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 GAT-X252 Forbidden

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Haro
Mascot Robot
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Number of posts : 802
Race : Mascot Robot
Alignment : True Neutral
Registration date : 2008-05-11

Character sheet
PC Name: Pink-chan
Level: 100
Character Class: Mascot Robot

PostSubject: GAT-X252 Forbidden   Sat 17 May 2008, 2:17 pm


GAT-X252 Forbidden


Model Number: GAT-X252
Code Name: Forbidden
Unit Type: Prototype Close Combat Mobile Suit
Manufacturer: Azrael Conglomerates
Operator: OMNI Enforcer
First Deployment: CE 71
Accommodation: One (1) Pilot. There is space for one passenger but no seat (stand at side or back of pilot, or sit on pilot’s lap)
Height: 17.47 meters
Weight: 85.83 tons
Powerplant: Ultra Compact Energy Battery Type 2
Equipment and Design Features:
Trans Phase Armor
‘Geschmeidig Panzer’ Beam Deflection System


MDC

Head 70
Hands (2) 40/40
Arms 100/100
Shoulders (2) 200/200
Legs (2) 250/250
Main Body 500
Geschmeidig Panzer Wing Shields (2) 500/500
Head Guard 200
Rail Guns (2) 150/150
Beam Scythe 200

TP Armor Absorption Capability: 200 MDC/round




Energy Units: 1250 EU
EU Production/round: None
APU: 125 EU



Primary Weapons

"Igelstellung" 75 mm multi-barrel CIWS x2
Primary Purpose: anti-missile/anti-air
Secondary Purpose: point-blank/short ranged attack
Range: 2000 feet (600 meters)
Damage: 1d4 MD per short burst, 2d4 per long burst, 1d4 x 8 for full melee burst.
Rate of Fire: Equal to the number of attacks of the pilot and mobile suit
Payload: rounds, equal to 20 short burst, 10 long burst, or 5 full melee burst.
Power Usage: 1 EU per attack


"Armfeuer'" 115 mm machinegun x2
Primary Purpose: Assault
Secondary Purpose: Anti-mobile suit
Range: 5000 feet (1500 meters)
Damage: 2d6 MD per short burst, 4d6 per long burst, 1d6 x10 for full melee burst.
Rate of Fire: Number of total attacks equal to number of attacks of pilot and mobile suit.
Payload: 1000 rounds. Equal to 100 short bursts, 50 long bursts, and 25 full melee bursts.
Power Usage: 5 EU per attack


“Eckzahn" 88 mm railgun x2
Primary Purpose: Projectile Direct-Fire Support Artillery
Range: 30000 feet (9000 meters)/15000 feet (4500 meters) underwater/60000 feet (18000 meters) in space
Damage: 2d8 x 50 MD per shot
Rate of Fire: Up to four (4) attacks per round; one (1) shot per attack
Payload: Thirty (30) shots per cannon, total of 60 shots
Power Usage: 50 EU per shot/cannon


"Hresvelgr" plasma induction cannon x1
Primary Purpose: Plasma Beam Direct-Fire Support Artillery
Range: 30000 feet (9000 meters) in atmosphere; 60000 feet (18,000 meters) in space
Damage: 3d10 x 100 MD
Rate of Fire: Up to four (4) attacks per round; one (1) shot per attack
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 100 EU per shot/cannon


"Nidhoggr" heavy scythe
Primary Purpose: Anti-ship/anti-mobile suit melee assault
Secondary: Underwater melee weapon
Range: Melee
Damage: Slashing attack: 3d10 x 10 MD with beam blade, 2d8 x 10 MD without beam blade; Piercing attack: 4d10 x 10 MD with beam blade, 2d6 x 10 MD without beam
Rate of Attack: Number of total attacks equal to number of attacks of pilot and mobile suit.
Payload: reliant on power supplied by mobile suit or augmentation packs.
Power Usage: 20 EU per round with blade on; with blade off, no EU requirement.



‘Geschmeidig Panzer’ Beam Deflection Shields

A mobile suit equipped with the Geschmeidig Panzer energy deflection armor can deflect beam weapon fire away from the mobile suit. The beam’s energy is undiminished, and could do damage to units (friendly or hostile) adjacent within 500 meters of the mobile suit. GM’s should do a roll with a 1d4 to see the direction of the Deflection.

Roll 1d4
Up – 1
Down – 2
Left – 3
Right - 4

The Forbidden is equipped with two shields, and the GP system can operate with one shield functioning only. It can also be use to parry any other attacks besides beams, and each has an MDC of 500. But the shields cannot deflect non-beam weapons (rail guns, machine guns, missile, autocannons, etc.), and they are NOT protected by the Trans Phase Armor of the Forbidden, thus taking FULL damage from any non-beam fire it parries. Destruction of one shield will destroy the GP projector mounted on it, and destruction of will render the Panzer system useless.
Primary Purpose: Geschmeidig Panzer Projectors
Secondary Purpose: Defense
Damage Capacity: 500 MD
Power Usage: 1 EU per beam attack deflected


Trans Phase Armor
Trans-Phase (TP) Armor is a variant of phase-shift armor used on some OMNI Enforcer mobile suit types. The primary characteristic of TP armor is that it does not use EU for every round because it only activates when the armor is hit. Its total MD absorption is rated at 40% of the unit’s main body MDC. MDC attacks with damage more than MD capacity of the unit will minus this value from the damage, while excess damage will be HALVED before it is applied to the unit’s MDC. However it drains 1 EU per attack absorbed by the TP Armor per round. Although the TP armor provides more MD absorption, the tradeoff is higher energy consumption. Beam weapons will always penetrate trans-phase armor, and cause full damage to the target unit but will not drain EU per attack.
TP Armor Absorption Capability: 200 MDC/round
Power Usage: 1 EU per attack absorbed


Mobile Armor Mode
The Mobile Suit can change between Mobile Armor and Mobile Suit modes. Mobile Armor mode allows for more speed maneuverability, with added bonuses to dodge. However, some weapons cannon be used in this mode, as some cannot be used in Mobile Suit mode. See the weapons descriptions above for details.

When transforming to mobile armor mode, the pilot will use one (1) action during the round he decides to transform. He remains in that mode until he uses another action to transform back to mobile suit mode.



Basic Training for Mobile Suit pilots
• Requires Pilot Mobile Suit
• 2 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels three, nine and fifteen.
• +1 on initiative
• +1 to strike
• +1 to parry
• +1 to dodge
• No bonus to dodge in space.
• +1 to roll with a punch or fall with an impact, reducing damage by half.
• No leap dodge
• Critical strike same as pilot's hand-to-hand.

Advanced training for pilots specializing in the GAT-X252 Forbidden.
• Requires Mobile Suit GAT-X252 Forbidden
• 6 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels two, five, seven, and ten.
• +2 on initiative
• +3 to strike
• +5 to parry
• +3 to dodge in Mobile Suit mode, +5 to dodge in Mobile Armor mode +2 bonus to dodge when in space to all modes
• +2 to roll with a punch or fall with an impact, reducing damage by half.
• +2 to leap dodge. A leap dodge is an automatic dodge that causes no loss of attacks per melee. The mobile suits are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
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