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 VF-25 Messiah Variable Fighter of Macross Frontier

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Haro
Mascot Robot


Number of posts: 802
Race: Mascot Robot
Alignment: True Neutral
Registration date: 2008-05-11

Character sheet
PC Name: Pink-chan
Level: 100
Character Class: Mascot Robot

PostSubject: VF-25 Messiah Variable Fighter of Macross Frontier   Tue 13 May 2008, 6:48 pm

Note:
The following is MY VERSION of the new VF-25 Messiah variable fighter from the new anime, Macross Frontier. Since the anime has just started and official information is scarce, the stats for the mecha is my speculation only, and may change in the course of the game. Consider the VF-25 an advanced prototype being tested by Macross Frontiers PCs in the new game and some of its information can be changed as soon as canon information becomes available..





VF-25 Messiah Variable Fighter
GSR-MF Version 1.0


VF-25F Messiah Saotome Alto Type


Model Number: VF-25F/S/R/G
Code Name: Messiah
Unit Type: Multimission Variable Fighter
Manufacturer: Classified (rumored to be Shinsei Industries)
Operator: UN Spacy
First Deployment: 2059 AD
Accommodation: One (1) Pilot in Tactical Life Support System Flightsuit. There is space for one passenger but no seat (stand at side or back of pilot, or sit on pilot’s lap)

Dimensions:

Fighter Mode
Length: 18.72 meters
Width: 15.50 meters
Height: 4.03 meter

Gerwalk Mode
Length: NA
Width: 15.50 meters
Height: NA

Battroid Mode:
Height: 15.59 meters


Powerplant:
Two 72,500 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2550F thermonuclear turbine engines in VF-25F/R/G versions, designed for dual atmosphere/space use with optional concealed air intakes for use in an Earth-type atmosphere.

VF-25S version equipped with two 78,950 kg FF-2550J engines.

Two 2-dimensional independent convergent/divergent exhaust vents mounted on engines for greater maneuverability and V/STOL performance.

In addition, several Pratt & Whitney HMM-7 high-maneuverability vernier thrusters are mounted on the wingtips, vertical stabilizers, nose, and other key locations for added performance.

Additional thruster options include FAST packs and the external fold generator developed for use with Project Super Nova.

Maximum Speed:

Flying:
Fighter Mode: Mach 3.5+ max speed at 10,000 meters or less above sea level. Mach 5+ at 10,000-30,000 meters above sea level. Mach 21+ max speed at 30,000+ meters above sea level. Cruising speed is usually Mach 2.5. The VF-25 is capable of achieving orbital velocity over an Earth-class planet without additional rocket assistance. Maximum rate of ascent is 68,000 meters/minute. Structural G limits are +35.5 to -19.5 Earth gravities.
Gerwalk Mode:
Mach 1 maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
Battroid Mode:
Mach 0.5 maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.

Running:
Battroid Mode:
120 mph

Walking
Battroid Mode:
40 mph

Leaping:
Battroid Mode:
50 meters without thruster support



Equipment and Design Features:

MDC

Head Lasers (2) 30/30
Head 75
Hands (2) 50/50
Arms 100/100
Legs and Thrusters (2) 200/200
Main Body 400
Canard Forward Wings (2) 30/30
Main Wings 100/100
Tail Wings 50/50
Multipurpose Gun Pod 100
Anti Projectile Shield 150
Reinforced Cockpit 150




VF-25S Messiah Ozma Lee Type

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Haro
Mascot Robot


Number of posts: 802
Race: Mascot Robot
Alignment: True Neutral
Registration date: 2008-05-11

Character sheet
PC Name: Pink-chan
Level: 100
Character Class: Mascot Robot

PostSubject: Re: VF-25 Messiah Variable Fighter of Macross Frontier   Tue 13 May 2008, 6:49 pm

VF-25 Messiah


Weapons:




• MAULER REB-30 ANTI-AIRCRAFT LASERS (VF-25A – 1 laser, A/X/SP – 2 lasers, S – 4 lasers): The VF-25 is equipped with head lasers similar to those used on the old VF-1 Valkyrie for use in air combat skirmishes and other defensive purposes. The four lasers are mounted on the head of the mecha in soldier mode, and is located in the central dorsal section of the main body pointed rearward in fighter and gerwalk modes. T lasers can be turned to point in front of, above, or behind the mecha in fighter and gerwalk modes. However, the head cannot be turned in these modes, so they can be use only to fire at targets directly IN FRONT OF, ABOVE, or BEHIND the fighter (cannot fire at targets to the left or right). The lasers can also not fire below the VF-25 in fighter or gerwalk mode.
• PRIMARY PURPOSE: Anti-aircraft
• SECONDARY PURPOSE: Anti-missile/defensive
• RANGE: 4000 feet (1200 m)
• DAMAGE: 1D6 M.D. per laser.
• RATE OF FIRE: The laser can be fired as a continuous beam, or in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots.
• PAYLOAD: Effectively Unlimited.
• MAULER REB-28 LASER GUNS: Two semi-fixed laser guns are mounted in the wings of the VF-25, near the base of the wing where it connects to the main body. These lasers can be fired in any mode (the beams exit the hip-mounted wing units in soldier mode) but can only be aimed along the front arc of the mecha (max angle is about 45 degrees in any direction from the nose).
• PRIMARY PURPOSE: Anti-mecha
• SECONDARY PURPOSE: Air-to-ground strafing runs
• RANGE: 4000 feet (1200 m)
• DAMAGE: 1D4x10 M.D. per laser.
• RATE OF FIRE: The laser can be fired in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots.
• PAYLOAD: Effectively Unlimited.

• HOWARD GU-25 EXTERNAL GUN POD: The main weapon of the VF-25 is the GU-15 Gun Pod produced by Howard Industries. The gun pod is mounted on a special hardpoint below the Excalibur in fighter mode, and is hand-held in gerwalk and soldier modes. Unlike the gun pods used by the original VF-1 Valkyrie, the GU-25 uses clips of ammo instead of a self-contained supply in the barrel of the gun. Two spare clips for the GU-25 are mounted on the back of the VF-25's bulletproof shield; replacing a clip takes two melee actions and can only be done in Gerwalk or Soldier mode.
• PRIMARY PURPOSE: Assault
• SECONDARY PURPOSE: Anti-mecha
• RANGE: 4000 feet (1200 m)
• DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long burst, or 2D6x10 M.D. for a full melee burst.
• RATE OF FIRE: Equal to the number of combined attacks of the pilot.
• PAYLOAD: Each clip holds 400 rounds, equal to 40 short bursts, 20 long bursts, or 10 full melee bursts.
• BODY/WING HARD POINTS: Two fixed hard points are mounted on the fuselage of the VF-25, and an additional two hardpoints are mounted on each wing for a total of 6 hardpoints on the fighter. These hardpoints can be used to hold a variety of different ordinance types, including long, medium, or short range missiles, or Bifors' medium-range high-maneuverability (MRHM) missiles. One long range, one MRHM, 3 medium range, or 5 short range missiles can be mounted per hardpoint. Usually long range or MRHM missiles are used.
NOTE: Due to the location of the hard points, ALL missiles must be fired or ejected before the VF-25 may convert into soldier mode. For this reason the hard point missiles are usually fired within the first few passes of an attack.
• MEDIUM RANGE HIGH MANEUVERABILITY MISSILES
o Primary Purpose: Anti-Mecha
o Secondary Purpose: Surgical Strikes
o Mega-Damage: 2D6x10 M.D.
o Rate of Fire: One per hardpoint.
o Range: 80 miles.
o Payload: One per hardpoint; 6 maximum.
• LONG RANGE MISSILES
o Primary Purpose: Heavy Assault
o Secondary Purpose: Anti-Spacecraft
o Missile Types: Any type of standard UN Spacy Long Range Missile can be used.
o Range: Varies with missile type.
o Damage: Varies with missile type.
o Rate of Fire: One or two.
o Payload: One per hardpoint; 6 maximum.
• MEDIUM RANGE MISSILES
o Primary Purpose: Assault
o Secondary Purpose: Anti-Mecha
o Missile Types: Any type of standard UN Spacy Medium Range Missile can be used.
o Range: Varies with missile type.
o Damage: Varies with missile type.
o Rate of Fire: 1-3 missiles per hardpoint.
o Payload: Three per hardpoint; up to 18 maximum.
• SHORT RANGE MISSILES
o Primary Purpose: Assault
o Secondary Purpose: Anti-Mecha
o Missile Types: Any type of standard UN Spacy Short Range Missile can be used.
o Range: Varies with missile type.
o Damage: Varies with missile type.
o Rate of Fire: 1-5 missiles per hardpoint.
o Payload: Five per hardpoint; up to 30 maximum.
• COMBAT KNIFE – the VF-25 carries a high-energy combat knife for melee combat. The weapon is kept behind the anti-projectile shield.
• PRIMARY PURPOSE: Assault
• SECONDARY PURPOSE: Defense
• RANGE: Melee up to 500 feet (150 meters)
• DAMAGE: 1d4 x 10
• RATE OF FIRE: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
• PAYLOAD: 1 combat knife

• HOWARD PBS-05F PIN-POINT BARRIER SYSTEM: The VF-25 is equipped with a new mecha-scale pinpoint barrier system for defense. The system can generate a single pinpoint barrier that can be moved anywhere on the mecha and used as a shield against incoming attacks. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.
• Primary Purpose: Defense
• Protection: 100 MDC total
• Regeneration Rate: 50 MDC per round.
• Size: The barrier can be up to 10 ft (3 m) in diameter.
• Duration: Unlimited.

Special Equipment:

• AUTO-PILOT: The VF-25 is equipped with a computerized auto-pilot intended to allow the pilot to relax or even sleep during long voyages. The auto-pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The auto-pilot was designed with long intra-system space journeys in mind.

• COMBAT COMPUTER: The VF-25 is equipped with an advanced AI combat computer that can store and analyze data during combat with hostile forces. Data collected by the combat computer can be displayed on the virtual environment cockpit of the mecha (see below), which allows the system to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 15,000 images stored in memory. The computer can identify and track up to 400 targets simultaneously.

• COPILOT SEAT: The VF-25 can be equipped with a second pilot's seat behind the main pilot's seat for an optional copilot, if necessary. The copilot will usually act as the navigator for the VF-25 and will be responsible for operating the mecha's fold booster (if equipped). The copilot can assume command of the VF-25 if the pilot becomes incapacitated.

• ESCAPE POD: The entire reinforced cockpit of the VF-25 is a detachable escape pod that can be jettisoned when the mecha is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.

• EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.

• HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening head and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.

• HOMING SIGNAL: The escape pod of the VF-25 is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most UN Spacy ships and variable fighters can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.

• LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.

• LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.

• OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.

• OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.

• OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.

• RADAR: 200 mile (321 km) range.

• RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.

• SELF-DESTRUCT: To prevent capture of a variable fighter by the enemy, the pilot can activate the VF-25's self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The escape pod will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.

• STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)

• TACTICAL LIFE SUPPORT SYSTEM: The VF-25's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.

• VIRTUAL ENVIRONMENT COCKPIT: The VF-25 is equipped with an innovative new cockpit layout that provides monitors below and around the pilot in addition to the HUD cockpit dome. In flight, these monitors display what is below and behind the aircraft, giving the pilot a tremendous field of view that is unparalled by any other aircraft (with the possible exception of the YF-21's brain-direct imaging system). This wide view in addition to the combat computer's cockpit overlays give the VF-25 a +1 to dodge and initiative rolls in addition to any other bonuses.



BASIC VARIABLE FIGHTER COMBAT TRAINING
• Basic training for non-pilot military personnel.
• 1 attack per melee (plus those of the pilot).
• Add one additional action/attack at levels three, nine, and fifteen.
• +1 to strike.
• +1 to parry
• +1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
• +1 to roll with a punch or move with an impact, reducing damage by half.
• No leap dodge.
• No leap kick.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

ADVANCED VF-25 COMBAT TRAINING
• Advanced training for pilots specializing in the new VF-25 Variable Fighter of Macross Frontier.
• 4 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels two, five, seven, and ten.
• +3 on initiative
• +3 to strike
• +4 to parry
• +4 to dodge in solder mode, +6 in gerwalk, +8 in jet mode +3 to roll with a punch or fall with an impact, reducing damage by half.
• +3 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation Variable Fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

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VF-25 Messiah Variable Fighter of Macross Frontier

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