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 Dynamic General Guardian Series

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bancho31
Shōi
Shōi
avatar

Number of posts : 35
Age : 32
Location : Somewhere Outside
Alias : Aggressive Swallow
Registration date : 2008-05-13

Character sheet
PC Name:
Level: 8
Character Class: UN Spacy Variable Fighter Pilot

PostSubject: Dynamic General Guardian Series   Wed 14 May 2008, 3:35 pm






model number: DGG-01
code name: DyGenGuard
Unit type: prototype assault mobile suit
Accommodation: One (1) Pilot. There is space for one passenger but no seat (stand at side or back of pilot, or sit on pilotís lap)
Manufacturer: unknown
height: 23.5 meters
weight: 55 tons

Powerplant:
Ultra-Compact Nuclear Reactor
Auxiliary Power Unit
Battery Extender

Equipment and design features:
sensors, range unknown;
Variable Phase Shift (VPS) armor;
Neutron Jammer Canceler,
Anti-beam Coating(coated in Zankantou)
Lightwave Beam Barrier Projector
Vernier Apogee Maneuvering Thrusters



Fixed armaments:

4 x M2M5 M2M5D 12.5mm head-mounted CIWS x2, fire-linked, mounted in head;
Primary Purpose: anti-missile/anti-air
Secondary Purpose: point-blank/short ranged attack
Range: 1000 feet (300 meters) in atmosphere / 2000 feet (600 meters) in space
Damage: 1d4 MD per short burst, 2d4 per long burst, 1d4 x 8 for full melee burst.
Rate of Fire: Equal to the number of attacks of the pilot and mobile suit
Payload: rounds, equal to 20 short burst, 10 long burst, or 5 full melee burst.
Power Usage: 5 EU per attack
Strike bonus: +1, +2 vs. missiles

2 x Dynamic Knuckle
- The arms can be launched from the base of the elbow to act as a mid-ranged weapon.

Primary Purpose: Assault
Secondary Purpose: Anti-mobile suit
Range: 13500 feet (4000 meters) in atmosphere; 26000 feet (8000 meters) in space
Damage: 10d6 x 10 MD per shot,
Rate of Fire: One shot per attack. Total number of attacks are equal to number of actions of pilot and mobile suit.
Payload: reliant on power supplied by mobile suit or augmentation packs.
Power Usage: 90 EU per attack

2 x General Blaster
-The two circular shoulder plates can fire giant energy beams

Primary Purpose: Plasma Beam Direct-Fire Support Artillery
Range: 45000 feet (13500 meters) in atmosphere; 90000 feet (27,000 meters) in space
Damage: 4d4 x 100 MD
Rate of Fire: Up to four (4) attacks per round; one (1) shot per attack
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 200 EU per shot/cannon

2 x Guardian Sword:
Primary Purpose: Melee Assault
Secondary Purpose: Melee Defense
Range: Melee
Damage: Per saber: Slashing attack: 2d8 x 10 MD; Piercing attack: 3d6 x 10 MD; can sever a joint or part of a mobile suit or mobile armor with a successful critical strike roll in a call shot attack. Double damage when both sabers are used at the same time
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Power Usage: none

Optional armaments:

1 x Zankantou(Collasal Blade)
Primary Purpose: Melee Assault
Secondary Purpose: Melee Defense
Range: Melee
Damage: 6d6 x 10 MD; can sever a joint or part of a mobile suit or mobile armor with a successful critical strike roll in a call shot attack.
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Power Usage: none
bonus: +2 to strike against spaceships, capital ships and stationary targets,



Special attack:

Zankantou Raikou Giri (Collosal Slice):
-perform a giant vertical strike from below the opponent and then performing a swift horizontal strike so fast that it is almost invisible to the human eye.

Primary Purpose: assault
Range: melee
Damage: 4d8 x 50 MD per attack
Rate of Fire: Up to four (4) attacks per round; one (1) shot per attack
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 50 EU per attack

Zankantou Unyou no Tachi (Collosal Storm):
-the weapon high above the head of the Dygenguar and proceeds to take to the sky. The Dygenguard drops down with a single bisecting slash as a finishing attack.

Primary Purpose: assault
Range: Melee
Damage: 3d8 x 200 MD
Rate of Fire: One (1) attack per round; counts as 3 action
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 1000 EU attack

Tatsumaki Zankantou (Tornado Blade)
-A powerful combination attack between Dygenguard and its brother unit Aussenseiter. The Aussenseiter transform to its MA mode and lets Dygenguard ride it. Riding towards the enemy as a mecha-scale samurai on horseback, Dygenguard then strikes with the Zankantou in a high-speed horizontal slash, then either cleaves the enemy vertically afterwards or spins the Zankantou very rapidly to generate a whirlwind that carries the bisected enemy mecha up into the air to explode.

Primary Purpose: assault
Range: Melee
Damage: 8d8 x 200 MD
Rate of Fire: One (1) attack per round; counts as 3 action
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 1000 EU attack
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bancho31
Shōi
Shōi
avatar

Number of posts : 35
Age : 32
Location : Somewhere Outside
Alias : Aggressive Swallow
Registration date : 2008-05-13

Character sheet
PC Name:
Level: 8
Character Class: UN Spacy Variable Fighter Pilot

PostSubject: Re: Dynamic General Guardian Series   Wed 14 May 2008, 3:36 pm



model number: DGG-02
code name: Aussenseiter
Unit type: prototype attack use transformable mobile suit
Manufacturer: unknown
Accommodation: One (1) Pilot. There is space for one passenger but no seat (stand at side or back of pilot, or sit on pilotís lap)
height: 23.5 meters
weight: 55 tons
Powerplant:
Ultra-Compact Nuclear Reactor
Auxiliary Power Unit
Battery Extender


Equipment and design features:
sensors, range unknown;
Variable Phase Shift (VPS) armor;
Neutron Jammer Canceler,
Mirrage Colloid Stealth System
antibeam coating (coated in LanzerKanone, Shoulder plate, Cape)
Lightwave Beam Barrier Projector
Vernier Apogee Maneuvering Thrusters
Hover Thruster Systems
Mobile Armor Mode



Fixed armaments:

1 x Cape
Primary Purpose: defense
Secondary Purpose: anti beam
Damage Capacity: 2000 MD
Power Usage: None

4 x M2M5 M2M5D 12.5mm head-mounted CIWS x2, fire-linked, mounted in head;
Primary Purpose: anti-missile/anti-air
Secondary Purpose: point-blank/short ranged attack
Range: 1000 feet (300 meters) in atmosphere / 2000 feet (600 meters) in space
Damage: 1d4 MD per short burst, 2d4 per long burst, 1d4 x 8 for full melee burst.
Rate of Fire: Equal to the number of attacks of the pilot and mobile suit
Payload: rounds, equal to 20 short burst, 10 long burst, or 5 full melee burst.
Power Usage: 5 EU per attack
Strike bonus: +1, +2 vs. missiles

2 x Type 70J ďKaiĒ Beam Saber , mounted on hips, hand-carried in use;
Primary Purpose: Melee Assault
Secondary Purpose: Melee Defense
Range: Melee
Damage: Per saber: Slashing attack: 2d8 x 10 MD; Piercing attack: 3d6 x 10 MD; can sever a joint or part of a mobile suit or mobile armor with a successful critical strike roll in a call shot attack. Double damage when both sabers are used at the same time
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 15 EU per round per saber


2 x Shoulder Plate
Primary Purpose: defense
secondary Purpose: Anti-beam
Damage Capacity: 1000 MD
Power Usage: None
Third purpose: Anti-mobile suit/anti-aircraft
Range: 3500 feet (1100 meters)
Damage 2d8 x 10 MD; can sever a joint or part of a mobile suit or mobile armor with a successful critical strike roll in a call shot attack.
Rate of Fire: Once per round per shoulder plate
Power Usage: 10 EU per attack




Optional armaments:

2 x LanzerKanone (multipurpose launcher)

Bayonet:
Primary Purpose: Melee Assault
Secondary Purpose: Melee Defense
Range: Melee
Damage: Per saber: Slashing attack: 2d8 x 10 MD; Piercing attack: 3d6 x 10 MD; can sever a joint or part of a mobile suit or mobile armor with a successful critical strike roll in a call shot attack. Double damage when both sabers are used at the same time
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Power Usage: none

High-energy Beam Rifle mode:
Primary Purpose: Assault
Secondary Purpose: Anti Mobile Suit
Range: 3500 feet (1050 meters) in atmosphere / 7000 feet (2100 meters) in space
Damage: 5d6 x 10 MD per shot, the energy rifle cannot fire bursts
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 30 EU per shot

"Six Shooter" mode:
Primary Purpose: Projectile Direct-Fire Support Artillery
Range: 15000 feet (4500 meters) underwater/30000 feet (9000 meters)/15000 feet (4500 meters) in atmosphere/60000 feet (18000 meters) in space
Damage: 4d8 x 10 MD per shot
Rate of Fire: Up to six (6) attacks per round; one (1) shot per attack
Payload: six (6) shots per cannon, total of 90 shots
Power Usage: 30 EU per shot/cannon

Beam sniper mode: the 2 Lanze Kanone are combine and becomes a much more powerful beam weapon.
Primary Purpose: Assault
Secondary Purpose: Anti-mobile suit
Range: 15000 feet (4500 meters) in atmosphere; 30000 feet (9000 meters) in space
Damage: 4d6 x 10 MD per shot, the energy rifle cannot fire bursts
Rate of Fire: One shot per attack. Total number of attacks are equal to number of actions of pilot and mobile suit.
Payload: reliant on power supplied by mobile suit or augmentation packs.
Power Usage: 50 EU per attack
Strike Bonus: +4









Special Attack:


LanzerKanone W
The Aussenseiter fires its two LanzerKanone at the same time.

Primary Purpose: assault
Range: 30000 feet (9000 meters) in atmosphere; 60000 feet (18,000 meters) in space
Damage: 3d4 x 100 MD
Rate of Fire: Up to four (4) attacks per round; one (1) shot per attack
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 100 EU per shot/cannon



Auge des Taifuns(Eye of the Typhoon):

-the Aussenseiter dives into the group of enemies and from within the group it smacks them about with its cannons while in quick and swift motions it fires them at all the surrounding opponents to deliver decisive shots to all of them.

Primary Purpose: Assault
Damage: 6d6 x 10 MD per shot
Rate of Fire or volleys of: 12 shots of beam cannon. counts as five action
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 1000 EU per attack


Vollkommener Sturm(Perfect storm):
-the Aussenseiter executes its Lanze Kanone attack while rushing straight at the enemy. It then impales the target on the bayonet tip of his right-hand Lanze Kanone, lifts the enemy up into the air until it is set down on his other side, then fires the Lanze Kanone at point-blank range, catapulting the impaled enemy away to explode.

Primary Purpose: assault
Damage: 3d8 x 200 MD
Rate of Fire: One (1) attack per round; counts as 3 action
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 1000 EU per attack
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bancho31
Shōi
Shōi
avatar

Number of posts : 35
Age : 32
Location : Somewhere Outside
Alias : Aggressive Swallow
Registration date : 2008-05-13

Character sheet
PC Name:
Level: 8
Character Class: UN Spacy Variable Fighter Pilot

PostSubject: Re: Dynamic General Guardian Series   Wed 14 May 2008, 3:39 pm

Image

model number: DGG-03
code name: DaiRaiOh
Unit type: prototype assault mobile suit
Accommodation: One (1) Pilot. There is space for one passenger but no seat (stand at side or back of pilot, or sit on pilotís lap)
Manufacturer: unknown
height: 23.5 meters
weight: 55 tons

Powerplant:
Ultra-Compact Nuclear Reactor
Auxiliary Power Unit
Battery Extender
Tesla Driver S

Equipment and design features:
sensors, range unknown;
Variable Phase Shift (VPS) armor;
Neutron Jammer Canceler,
Lightwave Beam Barrier Projector
Vernier Apogee Maneuvering Thrusters
Wings of light



Special attack

Harken Impulse Drive
-A pair of plasma beam shots are launched from the legs

Plasma Spiral Dive
-DaiRaiOh uses powerful knee-mounted thrusters to deliver a lightning kick aimed at the ground that creates a shockwave effect, damaging surrounding targets

Rising Meteor Inferno
DaiRaiOh delivers a massive kick, then throws the enemy up into the air with a violent swing, finishing with a final flying kick to shatter the opponent.

JinRai
-This attack involves delivering a fully charged lightning kick to the opponent. After this, it can deliver a supercharged downward kick to drive the enemy into the ground, creating a reaction so powerful that it forms a pillar of fire from ground zero upward, high into the sky.
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PostSubject: Re: Dynamic General Guardian Series   

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