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 GAT-X133 Sword Calamity

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Haro
Mascot Robot


Number of posts : 802
Race : Mascot Robot
Alignment : True Neutral
Registration date : 2008-05-11

Character sheet
PC Name: Pink-chan
Level: 100
Character Class: Mascot Robot

PostSubject: GAT-X133 Sword Calamity   Sat 17 May 2008, 2:15 pm

GAT-X133 Sword Calamity

For more info on this mobile suit, see its article from Mr. Wiki

GAT-X131 Calamity Gundam

Model Number: GAT-X133
Code Name: Sword Calamity
Unit Type: Prototype Close Combat Mobile Suit
Manufacturer: Azrael Conglomerates
Operator: OMNI Enforcer, AFUSSA
First Deployment: CE71
Accommodation: One (1) Pilot. There is space for one passenger but no seat (stand at side or back of pilot, or sit on pilot’s lap)
Height: 18.26 meters
Weight: NA
Powerplant: Ultra Compact Energy Battery Type 2
Equipment and Design Features:
Trans Phase Armor


MDC

Head 50
Hands (2) 40/40
Arms 125/125
Shoulders (2) 200/200
Legs (2) 250/250
Main Body 500
Anti-Ship Sword (2) 150 each
Rocket Anchor (2) 100 each
Beam Boomerang (2) 100 each

TPA Rating: 200 MDC/round

Energy Units: 1250 EU
EU Production/round: None
APU: 125 EU


Weapons:

"Schwert Gewehr" anti-ship sword x2
Primary Purpose: Anti-ship/anti-mobile suit melee assault
Secondary: Underwater melee weapon
Range: Melee
Damage: Slashing attack: 3d10 x 10 MD with beam blade, 2d8 x 10 MD without beam blade; Piercing attack: 4d10 x 10 MD with beam blade, 2d6 x 10 MD without beam
Rate of Attack: Number of total attacks equal to number of attacks of pilot and mobile suit.
Payload: reliant on power supplied by mobile suit or augmentation packs.
Power Usage: 20 EU per round with blade on; with blade off, no EU requirement.

"Midas Messer" beam boomerang x2
Primary Purpose: Anti-mobile suit/anti-aircraft
Range: 3500 feet (1100 meters)
Damage 2d8 x 10 MD; can sever a joint or part of a mobile suit or mobile armor with a successful critical strike roll in a call shot attack.
Rate of Fire: Once per round per boomerang
Power Usage: 10 EU per attack

"Panzer Eisen" rocket anchor x2
Primary Purpose: Anti-ship support weapon
Range: 2000 feet (600 meters)
Damage: 1d10 x 10 MD initial piercing damage, additional 1d8 MD per round attached to target
Rate of Fire: ONCE per round
Payload: reliant on power supplied by mobile suit or augmentation packs.
Power Usage: 5 EU per attack

"Armor Schneider" combat knife x2
Primary Purpose: Assault
Secondary Purpose: Defense
Range: Melee up to 1000 feet (300 meters)
Damage: 1d4 x 10
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: 2 total
Power Usage: None

"Scylla" 580mm multi-phase energy cannon x1
Primary Purpose: Heavy Beam Fire Support Artillery
Range: 20000 feet (6000 meters) in atmosphere; 40000 feet (12000 meters) in space
Damage: 3d10 x 50 MD
Rate of Fire: three (3) shots per round
Payload: reliant on power supplied by mobile suit
Power Usage: 70 EU per shot



Basic Training for Mobile Suit pilots
• Requires Pilot Mobile Suit
• 2 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels three, nine and fifteen.
• +1 on initiative
• +1 to strike
• +1 to parry
• +1 to dodge
• No bonus to dodge in space.
• +1 to roll with a punch or fall with an impact, reducing damage by half.
• No leap dodge
• Critical strike same as pilot's hand-to-hand.

Advanced training for pilots specializing in the GAT-X133 Sword Calamity.
• Requires Mobile Suit Combat: GAT-X133 Sword Calamity
• 6 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels two, five, seven, and ten.
• +2 on initiative
• +2 to strike
• +3 to parry
• +4 to dodge
• +2 bonus to dodge when in space to all modes
• +2 to roll with a punch or fall with an impact, reducing damage by half.
• +2 to leap dodge. A leap dodge is an automatic dodge that causes no loss of attacks per melee. The mobile suits are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
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