GAT-X1022 Blu Duel
Model Number: GAT-X1022
Code Name: Blu Duel
Unit Type: Prototype General Purpose Mobile Suit
Manufacturer:
Operator:
First Deployment:
Accommodation: One (1) Pilot. There is space for one passenger but no seat (stand at side or back of pilot, or sit on pilot’s lap)
Height:
Weight:
Powerplant:
Ultra Compact Energy Battery Type 2
Battery Extender
Equipment and Design Features:
Variable Phase Shift Armor
MDC
Head 100
Hands (2) 50/50
Arms 140/140
Shoulders (2) 180/180
Legs (2) 230/2310
Main Body 350
Anti Beam Shield 700
Assault Shroud Shoulder Armor Baffles 200/200
Assault Shroud Leg Armor Baffles 200/200
Anti-Armor Penetrators 30/30/30
Mobile Railgun 200
Beam Sabers 100/100
Retractable Beam Guns 120/120
Energy Units: 1250 EU
EU Production/round: None
APU: 125 EU
Special: Battery Extender: 250 EU
Weapons:
M2M5 "Todesschrecken" 12.5mm automatic CIWS, head mounted x 2
Primary Purpose: anti-missile/anti-air
Secondary Purpose: point-blank/short ranged attack
Range: 1000 feet (300 meters) in atmosphere / 2000 feet (600 meters) in space
Damage: 1d4 MD per short burst, 2d4 per long burst, 1d4 x 8 for full melee burst.
Rate of Fire: Equal to the number of attacks of the pilot and mobile suit
Payload: rounds, equal to 20 short burst, 10 long burst, or 5 full melee burst.
Power Usage: 5 EU per attack
Strike bonus: +1, +2 vs. missiles
Mk315 "Stiletto" rocket-propelled anti-armor penetrator x 4
Primary Purpose: Assault
Secondary Purpose: Defense
Range: Melee up to 1000 feet (300 meters)
Damage: 1d4 x 10
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: 4 total
Power Usage: None
M443 "Scorpion" mobile railgun x 1
Primary Purpose: Projectile Direct-Fire Support Artillery
Range: 15000 feet (4500 meters) underwater/30000 feet (9000 meters)/15000 feet (4500 meters) in atmosphere/60000 feet (18000 meters) in space
Damage: 2d8 x 50 MD per shot
Rate of Fire: Up to four (4) attacks per round; one (1) shot per attack
Payload: Thirty (30) shots per cannon
Power Usage: 50 EU per shot/cannon
ES05A beam saber, leg mounted x 2
Primary Purpose: Melee Assault
Secondary Purpose: Melee Defense
Range: Melee
Damage: Per saber: Slashing attack: 2d8 x 10 MD; Piercing attack: 3d6 x 10 MD; can sever a joint or part of a mobile suit or mobile armor with a successful critical strike roll in a call shot attack. Double damage when both sabers are used at the same time
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 15 EU per round per saber
M7G2 retractable beam gun x 2
Primary Purpose: Assault
Secondary Purpose:
Range: 5000 feet (1500 meters) in atmosphere / 10000 feet (3000 meters) in space
Damage: 2d6 x 10 MD per shot, the energy rifle cannot fire bursts
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 15 EU per shot
Special Equipment:
Assault Shroud Augmentation Armor
Basic Training for Mobile Suit pilots
• Requires Pilot Mobile Suit
• 2 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels three, nine and fifteen.
• +1 on initiative
• +1 to strike
• +1 to parry
• +1 to dodge
• No bonus to dodge in space.
• +1 to roll with a punch or fall with an impact, reducing damage by half.
• No leap dodge
• Critical strike same as pilot's hand-to-hand.
Advanced training for pilots specializing in the GAT-X1022 Blu Duel.
• Requires Mobile Suit Combat: GAT-X1022 Blu Duel
• 6 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels two, five, seven, and ten.
• +4 on initiative
• +3 to strike
• +4 to parry
• +5 to dodge
• +3 bonus to dodge when in space to all modes
• +4 to roll with a punch or fall with an impact, reducing damage by half.
• +3 to leap dodge. A leap dodge is an automatic dodge that causes no loss of attacks per melee. The mobile suits are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.