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 Master List of Character Skills

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Haro
Mascot Robot
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Number of posts : 802
Race : Mascot Robot
Alignment : True Neutral
Registration date : 2008-05-11

Character sheet
PC Name: Pink-chan
Level: 100
Character Class: Mascot Robot

PostSubject: Master List of Character Skills   Tue 13 May 2008, 7:45 pm

Below is the master list of Macross Frontier approved skills for character generation.



Communications Skills

Cryptography: Electronic Counter-Measures (Jamming)
Laser
Microwave Communications
Optic Systems
Radio - Basic
Radio - Advanced
Radio - Deep Space
Radio - Scramblers
Radio - Satellite Relay
Surveillance Systems
Telephone Networks
TV/Video


Cultural/Domestic

Acting
Animal Husbandry
Animal Trainer
Art
Barbering
Bonsai
Breed Dogs
Calligraphy
Chess
Cook
Dance
Drawing - Pencil/Ink/Chalk
Editor
Editor - Newspaper/Magazine
Farming
Fishing
Floral Arrangement
Game
Gaming (strategy)
Gardening
General Repair & Maintenance
Lighting Technician
Live Engineer
Meditation
Music - Composition
Music - Play Musical Instrument
Music - Sing
Painting - Oil/acrylic/watercolor
Performance
Poetry
Public Speaking
Recording Engineer
Sculpting & Whittling
Sewing
Shepherding/Goat Herding
Weaving

Electrical

Avionics
Basic Electronics
Circuit Board Microelectronics
Computer Repair
Electrical Engineer
Electricity Generation/Power Systems
Mecha Electronics
Valkyrie Electronics


Espionage

Binding
Desert Survival
Detect Ambush
Detect Concealment
Disguise
Escape Artist
Field craft
Impersonation
Intelligence
Interrogation/Interrogation Techniques
Jungle Survival
Land Navigation
Psychological Warfare
Sniper
Stalk/Capture
Tracking
Trap Construction
Trap/Mine Detection
Urban Survival
Urban Warfare
Wilderness Survival
Winter Survival


Mechanical

Advanced Mechanics
Aeronautical & Aerospace Engineer
Aircraft Armor and Weaponry
Aircraft Mechanics
Architectural - Design/Engineer
Armorer
Automotive Mechanics
Basic Mechanics
Blacksmith
Chemical Engineer
Civil Engineer
Construction
Construction Engineering
Design Engineering
Drive repair - Chemical drive
Helicopter Mechanics
Industrial Engineer
Jet Aircraft Mechanics
Locksmith
Marine/Naval Engineer
Mecha Mechanics
Mechanical Engineer
Metallurgy
Mining Engineer
Nuclear Engineer
Robot Mechanics
Safety Engineer
Sanitary Engineer
Satellite Systems
Spacefold Engineer
Spaceship Mechanics
Starship Engineer
Valkyrie Mechanics
Weapons Engineer
Welding
Zentraedi Mecha Maintenance


Medical

Brewing
Criminal Sciences & Forensics
Dentist
Doctor of Veterinary Medicine (DVM)
First Aid
Field Surgery
General Practitioner
Genetics Engineer
Holistic Medicine
Medical Doctor
Medical Instruction
Nurse
Paramedic
Pathology
Plastic Surgery
Psychiatry
Psychotherapy
Surgeon
Toxicology


Military

Camouflage
Combat Sniper
Demolitions
Demolitions - Disposal (or Explosive Ordnance Disposal)
Fortification
Liaison
Logistics
Military Construction Engineer
Military Engineer
Military Etiquette
Military Instruction
Nuclear, Biological & Chemical Warfare (NBC)
Parachuting
Sniper
Strategy/Tactics
Trap Construction
Trap/Mine Detection
Weapons Specialist


Physical

Acrobatics
Aerobics
Athletics
Basketball
Blind-Fighting
Body Building
Boxing
Climbing
Contortionist
Fencing
Forced March
Gymnastics
Hand-to-Hand Combat: Basic
Hand-to-Hand Combat: Commando
Hand-to-Hand Combat: Expert
Hand-to-Hand Martial Arts
Hand-to-Hand Zero Gravity Combat
Juggling
Marathon
Meditation
Mountaineering
Movement - Zero Gravity
Prowl
Skiing
Spelunking
Swimming - Basic
Swimming - Deep Sea
Swimming - S.C.U.B.A.
Tai Chi
Track and Field
Wrestling
Yoga


Piloting

AIR
Airplane
Helicopter
Jet Aircraft
Jet Fighters
Lighter-than-Air Vehicles
GROUND
Automobile
Bicycle
Destroids
Dog Sled
Farm Equipment
Heavy Machinery
Horsemanship
Horse - Teamster/Wagoner
Hover Craft
Mecha Combat*
Mountain Biking
Pilot Motorcycle and Small Vehicles
Pilot Track Vehicles
Snowmobiles
Tanks and APCs
Truck
Unicycle
SEA
Advanced Deep Sea Diving
Boat - Motor and Hydrofoils
Boat - Sail Type
Boat - Ships
Boat - Warships/Patrol Boats
Submarines
Water Skiing & Surfing
SPACE
EVA
Space Shuttle
Spacecraft
Military Starship
Space Fighter
Variable Fighter
Zentraedi Mecha

*Mecha Combat indicates the training for combat operations of specific mecha. The name of the mecha to be chosen is indicated after the “Mecha Combat” title. For example, pilots specializing on the VF-19 Excalibur and all its variants will choose “Mecha Combat: VF-19 Excalibur” as their Mecha Combat skill.


Pilot Related

Astrogation (Navigation via Astronomy)
Navigation
Navigation Space
Navigation - Underwater
Radar/Sonar Operations (Read Sensor Equipment)
Read Sensory Equipment
Starship Gunnery - Manual
Star System Survey
Weapon System


Rogue

Appraisal
Bargain/Bribe
Cardsharp
Computer Hacking
Con
Concealment
Confidence Talking
Dice Rolling
False Divination
Forgery
Imitate Voice
Gambling - Standard
Gambling - Dirty Tricks
Hide/Sneak
Palming
Pick Locks
Pick Pockets
Prowl
Safecracking
Search
Streetwise
Streetwise - Con Games
Streetwise - Drugs
Streetwise - Gambling
Streetwise - Networks
Use & Recognize Poison


Science

Anthropology
Archaeology
Astronomy
Astrophysics
Biochemistry
Biology
Biophysics
Biotechnology
Botany
Cartography
Chemistry
Chemistry - Analytical
Chemistry - Pharmaceutical
Cosmology
Cryptozoology
Ecology
Economics
Electrochemistry
Entomology
Geochemistry
Geology
Geophysics
Hydrology
Marine Biology
Mathematics - Basic
Mathematics - Advanced
Mathematics - Accounting
Mathematics - Statistics
Meteorology
Microbiology
Nuclear Physics
Ocean Geographic Surveying
Oceanography
Paleontology
Parapsychology
Petrology
Physics
Psychobiology
Psychology
Psychotherapy
Theology/Philosophy
Undersea Farming
Xenology
Zoology


Technical

Accounting
Advertising
Antiquarian
Basic Construction
Basic Drafting
Begging
Bureaucracy
Business Management
Candlemaking
Carpentry
Cobbling
Computer - Artificial Intelligence
Computer Engineer
Computer Imaging
Computer Language
Computer Operations
Computer Programming
Computer - Supercomputers
Computer - VR/3D Systems
Construction Demolitions
Deep Sea Fishing
Diplomacy
Economics
Entrepreneurship
Fashion Tools and Weapons
Gem Cutting
Gemology
General Repair/Maintenance
Glassworks
History
Investigative
Journalism
Language
Law
Leather Working
Lip Reading
Literacy
Logging
Lore
Map Reading
Masonry
Milling
Mining - Earth
Mining - Space
Operate Heavy Power Tools
Philosophy
Phonetics
Photography
Photography - Film
Photography - Video
Plumbing
Pottery
Prospecting
Research
Role-Playing Game Design
Seamanship
Sign Language
Study
Surveying
Teaching
Writing


Weapon Proficiencies

W.P Blunt
W.P Bow
W.P Crossbow
W.P Knife
W.P Paired Weapons
W.P Sai
W.P Small Thrown Weapons
W.P Spear
W.P Staff
W.P Sword
W.P Whip
W.P Artillery
W.P Automatic Pistol
W.P Automatic and Semi-automatic Rifles
W.P Bolt Action Rifle (hunting & sniping)
W.P Flame Thrower
W.P Heavy
W.P Mortar
W.P Revolver
W.P Sub-Machinegun
W.P Energy Pistol
W.P Energy Rifle
W.P Heavy Energy Weapons
W.P Grenade
W.P Grenade Launcher


_________________




Hand-To-Hand Skill Costs:
All civilian characters and UN Spacy Officers start with the HTH Basic skill which counts as one (1) skill.
All UN Spacy Variable Fighter characters automatically start with the HTH Expert skill, depending on their OCC, which counts as two (2) skills)
To upgrade to HTH Martial Arts or HTH Commando, players must replace their existing HTH with the skill they chose and expend the necessary skill points from their “Other Skills”.

For Example:
Brian Cameron is a civilian war correspondent with the HTH Basic skill, but wants to upgrade to HTH Martial Arts. He has 10 Other Skill slots to choose Other Skills with, but since the need to upgrade to HTH Martial Arts needs 3 skill slots, he can only choose 7 Other Skills left.

If Brian was a UN Spacy Variable Fighter Pilot, with the HTH Expert skill plus 12 Other Skill slots, but wants to upgrade to HTH Martial Arts, he needs to expend two (2) skill slots, so his remaining Other Skill slots will only be 10.

HTH Basic: 1 skill
HTH Expert: 2 skills
HTH Zero Gravity: 2 skills
HTH Martial Arts: 3 skills
HTH Commando: 4 skills

OCC availability restrictions:
Players upgrading to HTH Commando requires GM approval before the upgrade.



Tips on selecting Skills
This game is not all about combat try to make a well rounded character. You may think your getting tons of combat bonuses but you might your character's in trouble when punching or shooting is not an option,

Most of you will be Variable Fighter Pilots.
You have 12 skills to choose from and three are automatically piloting skills.

Typically players choose skills like this:

(Related Skills)
Pilot Skill A, Pilot Skill B, Pilot Skill C,
Athletics, Boxing, Gymnastics,
Martial Arts, Wrestling.

(Secondary Skills)
Intelligence, Strategy/Tactics, Demolitions and WP Skill A.

That combination of skills is great to have for Mecha fighters and Hand to Hand commando stuff but this is character that is pretty helpless in any other situation. What will your character do with a flat tire? How about using a computer? It's the Zentraedi that only think about combat skills. Most human are capable of functioning outside a cockpit.

Think about skills that you know that are common knowledge.

For example:
Cook - At someone in most families know how to cook.

Basic Mechanics - Don't a lot of car owners try doing minor repairs own their own?

First Aid - Don't most house holds keep a first aid kit. Your characters are in a war RPG. People are going to get hurt.

Swimming - Don't a lot of people know how to swim? Sure there doesn't seem like that many mission around a swimming pool but any evil GM can tossed your character in the water and watch you drown.

Pilot Automobile - You have to pick 3 piloting skills. Most people know how to drive a car. Imagine your character was kidnapped, you escape and there’s a car. Too bad you don't know how to drive. I hope you know how to run.

Computer Operation - You must be using one right now.

Now there are some people that don't how to swim or cook. You don't need all these skills but they are among common knowledge that you should consider. Also select skills that reflect your character's back ground. If you wrote that your character was born in a fishing village and once thought about being a computer programmer be sure your skills reflect this. If your character has only combat related skills than why doesn't your background explain he was a street punk carrying a Uzi for the Mob where he learned how to fight.

Think about including a domestic or technical skills don't you think your characters have a hobby?

To make your character well rounded you can try some thing like this. That will still allow you to be fighter but you wont be helpless when confronted by a toaster.
[i]
(Related Skills)
1.)Pilot Skill A.
2.)Pilot Skill B.
3.)Pilot Skill C.
4.)Espionage/Military/Physical/WP Skill A.
5.)Espionage/Military/Physical/WP Skill B.
6.)Common Knowledge Skill A.
7.)Common Knowledge Skill B.
8.) Random Skill A.

(Secondary Skills)
1. Domestic/technical Skill A.
2. Domestic/technical Skill B.
3. Back Ground skill A.
4. Back Ground Skill B.[B]

_________________
Haro Genki!
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