter mode, and is hand-held in gerwalk and soldier modes. Unlike the gun pods used by the original VF-1 Valkyrie, the GU-15 uses clips of ammo instead of a self-contained supply in the barrel of the gun. Two spare clips for the GU-15 are mounted on the back of the YF-19's bulletproof shield; replacing a clip takes two melee actions and can only be done in Gerwalk or Soldier mode.
* PRIMARY PURPOSE: Assault
* SECONDARY PURPOSE: Anti-mecha
* RANGE: 4000 feet (1200 m)
* DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long burst, or 2D6x10 M.D. for a full melee burst.
* RATE OF FIRE: Equal to the number of combined attacks of the pilot.
* PAYLOAD: Each clip holds 400 rounds, equal to 40 short bursts, 20 long bursts, or 10 full melee bursts.
# BODY/WING HARD POINTS: Two fixed hard points are mounted on the fuselage of the YF-19, and an additional two hardpoints are mounted on each wing for a total of 6 hardpoints on the fighter. These hardpoints can be used to hold a variety of different ordinance types, including long, medium, or short range missiles, or even the new medium-range high-maneuverability (MRHM) missiles. One long range, one MRHM, 3 medium range, or 5 short range missiles can be mounted per hardpoint. Usually long range or MRHM missiles are issued.
NOTE: Due to the location of the hard points, ALL missiles must be fired or ejected before the YF-19 may convert into soldier mode. For this reason the hard point missiles are usually fired within the first few passes of an attack.
* MEDIUM RANGE HIGH MANEUVERABILITY MISSILES
o Primary Purpose: Anti-Mecha
o Secondary Purpose: Surgical Strikes
o Mega-Damage: 2D6x10 M.D.
o Rate of Fire: One per hardpoint.
o Range: 80 miles.
o Payload: One per hardpoint; 6 maximum.
* LONG RANGE MISSILES
o Primary Purpose: Heavy Assault
o Secondary Purpose: Anti-Spacecraft
o Missile Types: Any type of standard UN Spacy Long Range Missile can be used.
o Range: Varies with missile type.
o Damage: Varies with missile type.
o Rate of Fire: One or two.
o Payload: One per hardpoint; 6 maximum.
* MEDIUM RANGE MISSILES
o Primary Purpose: Assault
o Secondary Purpose: Anti-Mecha
o Missile Types: Any type of standard UN Spacy Medium Range Missile can be used.
o Range: Varies with missile type.
o Damage: Varies with missile type.
o Rate of Fire: 1-3 missiles per hardpoint.
o Payload: Three per hardpoint; up to 18 maximum.
* SHORT RANGE MISSILES
o Primary Purpose: Assault
o Secondary Purpose: Anti-Mecha
o Missile Types: Any type of standard UN Spacy Short Range Missile can be used.
o Range: Varies with missile type.
o Damage: Varies with missile type.
o Rate of Fire: 1-5 missiles per hardpoint.
o Payload: Five per hardpoint; up to 30 maximum.
# INTERNAL LEG-MOUNTED MISSILE BAYS: Each leg of the YF-19 contains an enclosed missile bay which can be customized for different mission objectives and carry a variety of different missile types. When armed, the launcher assemblies extend from the sides of the legs, allowing all missiles to be fired at once if necessary. The missiles can be fired in any mode. The missile launchers can be equipped to hold standard SRM missiles, the new Bifors BMM-24 all- environment high-maneuverability micro-missiles (NOTE: These are NOT the medium-range versions of the high-maneuverability missiles seen in Macross Plus #1), or one long-range missile each. In order to carry different types of missiles the launchers must be refitted at a UN Spacy base prior
to loading.
* SRM/BMM-24 MISSILES
o Primary Purpose: Assault
o Range: 5 miles (8 km).
o Damage: 1D6x10 M.D.
o Rate of Fire: Volleys of 1-9 missiles per launcher, per round. One volley counts as one attack. If necessary, all 18 missiles can be fired in a single round by expending two attacks.
o Bonuses: The BMM-24 micro-missiles have a +6 to strike and +5 to dodge, and get 3 attacks per round until they hit or are destroyed.
o Payload: 9 missiles per launcher; 18 total.
* LONG RANGE MISSILES
o Primary Purpose: Heavy Assault
o Missile Types: Any type of standard UN Spacy Long Range Missile except Nuclear Multi-Warhead and Nuclear Anti-Warship can be used.
o Range: Varies with missile type.
o Damage: Varies with missile type.
o Rate of Fire: Firing each missile counts as one attack.
o Payload: 1 missile per launcher; 2 total.
# HOWARD PBS-03F PIN-POINT BARRIER SYSTEM: The YF-19 is equipped with a new mecha-scale pinpoint barrier system for defense. The system can generate a single pinpoint barrier that can be moved anywhere on the mecha and used as a shield against incoming attacks. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.
* Primary Purpose: Defense
* Protection: 100 MDC total
* Regeneration Rate: 50 MDC per round.
* Size: The barrier can be up to 10 ft (3 m) in diameter.
* Duration: Unlimited.
# HAND TO HAND COMBAT: If necessary, the YF-19 can engage in melee combat rather than use a weapon. The AVF is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
# Restrained Punch: 1D6 M.D.
# Full Strength Punch: 3D6 M.D.
# "Booster" Punch: 4D6 M.D. (counts as two attacks)
# Tear or Pry with Hands: 2D4 M.D.
# Kick: 2D4 M.D.
# Leap Kick: 3D6 M.D.
# Body Flip/Throw: 1D6 M.D.
# Body Block/Tackle: 2D6 M.D.
# Stomp: 2D6 M.D. (only effective against small objects)