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 Hangar of Kharmic Balance V2

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AuthorMessage
Cobray
Daimyo
Daimyo
Cobray


Number of posts : 617
Age : 38
Location : Asgard
Alias : Blue Fenrir
Registration date : 2008-05-12

Character sheet
PC Name:
Level: 5
Character Class: Civilian

Hangar of Kharmic Balance V2 Empty
PostSubject: Hangar of Kharmic Balance V2   Hangar of Kharmic Balance V2 EmptyTue 13 May 2008, 10:45 am

[Ze Balmary Empire]
Model number: AGX-01A(Alpha)
Code name: Revolution
Unit type: prototype assault use mobile suit
Manufacturer: Ze Balmary Empire
Operator: Golar Golem
Accommodation: pilot and subpilot only, in standard cockpit in torso
Dimensions: overall length 22.26 meters
Weight: empty 88.6 metric tons
Construction: unknown
Powerplant: ultracompact hyper deuterion nuclear tronium reactor, power output rating unknown
Equipment and design features: sensors, range unknown; Variable Phase Shift (VPS) armor; Neutron Jammer Canceler, Gungnir Canceller, High Maneuverability Aerial Tactics (HiMAT) System, Lightning Targeting Computer, Deuterion Beam Transfer System and Dual Hyper Capacitor System, Mirage Colloid, Anti-Beam Cloak(Inside a cloak dispenser, 3 cloaks).

Weapons:
1.Roche Blade(2)
A powered-up version of the Roche Saber.
2.Punishment(1)
A handheld lance, made of a special material that can pierce through any armor.
3.Infinity Launcher(1)
It has two modes of fire: an energy blast or a salvo of high-velocity rounds.
4.Gun Familiar(6)
Remote weapons similar to DRAGOONs, the Gun Familiars are released from the wings. When in use, they surround the target and rapidly bombard it with energy beams.
5.Axion Buster
A huge targeting array opens from the chest, charging energy along an exposed energy generator. The energy builds up along the molecular level before launching forward and pummeling the enemy in Positron beams.
6. "Shi no Tsubasa" Beam Wings(2)
BeamWings that can be used as blades

Hangar of Kharmic Balance V2 123

--------------------

Model number: AGX-01O(Omega)
Code name: Redemption
Unit type: prototype assault mobile suit
Manufacturer: Ze Balmary Empire
Operator:
Accommodation: pilot and subpilot only, in standard cockpit in torso
Dimensions: overall height 20.87 meters
Weight: max gross weight 83.7 metric tons
Construction: unknown
Powerplant: ultracompact hyper deuterion nuclear tronium reactor, power output rating unknown
Equipment and design features: sensors, range unknown; Variable Phase Shift (VPS) armor; Neutron Jammer Canceler, Gungnir Canceller, High Maneuverability Aerial Tactics (HiMAT) System, Lightning Targeting Computer, Deuterion Beam Transfer System, Dual Hyper Capacitor System, Anti-Beam Cloak(Also forms its wings)

Weapons:
1.Raam Beam Rifle(2)
This handheld weapon is stored on both sides of the waist. They can combine into the Twin Raam Rifle
2.Zol Orihalcium(1)
A beam halberd stored on the back of the Redemption
3.Gun Slave(Cool
Remote weapons similar to Super DRAGOONs, the Gun Slaves are released from the shoulders of the Redemption. When in use, they surround the target and rapidly bombard it with energy beams.
4.Meth Cannons(3 barrels/wing)
Mounted in the units' wings, this weapon fires a stream of beams.
5.Roche Blade(2)
A powered-up version of the Roche Saber.
6.Heat Daggers(2)

Hangar of Kharmic Balance V2 Re23

--------------------

Model number: AGX-X1
Code name: Excellion
Unit type: prototype assault mobile suit
Manufacturer: Ze Balmary Empire
Operator:
Accommodation: pilot and subpilot only, in standard cockpit in torso
Dimensions: overall height 20.87 meters
Weight: max gross weight 75.7 metric tons
Construction: unknown
Powerplant: ultracompact hyper deuterion nuclear tronium reactor, power output rating unknown(Replaced with an Ultra Compact Energy Battery Type 4)
Equipment and design features: sensors, range unknown; Variable Phase Shift (VPS) armor; "Deflect Barrier" beam shield generator(on the wrists), Gungnir Canceller, Deuterion Beam Transfer System, Dual Hyper Capacitor System, (Inside a cloak dispenser, 3 cloaks).

Weapons:
1.Raam Beam Rifle(1)
A high energy beam rifle
2.Gun Slave(Cool
Remote weapons similar to Super DRAGOONs, the Gun Slaves are released from the back of the mech. When in use, they surround the target and rapidly bombard it with energy beams.
3.Emeth Asher Cannon(1)
A high energy beam cannon stored inside its chest.
4.Roche Blade(2)
A powered-up version of the Roche Saber, stored inside its shield.
5.Axion Buster Sword(S-Mode)
A 18 meter beam sword that can change into wings for extra mobility(W-Mode), a positron beam cannon for ranged combat(R-Mode), the positron cannon is charged by a deuterion beam before firing to save the units' energy.

Hangar of Kharmic Balance V2 Xm-x1-kk1

--------------------

Model number: AGX X-3
Code name: Genocider
Unit type: prototype transformable assault use mobile suit
Manufacturer: Ze Balmary Empire
Operator: Golar Golem
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 20.7 meters
Weight: max gross weight 112.2 metric tons
Construction: unknown
Powerplant: ultracompact hyper deuterion nuclear tronium reactor, power output rating unknown
Equipment and design features: sensors, range unknown; Variable Phase Shift (VPS) armor; "Deflect Barrier" beam shield generator(on the wrists), Gungnir Canceller, Deuterion Beam Transfer System, Dual Hyper Capacitor System.
Weapons:
1.Vulcan Guns
In the head there area a pair of small-caliber guns.
2.Beam Gladius
On each arm are metal katars that can project beam sabers for melee combat.
3.Twin Magna Rifle
This type of rifle can fire both solid rounds and energy rounds.
4.Gladius Boomerang
The Genocider combines its two metal Beam Gladius to form a twin-sided blade.
5.Scrylla
The Genocider transforms into its Metal Destroyer Mode then fires a Positron Beam Cannon, similar to the Aegis' Scylla
6.Hi-Twin Launcher
Two positron beam launchers on its shoulders.
7.Metal Destroyer(Dead End Shot)
The Genocider transforms into its Metal Destroyer Mode then turns the Hi-Twin Launchers into an extended barrel, the deuterion beam powers it and then fires a devastating shot.

Hangar of Kharmic Balance V2 ORB-X-3Genocider

--------------------

Model number: AGX X-2
Code name: Warlock
Unit type: prototype assault use mobile suit
Manufacturer: Orb
Operator: Orb
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 21.1 meters
Weight: max gross weight 122 metric tons
Construction: unknown
Powerplant: ultracompact hyper deuterion nuclear tronium reactor, power output rating unknown
Equipment and design features: sensors, range unknown; Variable Phase Shift (VPS) armor; "Deflect Barrier" beam shield generator(on the wrists), Gungnir Canceller, Deuterion Beam Transfer System, Dual Hyper Capacitor System.
Weapons:
1.Beam Gladius
On each arm are metal katars that can project beam sabers for melee combat.
2.Linear Missile Launcher
A handheld four-barrelled rotary missile launcher.
3.Matrix Missile
Mounted on the machine's shoulders, this weapon fires two missile containers, which break open to scatter smaller warheads at long-distance targets.
4.Phalanx Missile
This particular weapon is used to lay down a barrage of missiles in an area designated by the pilot. The missiles are accurate enough to deliver maximum damage concentrated on a single target.
5.F-Burst Cannon
A double barreled high energy beam launcher

Hangar of Kharmic Balance V2 ORB-X-2Warlock


Last edited by Cobray on Thu 31 Jul 2008, 6:54 pm; edited 4 times in total
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Cobray
Daimyo
Daimyo
Cobray


Number of posts : 617
Age : 38
Location : Asgard
Alias : Blue Fenrir
Registration date : 2008-05-12

Character sheet
PC Name:
Level: 5
Character Class: Civilian

Hangar of Kharmic Balance V2 Empty
PostSubject: Re: Hangar of Kharmic Balance V2   Hangar of Kharmic Balance V2 EmptyTue 13 May 2008, 10:53 am

[DC]

Model number: DCAM-01
Code name: Oblivion
Unit type: prototype attack mobile suit
Manufacturer: Shirakawa Laboratories
Operator:DC
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 22.98 meters
Weight: max gross weight 83.9 metric tons
Construction: unknown
Powerplant: ultracompact hyper deuterion nuclear reactor, power output rating unknown
Equipment and design features: sensors, range unknown; Variable Phase Shift (VPS) armor; Neutron Jammer Canceler, "Deflect Barrier" beam shield generator(On the chest), Gungnir Canceller, High Maneuverability Aerial Tactics (HiMAT) System, Lightning Targeting Computer, Deuterion Beam Transfer System and Dual Hyper Capacitor System, Solidus Fulgor Zero "Beam Sheild Generators on arms.
Weapons:
1.Gran Sword
A large beam sword used for melee attacks.
2.Destruction Blasters(2)
1 Positron Cannons on each shoulder.
3.Gun Smasher(Cool
Remote weapons similar to ZAFT's DRAGOONs, Gun Smashers are released from the back of the units' body, hidden with the use of Mirage Colloid. When in use, they surround the target and rapidly bombard it with energy beams..
4.Positron Cluster
Positron Blaster Cannon on the chest

Hangar of Kharmic Balance V2 Oz-14ms

----------------------

ZGMF-X77O-1 Gun Cavalier

Hangar of Kharmic Balance V2 Varuchbaal-1

^Black

Hangar of Kharmic Balance V2 Varuchishar

^White


Model Number: ZGMF-X77O-1
Code Name: Gun Cavalier-01
Unit Type: Prototype Assault Mobile Suit
Manufacturer: Asimov Design Bureau
Operator: ZAFT, Divine Crusaders
First Deployment: CE 84
Accommodation: One (1) Pilot. There is space for one passenger but no seat (stand at side or back of pilot, or sit on pilot’s lap)
Height: 22.30 meters
Weight: 75.40 tons
Powerplant:
Ultra Compact Hyper Deuterion Nuclear Reactor
Auxiliary Power Unit

Equipment and Design Features:
Neutron Jammer Canceller
Variable Phase Shift Armor

MDC

Head 70
Hands (2) 70/70
Arms 140/140
Shoulders (2) 210/210
Legs (2) 350/3500
Main Body 700
Beam Bayonet 200
Beam Rifle 100
Super DRAGOONs 100/100/100/100
Beam Saber 100

VPSA Protection
Standard: 210
Increased: 245
Decreased: 175

Energy Units: 13500 EU
EU Production/round: 300 per round
APU: 600 EU
Special:



Weapons:
Palma Fiocina palm beam cannon x 2
Primary Purpose: Melee Assault
Secondary Purpose: Melee Defense
Range: Melee
Damage: 5d4 x 10 per hand cannon
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 50 EU per round per hand cannon

Blade Wheel Buster(attached at the other end of the beam bayonet)
Primary Purpose: Heavy Impact Assault Weapon
Range: Melee
Damage: 1d8 x 10 MD Attack per wheel (slashing attack)
Rate of Fire: Up to four (4) attacks per round; one (1) strike per attack
Payload: None
Power Usage: 10 EU per attack per wheel

M2001GX (Asch Trigger) high-energy long-range beam bayonet

High Energy Beam Rifle
Primary Purpose: Assault
Secondary Purpose: Anti Mobile Suit
Range: 3500 feet (1050 meters) in atmosphere / 7000 feet (2100 meters) in space
Damage: 5d6 x 10 MD per shot, the energy rifle cannot fire bursts
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 30 EU per shot

Beam Bayonet
Primary Purpose: Melee Assault
Secondary Purpose: Melee Defense
Range: Melee
Damage: Slashing attack: 4d8 x 10 MD; Piercing attack: 6d6 x 10 MD; can sever a joint or part of a mobile suit or mobile armor with a successful critical strike roll in a call shot attack. Double damage when both sabers are used at the same time
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 30 EU per round


MA-M02G "Super Lacerta" beam saber inside the shoulder
Primary Purpose: Melee Assault
Secondary Purpose: Melee Defense
Range: Melee
Damage: Per saber: Slashing attack: 2d8 x 10 MD; Piercing attack: 3d6 x 10 MD; can sever a joint or part of a mobile suit or mobile armor with a successful critical strike roll in a call shot attack. Double damage when both sabers are used at the same time
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 15 EU per round per saber

MA-BAR73/S high-energy beam rifle
Primary Purpose: Assault
Secondary Purpose: Anti Mobile Suit
Range: 3500 feet (1050 meters) in atmosphere / 7000 feet (2100 meters) in space
Damage: 5d6 x 10 MD per shot, the energy rifle cannot fire bursts
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 30 EU per shot

Super DRAGOONs x 4
Primary Purpose: Independent Quantum Communication Attack Pod
Range: 10000 feet (3000 meters)
Damage: 2d8 x 10 MD per shot
Rate of Fire: Up to four (4) attacks per round
Payload: reliant on power supplied by mobile suit
Power Usage: 10 EU per shot/pod plus 5 EU per pod per attack


Special Equipment:

Basic Training for Mobile Suit pilots
• Requires Pilot Mobile Suit
• 2 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels three, nine and fifteen.
• +1 on initiative
• +1 to strike
• +1 to parry
• +1 to dodge
• No bonus to dodge in space.
• +1 to roll with a punch or fall with an impact, reducing damage by half.
• No leap dodge
• Critical strike same as pilot's hand-to-hand.

Advanced training for pilots specializing in the ZGMF-X77O-1 Gun Cavalier.
• Requires Mobile Suit Combat: ZGMF-X77O-1 Gun Cavalier
• 7 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels two, five, seven, and ten.
• +4 on initiative
• +4 to strike
• +4 to parry
• +6 to dodge
• +3 bonus to dodge when in space to all modes
• +3 to roll with a punch or fall with an impact, reducing damage by half.
• +3 to leap dodge. A leap dodge is an automatic dodge that causes no loss of attacks per melee. The mobile suits are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to lose initiative and one attack that melee round.

----------------------

Model number: DCAM-00
Code name: Granzon
Unit type: Annihilation use Mobile Suit
Manufacturer: Shirakawa Laboratories
Operator: DC
Accommodation: pilot only, in standard cockpit on the head
Dimensions: overall height 27.3 meters
Weight: max gross weight 142.9 metric tons
Construction: unknown
Powerplant: Annihilation Engine(Two ultracompact hyper deuterion nuclear reactors combined into 1 engine, think dual core Cool )
Equipment and design features: sensors, range unknown; Variable Phase Shift (VPS) armor; Neutron Jammer Canceler, "Deflect Barrier" beam shield generator(On the chest), Gungnir Canceller, Lightning Targeting Computer, A.A.I.P(Advanced Artificial Intelligence Program) and Mirage Colloid.
Weapons:
1.Granwyrm Sword
A large beam sword used for melee attacks.
2.Destruction Blasters(10)
Five Positron Cannons on each shoulder.
3.Gun Smasher(10)
Remote weapons similar to ZAFT's DRAGOONs, Gun Smashers are released from an unknown location on the unit's body, hidden with the use of Mirage Colloid. When in use, they surround the target and rapidly bombard it with energy beams..
4.Tanhauser Cluster
A Tanhauser Positron Blaster Cannon stored within the chest

Hangar of Kharmic Balance V2 Granzon-1

The DCAM-00 Granzon was the first machine developed by the Divine Crusaders. The Granzon was so costly to develop and construct that it consumed one-third of the Divine Crusader's budget.

The Granzon uses an annihilation engine, a perfectly efficient energy source. The annihilation engine is able to meet the immense energy requirements of the Granzon's weapon systems. An advanced artificial intelligence program also allows the Granzon to engage up to 65,536 enemies at once.


Last edited by Cobray on Thu 31 Jul 2008, 6:56 pm; edited 2 times in total
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Cobray
Daimyo
Daimyo
Cobray


Number of posts : 617
Age : 38
Location : Asgard
Alias : Blue Fenrir
Registration date : 2008-05-12

Character sheet
PC Name:
Level: 5
Character Class: Civilian

Hangar of Kharmic Balance V2 Empty
PostSubject: Re: Hangar of Kharmic Balance V2   Hangar of Kharmic Balance V2 EmptyTue 13 May 2008, 10:56 am

[ZAFT]

Model number: ZGMF-X17S
Code name: Destiny Custom
Unit type: prototype assault mobile suit
Manufacturer: ZAFT
Operator: ZAFT
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 23.7 meters
Weight: max gross weight 83.2 metric tons
Construction: unknown
Powerplant: ultracompact hyper deuterion nuclear reactor, power output rating unknown
Equipment and design features: sensors, range unknown; Variable Phase Shift (VPS) armor; Neutron Jammer Canceler, "Deflect Barrier" beam shield generator(On the chest), Gungnir Canceller, High Maneuverability Aerial Tactics (HiMAT) System, Lightning Targeting Computer, Deuterion Beam Transfer System and Dual Hyper Capacitor System, Solidus Fulgor Zero "Beam Sheild Generators on arms.

Hangar of Kharmic Balance V2 0002

--------------------

Hangar of Kharmic Balance V2 D845d4b7
MS mode

Hangar of Kharmic Balance V2 J-Wing
MA mode

Model Number: ZGMF-X79X
Code Name: Judgement Gundam
Unit Type: prototype attack use transformable mobile suit
Manufacturer: Integrated Design Bureau
Operator: ZAFT
First Deployment: CE 84
Accommodation: One (1) Pilot. There is space for one passenger but no seat (stand at side or back of pilot, or sit on pilot’s lap)
Height: overall height 18.61 meters (mobile suit mode)
Weight: max gross weight 70.13 metric tons
Powerplant: Ultra-Compact Hyper Deuterion Nuclear Reactor, rated at 10,216 kW
Equipment and Design Features:
Variable Phase Shift (VPS) armor
Neutron Jammer Canceler
"Solidus Fulgor" beam shield generators x 3
Wings of Light
Deuterion Beam Transfer System


MDC

Head 150
Hands (2) 150 each
Arms 250 each
Shoulders (2) 270 each
Legs (2) 300 each
Main Body 800
Wings of Light (2) 200 each
RQM71S "Shadow Fang" beam boomerang (2) 100 each
MMI-717 "Excalibur 2" anti-ship sword 175
M2000GX folding high-energy long-range beam cannon 150
MA-BAR75/S high energy beam rifle 100
Mobile Shield 1600
Rail Cannons (2) 150 each
Dragoon Pods (Cool 150 each
MA-M02G "Super Lacerta" beam sabers (2) 100 each

Energy Units: 13500 EU
EU Production/round: 300 EU/round
APU: 625 EU
Special:




Primary Weapons

MMI-717 "Excalibur 2" anti-ship sword(Inside the sheild x1).
Primary Purpose: Anti-ship/anti-mobile suit melee assault
Secondary: Underwater melee weapon
Range: Melee
Damage: Slashing attack: 3d10 x 10 MD with beam blade, 2d8 x 10 MD without beam blade; Piercing attack: 4d10 x 10 MD with beam blade, 2d6 x 10 MD without beam
Rate of Attack: Number of total attacks equal to number of attacks of pilot and mobile suit.
Payload: reliant on power supplied by mobile suit or augmentation packs.
Power Usage: 20 EU per round with blade on; with blade off, no EU requirement.

M2004GX high-energy long-range beam cannon.(1)
Usable in Mobile Armor mode
Primary Purpose: Assault
Secondary Purpose: Anti-mobile suit
Range: 9000 feet (2700 meters) in atmosphere; 18000 feet (5400 meters) in space
Damage: 8d6 x 10 MD per shot, the energy rifle cannot fire bursts
Rate of Fire: One shot per attack. Total number of attacks are equal to number of actions of pilot and mobile suit.
Payload: reliant on power supplied by mobile suit or augmentation packs.
Power Usage: 60 EU per attack

MA-BAR75/S high-energy beam rifle (1)
Primary Purpose: Assault
Secondary Purpose:
Range: 7000 feet (2100 meters) in space
Damage: 4d6 x 10 MD per shot, the energy rifle cannot fire bursts
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 30 EU per shot

"Palma Fiocina" palm beam cannon (2)
Primary Purpose: Melee Assault
Secondary Purpose: Melee Defense
Range: Melee
Damage: 5d4 x 10 per hand cannon
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 50 EU per round per hand cannon

MMI-M17E "Xiphias 4" rail cannon, folded underneath hips.(2)
Usable in Mobile Armor mode
Primary Purpose: Projectile Direct-Fire Support Artillery
Range: 30000 feet (9000 meters)/15000 feet (4500 meters) underwater/60000 feet (18000 meters) in space
Damage: 2d8 x 50 MD per shot
Rate of Fire: Up to four (4) attacks per round; one (1) shot per attack
Payload: Thirty (30) shots per cannon, total of 60 shots
Power Usage: 50 EU per shot/cannon

MMI-GAU26 17.5mm CIWS, fire-linked, mounted in head.(2)
Primary Purpose: anti-missile/anti-air
Secondary Purpose: point-blank/short ranged attack
Range: 2000 feet (600 meters)
Damage: 1d4 MD per short burst, 2d4 per long burst, 1d4 x 8 for full melee burst.
Rate of Fire: Equal to the number of attacks of the pilot and mobile suit
Payload: rounds, equal to 20 short burst, 10 long burst, or 5 full melee burst.
Power Usage: 1 EU per attack

MA-M02G "Super Lacerta" beam saber on the shoulder's.(2)
Primary Purpose: Melee Assault
Secondary Purpose: Melee Defense
Range: Melee
Damage: Per saber: Slashing attack: 2d8 x 10 MD; Piercing attack: 3d6 x 10 MD; can sever a joint or part of a mobile suit or mobile armor with a successful critical strike roll in a call shot attack. Double damage when both sabers are used at the same time
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 15 EU per round per saber

RQM71S "Shadow Fang" beam boomerang(2)
Primary Purpose: Anti-mobile suit/anti-aircraft
Range: 3500 feet (1100 meters)
Damage 2d8 x 10 MD; can sever a joint or part of a mobile suit or mobile armor with a successful critical strike roll in a call shot attack.
Rate of Fire: Once per round per boomerang
Power Usage: 10 EU per attack

DRAGOON's on the back(Cool
Usable in Mobile Armor mode
Primary Purpose: Independent Quantum Communication Attack Pod
Range: 10000 feet (3000 meters)
Damage: 2d8 x 10 MD per shot
Rate of Fire: Up to four (4) attacks per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 10 EU per shot/pod plus 5 EU per pod per attack

Hikari no Tsubasa (“Wings of Light”)
The Wings of Light increases the acceleration of the mobile suit by 75%, making it slightly faster in maneuvering, giving an additional +2 bonus to initiative rolls. It also gives an additional +2 to dodge and parry and +1 to leap dodging. It also hampers the effectiveness of the enemy’s sensors and targeting systems, giving them a -2 penalty to strike when attacking the mobile suits. These effects last as long as the Wings of Light are activated. Pilots must declare that the Wings of Light is active at the start of a melee round. The Wings of Light uses 200 EU per round it is used, however, making a very high energy consuming system. To activate the system, the PC must use up one action to do this.
Primary Purpose: Maneuvering
Secondary Purpose: Defense
Bonus (when activated):
+2 to initiative
+2 to dodge/parry
+1 leap dodge
-2 penalty to strike for those attacking the MS with Wings of Light activated
+75% increase in flying speed
Power Usage: 200 EU per round

"Solidus Fulgor" beam shield generators x 3
One on shield, two on wrists
Primary Purpose: Anti-beam defense
Secondary Purpose: Defense
Damage Capacity: 500 MD/round
Power Usage: 25 EU per round/barrier

Anti Beam Shield
Primary Purpose: Anti-beam defense
Secondary Purpose: Defense
Damage Capacity: 1600 MD
Power Usage: None


Special Notes

Mobile Armor Mode
The Judgement can change between Mobile Armor and Mobile Suit modes. Mobile Armor mode allows for more speed maneuverability, with added bonuses to dodge. However, some weapons cannon be used in this mode, as some cannot be used in Mobile Suit mode. See the weapons descriptions above for details.

When transforming to mobile armor mode, the pilot will use one (1) action during the round he decides to transform. He remains in that mode until he uses another action to transform back to mobile suit mode.



Basic Training for Mobile Suit pilots
• Requires Pilot Mobile Suit
• 2 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels three, nine and fifteen.
• +1 on initiative
• +1 to strike
• +1 to parry
• +1 to dodge
• No bonus to dodge in space.
• +1 to roll with a punch or fall with an impact, reducing damage by half.
• No leap dodge
• Critical strike same as pilot's hand-to-hand.


Advanced training for pilots specializing in the ZGMF-X79X Judgement Gundam.
• Requires Mobile Suit Combat: ZGMF-X79X Judgement Gundam
• 7 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels two, five, seven, ten and twelve.
• +5 on initiative
• +5 to strike in Normal mode
• +5 to parry
• +5 to dodge in normal mode, +6 to dodge in MA mode
• +3 bonus to dodge when in space to all modes
• +4 to roll with a punch or fall with an impact, reducing damage by half.
• +4 to leap dodge. A leap dodge is an automatic dodge that causes no loss of attacks per melee. The mobile suits are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 8D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
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Cobray
Daimyo
Daimyo
Cobray


Number of posts : 617
Age : 38
Location : Asgard
Alias : Blue Fenrir
Registration date : 2008-05-12

Character sheet
PC Name:
Level: 5
Character Class: Civilian

Hangar of Kharmic Balance V2 Empty
PostSubject: Re: Hangar of Kharmic Balance V2   Hangar of Kharmic Balance V2 EmptyTue 13 May 2008, 11:01 am

Amakusa Laboratories

Model number: RTX-007
Code name: Revolution
Unit type: prototype high mobility assault mobile suit
Manufacturer: Amakusa Laboratories
Operator: ZAFT
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 22.4 meters
Weight: max gross weight 75.2 metric tons
Construction: unknown
Powerplant:ultracompact hyper deuterion nuclear tronium reactor, power output rating unknown
Equipment and design features: sensors, range unknown; Variable Phase Shift (VPS) armor; "Deflect Barrier" beam shield generator(On the chest), Gungnir Canceller, System, Deuterion Beam Transfer System, Dual Hyper Capacitor System, Bio-Computer, Roche Shield and the Subflight Lifter "Altair", can be separated from main body and remote-controlled for attack or use as subflight system.
Weapons:
1.Masamune Blaster(1)
A handheld, single-edged sword, charged with beam energy when in use, can also be used as a normal sword and can fire beam shots, was once used by the Netix.
2.Roche Shield
An anti beam shield that can also generate a beam shield, it also has a beam blade.
3.Roche Blade(2)
A powered-up version of the Roche Saber, stored on the back of the unit.
4.60 mm Beam Vulcan Guns
Mounted in the head area are a pair of small-calibur beam guns.
5."Palma Fiocina" (2)
Palm Beam Cannons.
6.Wings of Light
Beam Wings that increase mobility and can also be used to slash enemy units
7.Gematria Cannon(2)
A positron beam cannon fired from the Altair subflight lifter when it's docked with the Revolution

Hangar of Kharmic Balance V2 MKIII-1
Masamune Blaster
Altair Subflight Lifter

Altairion - The Altair can transform into the mobile suit "Altairion".

Weapons:

1.Gematria Cannon(2)
2."Palma Fiocina" (2)
Palm Beam Cannons.
3.Sword Diver
The Altairion transforms into Altair and creates a beam blade at the size of it's boby and rams the enemy
4.60 mm Beam Vulcan Guns
Mounted in the head area are a pair of small-calibur beam guns, can.

--------------------

Model number: RTX-008
Code name: Fenrir
Unit type: Prototype Attack Use Mobile Suit.
Manufacturer: Amakusa Laboratories
Operator:
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 19 meters
Weight: 74 metric tons
Construction: unknown
Powerplant: ultracompact hyper deuterion nuclear reactor, power output rating unknown
Equipment and design features: sensors, range unknown; Variable Phase Shift (VPS) armor; Neutron Jammer Canceler, "Deflect Barrier" beam shield generator(On the chest), Gungnir Canceller, Deuterion Beam Transfer System, Dual Hyper Capacitor System, Bio-Computer.
Weapons:
1.60 mm Vulcan Guns
Mounted in the head area are a pair of small-calibur guns.
2.Roche Saber
This is a high-powered beam saber used for melee combat.
3.Magna Beam Rifle
This is a standard beam rifle for long range combat.
4.Chakram Shooter
Chakram (small disks) with explosive teeth are stored in the left arm.They are guided and reeled back by a wire.
5.High-Impact Cannon
It is a large external cannon carried by a booster, and grabbed by the unit in mid air. The cannon then unleash a powerful positron beam against the target.

Hangar of Kharmic Balance V2 Rtx-010

--------------------

Model number: RTX-009
Code name: Garm
Unit type: prototype assault mobile suit
Manufacturer: Amakusa Laboratories
Operator:
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 18.08 meters
Weight: max gross weight 75.44 metric tons
Construction: unknown
Powerplant: ultracompact hyper deuterion nuclear reactor, power output rating unknown
Equipment and design features: sensors, range unknown; Variable Phase Shift (VPS) armor; Neutron Jammer Canceler, "Deflect Barrier" beam shield generator(On the chest), Gungnir Canceller, Deuterion Beam Transfer System, Dual Hyper Capacitor System, Bio-Computer.
Weapons:
1.60 mm Vulcan Guns
Mounted in the head area are a pair of small-calibur guns.
2.Roche Saber
This is a high powered beam saber for melee combat.
3.Multi-Trace Missile
There are missile launchers mounted on the pods on the mech's back. The missiles can be fired to create an area saturation effect to hit multiple enemies at once.
4.Fang Slasher
This is a four-blade beam boomerang. It is stored in the mechs left arm.
5.Positron Rifle BST
This weapon is not self-contained in the mech, but is instead a large external artillery piece which is launched from a carrier or base at the pilot's request. (Similar to the Hyaku Shiki's Mega Bazooka Launcher). It shoots a high-energy positron beam.

Hangar of Kharmic Balance V2 HuckebeinmkIII

-----------------------------

Model number: RTX-010
Code name: Luceid
Unit type: prototype assault mobile suit
Manufacturer: Amakusa Laboratories
Operator:
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 23.7 meters
Weight: max gross weight 86.2 metric tons
Construction: unknown
Powerplant: ultracompact hyper deuterion nuclear reactor, power output rating unknown
Equipment and design features: sensors, range unknown; Variable Phase Shift (VPS) armor; Neutron Jammer Canceler, "Deflect Barrier" beam shield generator(On the chest), Gungnir Canceller, Deuterion Beam Transfer System, Dual Hyper Capacitor System, Bio-Computer.
Weapons:
1.Crusher Claw
This two-pronged crushing weapon mimics a stag beetle's crusher, mounted on the right arm. It can also be used as a smacking weapon, aside from primarily being a crushing tool, It can also be guided and reeled back by a wire.
2.Roche Saber
This is a high-powered beam saber used for melee combat.
3. 60 mm Vulcan Guns
Mounted in the head area are a pair of small-calibur guns.
4.Magna Beam Rifle
This is a standard beam rifle for long range combat.
5.Circle Zanber
A circular beam saber on the left arm.

Hangar of Kharmic Balance V2 HuckebeinProject2HuckebeinColors

------------------------------

Model number: AMG-01
Code name: MA Gunner
Unit type: prototype assault mobile armor
Manufacturer: Amakusa Laboratories
Operator:
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall length 22.08 meters
Weight: max gross weight 103.44 metric tons
Construction: unknown
Powerplant: Ultracompact battery type 3
Equipment and design features: sensors, range unknown;
Weapons:
1.60 mm Vulcan Guns
Mounted in the wing area are a pair of small-calibur guns.
2.Multi-Trace Missile
There are missile launchers mounted on the pods on the Mobile Armor's back. The missiles can be fired to create an area saturation effect to hit multiple enemies at once.
3.Ballistic Cannon
On each wing are a pair of Beam Cannons, All 4 of them can be fired in unison to create a highly destructive positron wave called the "Ballistic Cannon".

Hangar of Kharmic Balance V2 Amgunner

--------------------

Model number: NTX-000
Code name: Tempest
Unit type: prototype high mobility mobile suit
Manufacturer: Amakusa Laboratories
Operator: ZAFT
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 19.20 meters
Weight: 77.50
Construction: unknown
Powerplant: Ultra Compact Energy Battery Type 4
Equipment and design features: sensors, range unknown; Variable Phase Shift (VPS) armor; "Deflect Barrier" beam shield generator(on the wrists), Deuterion Beam Transfer System, Dual Hyper Capacitor System.
Weapons:
1.60 mm Beam Vulcan Guns
Mounted in the head area are a pair of small-calibur guns.
2.Roche Saber
This is a high-powered beam saber used for melee combat.
3.Magna Beam Rifle
This is a standard beam rifle for long range combat.
4.Super DRAGOON System(4, on the back)
5.Masamune Blaster(1)
A handheld, single-edged sword, charged with beam energy when in use, can also be used as a normal sword and can fire beam shots, added to te unit due to Ephraim's request.

Hangar of Kharmic Balance V2 Netix

--------------------

Model number: PTX-005
Code name: Aile Chevalier
Unit type: prototype assault use mobile suit
Manufacturer: Amakusa Laboratories
Operator: Amakusa Laboratories
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 18 meters
Weight: max gross weight 60 metric tons
Construction: unknown
Powerplant: Ultra Compact Energy Battery Type 4
Equipment and design features: sensors, range unknown; Variable Phase Shift (VPS) armor; "Deflect Barrier" beam shield generator(on the wrists), Deuterion Beam Transfer System, Dual Hyper Capacitor System.
Weapons:
1. Cypher Sword/Cypher Gun
A beam sword that can transform into a beam rifle
2. Impulse Cannon
A high energy beam cannon stored in its boosters

Hangar of Kharmic Balance V2 Ailechevalier

--------------------

Model number: PTX-006
Code name: Rapiecage
Unit type: prototype assault use mobile suit
Manufacturer: Amakusa Laboratories
Operator: Amakusa Laboratories/?????
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 19 meters
Weight: max gross weight 77 metric tons
Construction: unknown
Powerplant: ultracompact hyper deuterion nuclear reactor, power output rating unknown
Equipment and design features: sensors, range unknown.
Weapons:
1.Roche Saber
This is a high-powered beam saber used for melee combat.
2.Penta Chaingun
A five-barreled beam chaingun mounted on its left arm
3.Magnum Beak
3 claws mounted on its right arm that fires magnum rounds to increase damage when impaling an enemy unit
4 O. O. Launcher
The Over Oxtongue Launcher, It has two modes of fire: an energy blast or a salvo of high-velocity rounds, both of which its pilot can chain together, when attacking at long range.
5.Split Missile-H
Missiles stored on the shoulders
6.Blade Wings
Bladed wings that can be used to slash an anemy unit
Hangar of Kharmic Balance V2 Rapiecage

--------------------

Model Number: PTX-002-RV
Code Name: Gespenst RV
Unit Type: prototype stealth use mobile suit
Manufacturer: Amakusa Laboratories
Operator:
Accommodation: One (1) Pilot. There is space for one passenger but no seat (stand at side or back of pilot, or sit on pilot’s lap)
Height: 21.22 meters
Weight: 88.32 tons
Powerplant: ultracompact hyper deuterion nuclear reactor, power output rating unknown
Equipment and design features: sensors, range unknown; Variable Phase Shift (VPS) armor; Neutron Jammer Canceler, "Deflect Barrier" beam shield generator(On the chest), Gungnir Canceller, System, Deuterion Beam Transfer System, Dual Hyper Capacitor System, Bio-Computer.
Weapons:
1.Mega Blaster Cannon
A beam cannon stored inside its chest
2.Slash Ripper(3)
A mid-range remote weapon, consisting of 3 pods with spinning blades, used to cut through the enemy's armor. The pods explode for further damage after cutting into the target.
3.Roche Saber
This is a high-powered beam saber used for melee combat
4.Magna Beam Rifle
This is a standard beam rifle for long range combat
5.Jet Magnum
3 Plasma Stakes that sends electric currents to the enemy unit as well as the pilot
6.Geist Cannon
It fires a massive positron beam that pierces multiple enemies.

Hangar of Kharmic Balance V2 GespenstRV-1
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