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 Variable Fighter Leveled Training Skills

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Haro
Mascot Robot
Haro


Number of posts : 802
Race : Mascot Robot
Alignment : True Neutral
Registration date : 2008-05-11

Character sheet
PC Name: Pink-chan
Level: 100
Character Class: Mascot Robot

Variable Fighter Leveled Training Skills Empty
PostSubject: Variable Fighter Leveled Training Skills   Variable Fighter Leveled Training Skills EmptyTue 13 May 2008, 7:37 pm

MECHA COMBAT VARIABLE FIGHTER LEVELED TRAINING SKILLS





BASIC VARIABLE FIGHTER COMBAT TRAINING
• Basic training for non-pilot military personnel.
• 1 attack per melee (plus those of the pilot).
• Add one additional action/attack at levels three, nine, and fifteen.
• +1 to strike.
• +1 to parry
• +1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
• +1 to roll with a punch or move with an impact, reducing damage by half.
• No leap dodge.
• No leap kick.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.



ADVANCED VF-1 VALKYRIE COMBAT TRAINING
• Advanced training for military pilots and mecha specialists.
• 3 attacks per melee (plus those of the pilot).
• Add one additional action/attack at levels three, six, eleven, and fifteen.
• +1 on initiative.
• +2 to strike
• +3 to parry
• +2 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
• +3 to roll with a punch or fall with an impact, reducing damage by half.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.



ADVANCED VF-4 LIGHTNING III COMBAT TRAINING
• Advanced training for military pilots and mecha specialists.
• 3 attacks per melee (plus those of the pilot).
• Add one additional action/attack at levels three, six, eleven, and fifteen.
• +1 on initiative.
• +3 to strike.
• +3 to parry
• +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
• +3 to roll with a punch or move with an impact, reducing damage by half.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.



ADVANCED VF-5000 COMBAT TRAINING
• Advanced training for pilots specializing in the VF-5000.
• 3 attacks per melee (plus those of the pilot).
• Add one additional action/attack at levels three, six, eleven, and fifteen.
• +2 on initiative.
• +2 to strike
• +2 to parry
• +2 to dodge in battloid mode, +4 in gerwalk, +6 in jet mode. +1 to dodges in all modes when used in an atmosphere (+3 to dodge in battloid mode, +5 in gerwalk, +7 in jet mode).
• +2 to roll with a punch or fall with an impact, reducing damage by half.
• +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.



ADVANCED VA-3 INVADER COMBAT TRAINING
• Advanced training for pilots specializing in the VA-3.
• 3 attacks per melee (plus those of the pilot).
• Add one additional action/attack at levels three, six, eleven, and fifteen.
• +2 on initiative.
• +2 to strike
• +2 to parry
• +2 to dodge in solder mode, +4 in gerwalk, +6 in jet mode.
• +2 to roll with a punch or fall with an impact, reducing damage by half.
• +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 2D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.



ADVANCED VF-11 THUNDERBOLT COMBAT TRAINING
• Advanced training for pilots specializing in the VF-11.
• 3 attacks per melee (plus those of the pilot).
• Add one additional action/attack at levels three, six, eleven, and fifteen.
• +2 on initiative.
• +2 to strike
• +3 to parry
• +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.(includes bonus from Virtual Environment Cockpit, see above)
• +3 to roll with a punch or fall with an impact, reducing damage by half.
• +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.



ADVANCED VA-14 HUNTER COMBAT TRAINING
• Advanced training for pilots specializing in the VF-14.
• 3 attacks per melee (plus those of the pilot).
• Add one additional action/attack at levels four, eight, and twelve.
• +2 to strike
• +3 to parry
• +2 to dodge in solder mode, +4 in gerwalk, +6 in jet mode.
• +3 to roll with a punch or fall with an impact, reducing damage by half.
• +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.



ADVANCED VF-17 NIGHTMARE COMBAT TRAINING
• Advanced training for pilots specializing in the VF-17.
• 4 attacks per melee (plus those of the pilot).
• Add one additional action/attack at levels three, six, eleven, and fifteen.
• +2 on initiative (plus stealth bonuses, see above).
• +2 to strike
• +3 to parry
• +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
• +3 to roll with a punch or fall with an impact, reducing damage by half.
• +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.



ADVANCED VF-19 EXCALIBUR COMBAT TRAINING
• Advanced training for pilots specializing in the VF-19 Excalibur.
• 4 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels two, five, seven, and ten.
• +2 on initiative (+5 when using Active Stealth System)
• +3 to strike (+4 when using Active Stealth System)
• +4 to parry
• +4 to dodge in solder mode, +6 in gerwalk, +8 in jet mode (includes bonus from Virtual Environment Cockpit, see above)
• The VF-19F and S versions get a +1 to dodge and strike in space, but suffer a -1 penalty to dodge and strike in a planetary atmosphere.
• +3 to roll with a punch or fall with an impact, reducing damage by half.
• +3 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation VF are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.



ADVANCED VF-22 STURMVOGEL COMBAT TRAINING
• Advanced training for special forces pilots specializing in the VF-22 Sturmvogel.
• 4 attacks per melee (plus those of the pilot).
• Add one additional action/attack at levels two, five, seven, and ten.
• +2 on initiative (+5 when using Active Stealth System)
• +3 to strike (+4 when using Active Stealth System)
• +4 to parry
• +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
• +3 to roll with a punch or fall with an impact, reducing damage by half.
• +3 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.



ADVANCE TYPE-52 COMBAT POWER ARMOR TRAINING
• Advanced Training for the Type-52 Combat Power Armor
• 2 actions per round (plus those of the Marine)
• Additional 1 action per round at levels 3, 6, 9, and 12
• +1 to initiative
• +1 to strike, +3 when using the mini-missile launchers or Gallant rifle
• +2 to dodge, +1 in space
• +2 to parry
• +2 to roll with punch
• Body Flip/Throw: 1D4 MD – target loses initiative and 2 actions in the next round
• Punch: 1D4
• Kick: 1D6
• Body Block/Ram: 2D4 plus knockdown of opponent – target loses initiative and 4 actions in the next round. Counts as 2 actions.
• Critical strike the same as hand to hand
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Variable Fighter Leveled Training Skills
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