[ZAFT]Model number: ZGMF-X17S
Code name: Destiny Custom
Unit type: prototype assault mobile suit
Manufacturer: ZAFT
Operator: ZAFT
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 23.7 meters
Weight: max gross weight 83.2 metric tons
Construction: unknown
Powerplant: ultracompact hyper deuterion nuclear reactor, power output rating unknown
Equipment and design features: sensors, range unknown; Variable Phase Shift (VPS) armor; Neutron Jammer Canceler, "Deflect Barrier" beam shield generator(On the chest), Gungnir Canceller, High Maneuverability Aerial Tactics (HiMAT) System, Lightning Targeting Computer, Deuterion Beam Transfer System and Dual Hyper Capacitor System, Solidus Fulgor Zero "Beam Sheild Generators on arms.
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MS mode
MA mode
Model Number: ZGMF-X79X
Code Name: Judgement Gundam
Unit Type: prototype attack use transformable mobile suit
Manufacturer: Integrated Design Bureau
Operator: ZAFT
First Deployment: CE 84
Accommodation: One (1) Pilot. There is space for one passenger but no seat (stand at side or back of pilot, or sit on pilot’s lap)
Height: overall height 18.61 meters (mobile suit mode)
Weight: max gross weight 70.13 metric tons
Powerplant: Ultra-Compact Hyper Deuterion Nuclear Reactor, rated at 10,216 kW
Equipment and Design Features:
Variable Phase Shift (VPS) armor
Neutron Jammer Canceler
"Solidus Fulgor" beam shield generators x 3
Wings of Light
Deuterion Beam Transfer System
MDC
Head 150
Hands (2) 150 each
Arms 250 each
Shoulders (2) 270 each
Legs (2) 300 each
Main Body 800
Wings of Light (2) 200 each
RQM71S "Shadow Fang" beam boomerang (2) 100 each
MMI-717 "Excalibur 2" anti-ship sword 175
M2000GX folding high-energy long-range beam cannon 150
MA-BAR75/S high energy beam rifle 100
Mobile Shield 1600
Rail Cannons (2) 150 each
Dragoon Pods (
150 each
MA-M02G "Super Lacerta" beam sabers (2) 100 each
Energy Units: 13500 EU
EU Production/round: 300 EU/round
APU: 625 EU
Special:
Primary Weapons
MMI-717 "Excalibur 2" anti-ship sword(Inside the sheild x1).
Primary Purpose: Anti-ship/anti-mobile suit melee assault
Secondary: Underwater melee weapon
Range: Melee
Damage: Slashing attack: 3d10 x 10 MD with beam blade, 2d8 x 10 MD without beam blade; Piercing attack: 4d10 x 10 MD with beam blade, 2d6 x 10 MD without beam
Rate of Attack: Number of total attacks equal to number of attacks of pilot and mobile suit.
Payload: reliant on power supplied by mobile suit or augmentation packs.
Power Usage: 20 EU per round with blade on; with blade off, no EU requirement.
M2004GX high-energy long-range beam cannon.(1)
Usable in Mobile Armor mode
Primary Purpose: Assault
Secondary Purpose: Anti-mobile suit
Range: 9000 feet (2700 meters) in atmosphere; 18000 feet (5400 meters) in space
Damage: 8d6 x 10 MD per shot, the energy rifle cannot fire bursts
Rate of Fire: One shot per attack. Total number of attacks are equal to number of actions of pilot and mobile suit.
Payload: reliant on power supplied by mobile suit or augmentation packs.
Power Usage: 60 EU per attack
MA-BAR75/S high-energy beam rifle (1)
Primary Purpose: Assault
Secondary Purpose:
Range: 7000 feet (2100 meters) in space
Damage: 4d6 x 10 MD per shot, the energy rifle cannot fire bursts
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 30 EU per shot
"Palma Fiocina" palm beam cannon (2)
Primary Purpose: Melee Assault
Secondary Purpose: Melee Defense
Range: Melee
Damage: 5d4 x 10 per hand cannon
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 50 EU per round per hand cannon
MMI-M17E "Xiphias 4" rail cannon, folded underneath hips.(2)
Usable in Mobile Armor mode
Primary Purpose: Projectile Direct-Fire Support Artillery
Range: 30000 feet (9000 meters)/15000 feet (4500 meters) underwater/60000 feet (18000 meters) in space
Damage: 2d8 x 50 MD per shot
Rate of Fire: Up to four (4) attacks per round; one (1) shot per attack
Payload: Thirty (30) shots per cannon, total of 60 shots
Power Usage: 50 EU per shot/cannon
MMI-GAU26 17.5mm CIWS, fire-linked, mounted in head.(2)
Primary Purpose: anti-missile/anti-air
Secondary Purpose: point-blank/short ranged attack
Range: 2000 feet (600 meters)
Damage: 1d4 MD per short burst, 2d4 per long burst, 1d4 x 8 for full melee burst.
Rate of Fire: Equal to the number of attacks of the pilot and mobile suit
Payload: rounds, equal to 20 short burst, 10 long burst, or 5 full melee burst.
Power Usage: 1 EU per attack
MA-M02G "Super Lacerta" beam saber on the shoulder's.(2)
Primary Purpose: Melee Assault
Secondary Purpose: Melee Defense
Range: Melee
Damage: Per saber: Slashing attack: 2d8 x 10 MD; Piercing attack: 3d6 x 10 MD; can sever a joint or part of a mobile suit or mobile armor with a successful critical strike roll in a call shot attack. Double damage when both sabers are used at the same time
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 15 EU per round per saber
RQM71S "Shadow Fang" beam boomerang(2)
Primary Purpose: Anti-mobile suit/anti-aircraft
Range: 3500 feet (1100 meters)
Damage 2d8 x 10 MD; can sever a joint or part of a mobile suit or mobile armor with a successful critical strike roll in a call shot attack.
Rate of Fire: Once per round per boomerang
Power Usage: 10 EU per attack
DRAGOON's on the back(
Usable in Mobile Armor mode
Primary Purpose: Independent Quantum Communication Attack Pod
Range: 10000 feet (3000 meters)
Damage: 2d8 x 10 MD per shot
Rate of Fire: Up to four (4) attacks per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 10 EU per shot/pod plus 5 EU per pod per attack
Hikari no Tsubasa (“Wings of Light”)
The Wings of Light increases the acceleration of the mobile suit by 75%, making it slightly faster in maneuvering, giving an additional +2 bonus to initiative rolls. It also gives an additional +2 to dodge and parry and +1 to leap dodging. It also hampers the effectiveness of the enemy’s sensors and targeting systems, giving them a -2 penalty to strike when attacking the mobile suits. These effects last as long as the Wings of Light are activated. Pilots must declare that the Wings of Light is active at the start of a melee round. The Wings of Light uses 200 EU per round it is used, however, making a very high energy consuming system. To activate the system, the PC must use up one action to do this.
Primary Purpose: Maneuvering
Secondary Purpose: Defense
Bonus (when activated):
+2 to initiative
+2 to dodge/parry
+1 leap dodge
-2 penalty to strike for those attacking the MS with Wings of Light activated
+75% increase in flying speed
Power Usage: 200 EU per round
"Solidus Fulgor" beam shield generators x 3
One on shield, two on wrists
Primary Purpose: Anti-beam defense
Secondary Purpose: Defense
Damage Capacity: 500 MD/round
Power Usage: 25 EU per round/barrier
Anti Beam Shield
Primary Purpose: Anti-beam defense
Secondary Purpose: Defense
Damage Capacity: 1600 MD
Power Usage: None
Special Notes
Mobile Armor Mode
The Judgement can change between Mobile Armor and Mobile Suit modes. Mobile Armor mode allows for more speed maneuverability, with added bonuses to dodge. However, some weapons cannon be used in this mode, as some cannot be used in Mobile Suit mode. See the weapons descriptions above for details.
When transforming to mobile armor mode, the pilot will use one (1) action during the round he decides to transform. He remains in that mode until he uses another action to transform back to mobile suit mode.
Basic Training for Mobile Suit pilots
• Requires Pilot Mobile Suit
• 2 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels three, nine and fifteen.
• +1 on initiative
• +1 to strike
• +1 to parry
• +1 to dodge
• No bonus to dodge in space.
• +1 to roll with a punch or fall with an impact, reducing damage by half.
• No leap dodge
• Critical strike same as pilot's hand-to-hand.
Advanced training for pilots specializing in the ZGMF-X79X Judgement Gundam.
• Requires Mobile Suit Combat: ZGMF-X79X Judgement Gundam
• 7 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels two, five, seven, ten and twelve.
• +5 on initiative
• +5 to strike in Normal mode
• +5 to parry
• +5 to dodge in normal mode, +6 to dodge in MA mode
• +3 bonus to dodge when in space to all modes
• +4 to roll with a punch or fall with an impact, reducing damage by half.
• +4 to leap dodge. A leap dodge is an automatic dodge that causes no loss of attacks per melee. The mobile suits are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 8D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.