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 Gekka Pre-Production Test Type

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Cobray
Daimyo
Daimyo
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Number of posts : 617
Age : 31
Location : Asgard
Alias : Blue Fenrir
Registration date : 2008-05-12

Character sheet
PC Name:
Level: 5
Character Class: Civilian

PostSubject: Gekka Pre-Production Test Type   Mon 19 May 2008, 2:49 pm



Model number: Type-3F
Code name: Gekka Pre-Production Test Type
Unit type: prototype seventh generation knightmare frame
Manufacturer: Kyoto House
Operator(s): Order of the Black Knights; Japanese Liberation Front
First deployment: a.t.b 2017
Accommodation: pilot only, in motorbike-style cockpit in torso
Dimensions: overall height 4.45 meters
Weight: combat weight 7920 kilograms
Armor materials: unknown
Powerplant: energy filler, replaceable electrical cartridge, uses Yggdrasil drive superconductor transfer system, power output rating unknown
Equipment and design features: landspinner high-mobility propulsion system, mounted in legs

MDC

Head 100
Hands (2) 50 each
Arms 100 each (50 each)
Shoulders (2) 150 each (50 each)
Legs (2) 200 each (100 each)
Main Body 300
Landspinners (2) - 50 each
Slash Harken (2) - 50 each
Machine Gun - 100

Note: Destroying the landspinners will decrease the dodging ability of this unit by 2

Power Systems Data

Power Plant: Energy Filler = 1250 EU
Energy Use:
Idle: 1 EU per round
Walking: 2 EU per round
Running(Using Landspinners): 3 EU per round

Note: Energy fillers are like batteries, you just need to replace the old one if you're out of energy.

Weapons Systems:

1. Slash Harken(wired rocket anchors)
Primary Purpose: Combat support weapon
Range: 15 meters
Damage: 1d10 x 10 MD initial piercing damage, additional 1d8 MD per round attached to target
Rate of Fire: twice per round
Payload: reliant on power supplied by knightmare frame.
Power Usage: 5 EU per attack

2. Fukushahadō
Primary Purpose: Melee Assault
Secondary Purpose: Melee Defense
Range: Melee
Damage: 5d4 x 10
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by knightmare frame.
Power Usage: 50 EU per use
Damage Capacity: 500 MD/round

3. Custom Machine Gun

Primary Purpose: Assault
Secondary Purpose: Anti-Knightmare
Range: 50 meters
Damage: 2d6 MD per short burst, 4d6 per long burst, 1d6 x10 for full melee burst.
Rate of Fire: Number of total attacks equal to number of attacks of pilot and knightmare.
Payload: 1000 rounds. Equal to 100 short bursts, 50 long bursts, and 25 full melee bursts.
Power Usage: 5 EU per attack

4. Hand To Hand Combat

Restrained Punch: 1d6 MD
Full Strength Punch: 2d6 MD
Boosted Punch(While using landspinners): 5d6 MD
Tear/Pry with Hand Actuators: 1d10 MD
Kick: 2d4 MD
Leap Kick: 3d6 MD
Body Flip/Throw: 4d6 MD
Stomp: 2d4 MD (only effective against objects up to the height of the knightmare's knees)


Basic Training for Knightmare pilots
Requires Pilot Knightmare Frame
2 attacks per melee (plus those of the pilot)
Add one additional action/attack at levels three, nine and fifteen.
+1 on initiative
+1 to strike
+1 to parry
+1 to dodge
+1 to roll with a punch or fall with an impact, reducing damage by half.
No leap dodge
Critical strike same as pilot's hand-to-hand.


Advanced training for pilots specializing in the Type-3F Gekka
Requires Knighmare Combat: Type-3F Gekka
5 attacks per melee (plus those of the pilot)
Add one additional action/attack at levels two, five, seven, and ten.
+2 on initiative
+2 to strike
+3 to parry
+5 to dodge
+2 to roll with a punch or fall with an impact, reducing damage by half.
+3 to leap dodge.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

Background Information:

A prototype unit for the original Gekka Knightmare Frames, this unit is the first and earlier unit developed by the Kyoto House.

This Knightmare appears in a blue colored armor with grey highlights, and the only weapons this unit possess appear to be a slash harken and a first-type Fukushahadō on its left arm. The Fukushahadō, which this unit possess only has three fingers, was later customized and upgraded to made it easier to use, which makes it a second-type Fukushahadō.

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