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 Roster of Kharmic Balance

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AuthorMessage
Cobray
Daimyo
Daimyo
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Number of posts : 617
Age : 31
Location : Asgard
Alias : Blue Fenrir
Registration date : 2008-05-12

Character sheet
PC Name:
Level: 5
Character Class: Civilian

PostSubject: Roster of Kharmic Balance   Thu 15 May 2008, 1:25 am

Character Name: Ken Okami
Age: 18
Gender: Male
Birthplace: Junius 7
Gene: Coordinator
Hair Color: Blue
Eye Color: Blue
Height: 5'9
Weight: 150 lbs
Handedness: Right handed
Physical Description: See pic

Occupation: Mobile Suit Pilot

Faction: DC

Rank: 2nd in command.

Likes: Any Ranged weapon

Dislikes: Melee weapons

Relationships: Has an older brother named Jun.

Family: Jun Okami - Older brother
Closest Ally or Friend: None
Worst Enemy or Rival: None

Biggest Secret: He loves dogs

Character Goals - To destroy Blue Cosmos

Short Term Goal: Be a better pilot
Long Term Goal: Destroy Blue Cosmos
Reason For Joining: He want's to take revenge for the death of his Mother and Father because of the Junius 7 incident

Basic Personality: Quiet but has a short temper.

Character Background: He lived in Junius 7 along with his family but because of the earth forces attack on the plant his parents died. He and his older brother joined ZAFT to take revenge on the earth forces and Blue Cosmos.

He's using a ZAFT prototype mobile suit the ZGMF-X70X Judgement given to him on the Trinity. A promising pilot with good skills. His brother is also on ZAFT and is working on project DC.

He's very good at using Swords and Melee type weapons. He does'nt like to use guns or anything similar so he fights with extreme caution and a high speed moblie suit to survive. He recently discovered his Newtype abilities.

IQ: 17
ME: 10
MA: 9
PS: 19
PP: 22
PE: 20
PB: 16
SPD: 15
Level: 4
HP: 93

Newtype Kind: Developing Newtype
Newtype Level: 4
Newtype Points (NP): 27 + 15 = 42 (+ 5/NT level gained)
Skills:
Newtype Flash
Spatial Awareness

Hand To Hand Commando
1. Three (3) actions per round; +3 to pull/roll with punch, roll or impact, additional +1 in EVA. Automatic skills: Prowl, WP Knife, WP Submachine Gun, Climbing, Zero Gravity Movement/Combat, EVA. One time bonus of +1 to PP, PS, and PE.
2. +3 to parry or dodge, +2 to strike, additional +1 to strike in EVA.
3. Kick attack does 1d6 HP damage
4. One (1) additional action per round
5. Jump Kick does 1d8 HP damage
6. Critical Strike on an unmodified roll of 18 to 20
7. Paired Weapons use, Knockout/stun on unmodified roll of 18-20.
8. Judo style body throw/flip, does 1d6 damage and loss of initiative and one action for that round
9. One (1) additional action per round
10. Leap Attack does 1d10 HP damage
11. Additional +4 to HP damage, additional +1 in EVA.
12. Additional +2 to parry and dodge
13. Critical strike or knockout via backstab (triple damage)
14. One (1) additional actions per round
15. Death blow on an unmodified roll of 18-20

ZAFT Militia Mobile Suit Pilot MOS
Minimum Attributes Scores: IQ 12 / PP 14 / PE 13
MOS Skills:
Pilot Mobile Suit (+15%)
Mobile Suit Combat: ZGMF-1000 ZAKU
Tactics: Mobile Suit (+20%)
Weapons Systems, Mobile Suit (+10%)
Read Sensory Equipment (+10%)
Navigation, Sea (+10%)
Navigation, Air (+10%)
Navigation, Land (+10%)
Navigation, Space (+10%)
EVA (+10%)
Zero Gravity Movement (+10%)
Hand-To-Hand Commando

Communications: Sattelite Communications
Computer Related: Computer Programming (Gundam OS)
Domestic/Cultural: Gaming Strategy
Electrical: Mobile Suit Electronics
Espionage: None
Mechanical: Weapons Engineer
Medical: First Aid
Military: Tactics, Mobile Armor(+10%)
Physical: Zero Gravity Movement/Combat
Pilot: Mobile Suit Combat: ZGMF-2000 GOUF, ZGMF-X79X Judgement
Pilot Related: Navigation, Space ,Radar Operation(+10%)
Rogue: None
Science: Math Basic and Physics Basic only
Technical: Salvage, Photography
Weapon Proficiency: Pilot, Mobile Armor.
Wilderness: Wilderness Survival only



--------------------

Character Name: Yuuki Jegnan
Age: 18
Gender: Male
Birthplace: San Diego, California.
Gene: Coordinator
Hair Color: Brown
Eye Color: Blue
Height: 5'11
Weight: 150 lbs
Handedness: Right handed
Physical Description: Brown hair, medium build.

Occupation: Mobile Suit Pilot

Faction: DC

Rank: Second Lieutenant

Likes: Tea, Astronomy

Dislikes: Evil people.

Relationships: none

Family: None
Closest Ally or Friend: None
Worst Enemy or Rival: None

Biggest Secret: None

Character Goals - Below..

Short Term Goal: To enforce DC's ideals
Long Term Goal: To kill someone
Reason For Joining: To kill someone

Basic personality: Cold and Antisocial

Background:

A mysterious pilot that arrived on the plants 5 years ago, He joined the military and became one of the top pilots. Very quiet and does'nt like to talk without good reason.

He was assigned to the Legacy and also disappeared with it. like the others there are no reports of where he was last seen or any other useful info. When he disappeared every file about him was deleted as though he did'nt exist.

He then worked as part of the DC, and his ranking is Colonel. He's calm, and is always thinking clearly. He also acts like a gentleman. His sense of justice is strong, and he dislikes seeing the weak getting bullied. He's the leader of the Jegnan team.

He enjoys astronomy and tea. Though he's usually quiet, he gets quite talkative once someone brings up those subjects. He has a very specific way he likes his tea, and always drinks it during the same time every day.

HP=53
IQ-11+3=14
MA-+10
ME-+11
PS-12+6=18
PP-17+ 6=23
PE-14+1=15
PB-15+3=18
SPD-14+2=16

ZAFT Militia Officer

MOS Skills:

ZAFT Militia Cadet Training MOS:
Minimum Attribute Scores: IQ 11 / MA 11 / ME 11 / PP 11 / PS 11 / PE 11
Basic Strategy/Tactics (+15%)
Military Etiquette (+15%)
Military History (+15%)
Literacy (+10%)
General History (+5%)
Computer Operation (+10%)
Radio Basic (+10%)
First Aid (+10%)
WP Pistol
WP Assault Rifle
Hand-To-Hand Expert

ZAFT Militia Officer MOS
Attribute Requirements: IQ 11 / MA 11 / ME 11 / PP 11 / PS 11 / PE 11
Public Speaking (+10%)
Strategy Advanced (+15%)

Primary MOS

ZAFT Militia Mobile Corps

ZAFT Militia Mobile Suit Pilot MOS
Minimum Attributes Scores: IQ 12 / PP 14 / PE 13
MOS Skills:
Pilot Mobile Suit (+15%)
Mobile Suit Combat: ZGMF-1000 ZAKU
Tactics: Mobile Suit (+20%)
Weapons Systems, Mobile Suit (+10%)
Read Sensory Equipment (+10%)
Navigation, Sea (+10%)
Navigation, Air (+10%)
Navigation, Land (+10%)
Navigation, Space (+10%)
EVA (+10%)
Zero Gravity Movement (+10%)
Hand-To-Hand Zero Gravity

Communications: Sattelite Communications
Computer Related: Computer Programming (Gundam OS)
Domestic/Cultural: Gaming Strategy
Electrical: Mobile Suit Electronics
Espionage: None
Mechanical: Weapons Engineer
Medical: First Aid
Military: Tactics, Mobile Armor(+10%)
Physical: Zero Gravity Movement/Combat
Pilot: Mobile Suit Combat: ZGMF-X79X Judgement
Pilot Related: Navigation, Space (+10%)
Rogue: None
Science: Math Basic and Physics Basic only
Technical: Salvage
Weapon Proficiency: Pilot, Mobile Armor
Wilderness: Wilderness Survival only



--------------------
Character Name: Ephraim Siegmund.
Callsign: Blue Knight
Age: 17
Gender: Male
Birthplace: Junius 7
Gene: Coordinator
Hair Color: Blue
Eye Color: Blue
Height: 5'10
Weight: 155 lbs
Handedness: Right handed
Physical Description: see pic.

Occupation: Mobile Suit Pilot

Faction: ZAFT

Rank: ZAFT Red

Likes: Animals(Except for one species)

Dislikes: Cats.

Relationships: None

Family: Eirika Siegmund (Sister), Fado Siegmund (Father), Genjiro Amakusa (Grandfather), Mizuho Saiki (2nd Cousin)
Closest Ally or Friend: TBD
Worst Enemy or Rival: TBD

Biggest Secret: None

Character Goals - To protect his twin sister.

Short Term Goal: TBD
Long Term Goal: Character Goal
Reason For Joining: Because his sister joined.

Basic Personality: Calm and Brave but can be quite cold.

Character Background: An Elite ZAFT soldier that pilots one of the 3 Judgement Gundams. His father is a member of the Plants Supreme Council. His sister is also a member of ZAFT. Also the heir to the Amakusa Group of Companies.

He's loyal to Ms. Clyne and believes in her ideals. He's also Ken's best friend. He was injured during one of his missions so he was'nt able to come to Trinity.

After he recovered he recived the ZGMF-X79X Judgement Gundam and was assigned to ZAFT's new warship the "Legacy". But something unexpected happened, the Legacy was stolen by an unknown group and took his Judgement Gundam along with them. 3 years ago he was involved in an incedent with Logos remnants. People close to him said that he drastically changed after that incedent and that he lost 2 of his childhood friends that day.

Level=5
HP=98
IQ-15
MA-6
ME-19
PS-19
PP-22
PE-14
PB-20
SPD-15

ZAFT Militia Officer

MOS Skills:

ZAFT Militia Cadet Training MOS:
Minimum Attribute Scores: IQ 11 / MA 11 / ME 11 / PP 11 / PS 11 / PE 11
Basic Strategy/Tactics (+15%)
Military Etiquette (+15%)
Military History (+15%)
Literacy (+10%)
General History (+5%)
Computer Operation (+10%)
Radio Basic (+10%)
First Aid (+10%)
WP Pistol
WP Assault Rifle
Hand-To-Hand Expert

ZAFT Militia Officer MOS
Attribute Requirements: IQ 11 / MA 11 / ME 11 / PP 11 / PS 11 / PE 11
Public Speaking (+10%)
Strategy Advanced (+15%)

Primary MOS

ZAFT Militia Mobile Corps

ZAFT Militia Mobile Suit Pilot MOS
Minimum Attributes Scores: IQ 12 / PP 14 / PE 13
MOS Skills:
Pilot Mobile Suit (+15%)
Mobile Suit Combat: ZGMF-1000 ZAKU
Tactics: Mobile Suit (+20%)
Weapons Systems, Mobile Suit (+10%)
Read Sensory Equipment (+10%)
Navigation, Sea (+10%)
Navigation, Air (+10%)
Navigation, Land (+10%)
Navigation, Space (+10%)
EVA (+10%)
Zero Gravity Movement (+10%)
Hand-To-Hand Martial Arts

Communications: Sattelite Communications
Computer Related: Computer Programming (Gundam OS),
Domestic/Cultural: Gaming Strategy
Electrical: Basic Electronics and Mobile Suit Electronics only
Espionage: None
Mechanical: Weapons Engineer, Basic, Automobile, Aircraft, Mobile Suit Mechanics, Motorcycle
Medical: First Aid
Military: Tactics, Mobile Armor(+10%)
Physical: Fencing
Pilot: Mobile Suit Combat: ZGMF-X70X Judgement, ZGMF-2000 GOUF Ignited
Pilot Related: Radar Operation, Sonar Operation (+10%)
Rogue: None
Science: Math Basic and Physics Basic only
Technical: Salvage, Law Enforcement & Investigative Techniques.
Weapon Proficiency: Pilot, Mobile Armor
Wilderness: Wilderness Survival only

SEED Level:2

SEED Mode Bonuses

+ 3 attacks/round; plus one (1) more attack at (SEED Factor) level 2, 4, 6 and 7.
Character cannot be surprised when in SEED Mode
+ 3 initiative
+ 3 strike
+ 4 dodge/parry
+ 4 roll with punch/impact/fall
+3 leap dodge (only in Mobile Suit/Mobile Armor/Vehicle/Spacecraft Combat, not Hand-To-Hand)
Critical Strike on unmodified roll of 16 to 20
+ 3 saving throws


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