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 Encounter 02: Worship Hall

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Ultimate Coordinator
Shogun
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PostSubject: Encounter 02: Worship Hall   Thu 12 May 2011, 4:18 pm

Thread for Dice Rolls for Encounter 02 of Twisting Halls

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Last edited by Ultimate Coordinator on Thu 14 Jul 2011, 9:14 pm; edited 1 time in total
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Ultimate Coordinator
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PostSubject: Re: Encounter 02: Worship Hall   Thu 12 May 2011, 5:46 pm

Group Initiative!


Players = 1d20+5
Monsters (Kobolds) = 1d20+5

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Haro
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PostSubject: Re: Encounter 02: Worship Hall   Thu 12 May 2011, 5:46 pm

The member 'Ultimate Coordinator' has done the following action : Dice Roll

#1 'Twenty-Sided (d20)' : 13

--------------------------------

#2 'Twenty-Sided (d20)' : 8

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Ultimate Coordinator
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PostSubject: Re: Encounter 02: Worship Hall   Thu 12 May 2011, 5:48 pm

Initiative Rolls

Players 13+5=18
Monsters 8+5=13

PLAYERS HAVE INITIATIVE!

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sacred_essence
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PostSubject: Re: Encounter 02: Worship Hall   Fri 13 May 2011, 7:58 am

OOC:
Start: C3
Minor Action: Draw Longsword +1
Standard Action: Intimidate check in draconic langue against Kobold 3 at I3

1d20 + Intimidate mod (+13)

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PostSubject: Re: Encounter 02: Worship Hall   Fri 13 May 2011, 7:58 am

The member 'sacred_essence' has done the following action : Dice Roll

'Twenty-Sided (d20)' : 13

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PostSubject: Re: Encounter 02: Worship Hall   Fri 13 May 2011, 10:25 am

Standard Action: Brash Assault

Attack: 1st Roll + 5 vs AC
Damage: 2nd Roll + 3

Effect: The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes the attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.

Ally: Ashka


Last edited by caos950042 on Fri 13 May 2011, 10:27 am; edited 1 time in total
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Haro
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PostSubject: Re: Encounter 02: Worship Hall   Fri 13 May 2011, 10:25 am

The member 'caos950042' has done the following action : Dice Roll

#1 'Twenty-Sided (d20)' : 15

--------------------------------

#2 'Eight-Sided (d8)' : 1
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PostSubject: Re: Encounter 02: Worship Hall   Fri 13 May 2011, 10:26 am

Attack = 15+5 = 20
Damage = 1+3 = 4
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Cha
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PostSubject: Re: Encounter 02: Worship Hall   Fri 13 May 2011, 1:05 pm

Roll for Driel's Standard Action:

1st-roll to hit: 1d20 + 4 (wis mod) vs. reflex

2nd roll Damage for damage: 1d8 + 4 (wis mod)
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PostSubject: Re: Encounter 02: Worship Hall   Fri 13 May 2011, 1:05 pm

The member 'Cha' has done the following action : Dice Roll

#1 'Twenty-Sided (d20)' : 15

--------------------------------

#2 'Eight-Sided (d8)' : 6
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PostSubject: Re: Encounter 02: Worship Hall   Fri 13 May 2011, 1:31 pm

Perception check for Akhsha the Ranger (if legal)

roll dice: 1d20 + 10 (perception)
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PostSubject: Re: Encounter 02: Worship Hall   Fri 13 May 2011, 1:31 pm

The member 'Cha' has done the following action : Dice Roll

'Twenty-Sided (d20)' : 5
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Ultimate Coordinator
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PostSubject: Re: Encounter 02: Worship Hall   Fri 13 May 2011, 2:54 pm

Current dice resolutions

Bob's attack

To hit roll is a SUCCESS (15 vs. AC15). Damage inflicted is 4 points. Target Kobold01 has 1 HP (minion). Kobold01 is dead.

Askha:

Perception roll is 19 (10+9) vs DC19. Check is a success.

Driel

to hit roll (Storm Strike) is 19 (15+4) versus REF 14. To hit is success. Damage inflicted is 9 (6+3). Target Kobold01 is already dead by Bob's attack.

Genesis
Intimidate check is 21 (13+8 ) versus 17 (12 + 5 unfriendly). Intimidate vs. Kobold03 is success.





Jami

Nothing to roll






Arxus

Cannot do two standard actions (shadow jaunt encounter power and melee attack). Only one Standard action per round. I choose to allow shadow jaunt due to posting precedence. Shadow jaunt complete. Cannot use shadow jaunt anymore for the rest of this encounter (encounter power rule).

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Cha
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PostSubject: Re: Encounter 02: Worship Hall   Fri 13 May 2011, 10:28 pm

Roll for

1.) Nature Check + 11 (skill mod) + 5 (feat)

@.) Insight Check + 4 (skill mod)
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PostSubject: Re: Encounter 02: Worship Hall   Fri 13 May 2011, 10:28 pm

The member 'Cha' has done the following action : Dice Roll

#1 'Twenty-Sided (d20)' : 2

--------------------------------

#2 'Twenty-Sided (d20)' : 8
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Ultimate Coordinator
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PostSubject: Re: Encounter 02: Worship Hall   Fri 13 May 2011, 10:56 pm

@Cha

Nature roll is failed (DC20, actual roll 18)

Insight roll is success! (DC 12, actual roll 12)

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PostSubject: Re: Encounter 02: Worship Hall   Fri 13 May 2011, 11:19 pm

Reflex is:

Unless grabbed, this roll is for the Normal Attack.

Attack Roll: 1d20+5
Damage Roll: 1d8+3
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PostSubject: Re: Encounter 02: Worship Hall   Fri 13 May 2011, 11:19 pm

The member 'caos950042' has done the following action : Dice Roll

#1 'Twenty-Sided (d20)' : 9

--------------------------------

#2 'Eight-Sided (d8)' : 4
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axelle
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PostSubject: Re: Encounter 02: Worship Hall   Fri 13 May 2011, 11:37 pm

Rolling for the following

Bluff: Check (1d20) + 5 (Skill level) + 1 (CHA modifier)

if succeeds, calls for Insight: Check (1d20) + 0 (WIS modifier) to interpret how they react to Genesis
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axelle
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PostSubject: Re: Encounter 02: Worship Hall   Sat 14 May 2011, 12:14 am

Bluff + 6 total bonus
Insight + 0 total bonus
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PostSubject: Re: Encounter 02: Worship Hall   Sat 14 May 2011, 12:14 am

The member 'axelle' has done the following action : Dice Roll

#1 'Twenty-Sided (d20)' : 12

--------------------------------

#2 'Twenty-Sided (d20)' : 16
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PostSubject: Re: Encounter 02: Worship Hall   Sat 14 May 2011, 12:21 am

Bluff roll:
12 + 6 (total bonus) = 18

if succeeds
16 + 0 (total bonus) = 16
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PostSubject: Re: Encounter 02: Worship Hall   Sat 14 May 2011, 1:38 am

Roll to Intimidate

(1d20) + 1 (Skill modifier) +1 (CHA modifier) XD
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Haro
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PostSubject: Re: Encounter 02: Worship Hall   Sat 14 May 2011, 1:38 am

The member 'g-dawg' has done the following action : Dice Roll

'Twenty-Sided (d20)' : 13
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