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 ZGMF-X23S Saviour Gundam

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Haro
Mascot Robot
Haro


Number of posts : 802
Race : Mascot Robot
Alignment : True Neutral
Registration date : 2008-05-11

Character sheet
PC Name: Pink-chan
Level: 100
Character Class: Mascot Robot

ZGMF-X23S Saviour Gundam Empty
PostSubject: ZGMF-X23S Saviour Gundam   ZGMF-X23S Saviour Gundam EmptySat 17 May 2008, 1:39 pm

ZGMF-X23S Saviour Gundam


Model Number: ZGMF-X23
Code Name: Saviour
Unit Type: Prototype Transformable Assault Mobile Suit
Manufacturer: Integrated Design Bureau
Operator: ZAFT
First Deployment: CE 73
Accommodation: One (1) Pilot. There is space for one passenger but no seat (stand at side or back of pilot, or sit on pilot’s lap)
Height: 18.61 meters (mobile suit mode)
Weight: 77.13 metric tons
Powerplant: Ultra Compact Energy Battery Type 3
Equipment and Design Features:
Transformable between Mobile Suit and Mobile Armor modes
Phase Shift Armor
Deuterion Beam Transfer System


MDC

Head 100
Hands (2) 50 each
Arms (2)100 each
Shoulders (2) 150 each
Legs (2) 200 each
Main Body 400

M106 "Amfortas" plasma beam cannon (2) 120 each
MA-7B "Super Fortis" beam cannon (2) 120 each
MA-M941 "Vajra" beam saber (2) 50 each
MA-BAR70 high-energy beam rifle 100
MMI-RD11 aerodynamic shield 800

Phase Shift Armor Capacity:
120 MDC/round

Energy Units: 2500 EU
EU Production/round: None
APU: 250 EU




Weapons
Primary Weapons

MMI-GAU25A 20 mm multi-barrel CIWS
Usable only in Mobile Suit mode
Primary Purpose: anti-missile/anti-air
Secondary Purpose: point-blank/short ranged attack
Range: 2000 feet (600 meters)
Damage: 1d4 MD per short burst, 2d4 per long burst, 1d4 x 8 for full melee burst.
Rate of Fire: Equal to the number of attacks of the pilot and mobile suit
Payload: rounds, equal to 20 short burst, 10 long burst, or 5 full melee burst.
Power Usage: 1 EU per attack


MMI-GAU2 "Picus" 76 mm machinegun (2)
Usable only in Mobile Armor mode
Primary Purpose: Assault
Secondary Purpose: Anti-mobile suit
Range: 5000 feet (1500 meters)
Damage: 2d6 MD per short burst, 4d6 per long burst, 1d6 x10 for full melee burst.
Rate of Fire: Number of total attacks equal to number of attacks of pilot and mobile suit.
Payload: 1000 rounds. Equal to 100 short bursts, 50 long bursts, and 25 full melee bursts.
Power Usage: 5 EU per attack


M106 "Amfortas" plasma beam cannon (2)
Primary Purpose: Plasma Beam Direct-Fire Support Artillery
Range: 30000 feet (9000 meters) in atmosphere; 60000 feet (18,000 meters) in space
Damage: 3d10 x 100 MD
Rate of Fire: Up to four (4) attacks per round; one (1) shot per attack
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 100 EU per shot/cannon


MA-7B "Super Fortis" beam cannon (2)
Primary Purpose: Assault
Secondary Purpose: Anti-mobile suit
Range: 9000 feet (2700 meters) in atmosphere; 18000 feet (5400 meters) in space
Damage: 8d6 x 10 MD per shot, the energy rifle cannot fire bursts
Rate of Fire: One shot per attack. Total number of attacks are equal to number of actions of pilot and mobile suit.
Payload: reliant on power supplied by mobile suit or augmentation packs.
Power Usage: 60 EU per attack


MA-M941 "Vajra" beam saber (2)
Usable only in Mobile Suit mode
Primary Purpose: Melee Assault
Secondary Purpose: Melee Defense
Range: Melee
Damage: Per saber: Slashing attack: 2d8 x 10 MD; Piercing attack: 3d6 x 10 MD; can sever a joint or part of a mobile suit or mobile armor with a successful critical strike roll in a call shot attack. Double damage when both sabers are used at the same time
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 15 EU per round per saber


MA-BAR70 high-energy beam rifle
Primary Purpose: Assault
Secondary Purpose:
Range: 10000 feet (3000 meters) in space
Damage: 2d6 x 10 MD per shot, the energy rifle cannot fire bursts
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 15 EU per shot


MMI-RD11 aerodynamic shield
Usable only in Mobile Suit Mode
Primary Purpose: Anti-beam defense
Secondary Purpose: Defense
Damage Capacity: 800 MD
Power Usage: None


Special Notes

Mobile Armor Mode
The Saviour can change between Mobile Armor and Mobile Suit modes. Mobile Armor mode allows for more speed maneuverability, with added bonuses to dodge. However, some weapons cannon be used in this mode, as some cannot be used in Mobile Suit mode. See the weapons descriptions above for details.

When transforming to mobile armor mode, the pilot will use one (1) action during the round he decides to transform. He remains in that mode until he uses another action to transform back to mobile suit mode.



Basic Training for Mobile Suit pilots
• Requires Pilot Mobile Suit
• 2 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels three, nine and fifteen.
• +1 on initiative
• +1 to strike
• +1 to parry
• +1 to dodge
• No bonus to dodge in space.
• +1 to roll with a punch or fall with an impact, reducing damage by half.
• No leap dodge
• Critical strike same as pilot's hand-to-hand.

Advanced training for pilots specializing in the ZGMF-X23S Saviour.
• Requires Mobile Suit Combat: ZGMF-X23S Saviour
• 6 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels two, five, seven, and ten.
• +3 on initiative
• +4 to strike
• +4 to parry
• +4 to dodge in Mobile Suit mode, +6 to dodge in Mobile Armor mode +2 bonus to dodge when in space to all modes
• +2 to roll with a punch or fall with an impact, reducing damage by half.
• +4 to leap dodge. A leap dodge is an automatic dodge that causes no loss of attacks per melee. The mobile suits are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.



For more information on the Saviour Gundam check out this Wiki link

ZGMF-X23S Saviour Gundam
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