WEAPON SYSTEMS:
PULSE LASER CANNONS: The main weapons of the X-9 Ghost are five powerful pulse laser cannons. Four are mounted in banks of two on either side of the drone, while one slightly more powerful one is mounted in the bottom of the aircraft. All five lasers can be fired separately or in combination, against single or multiple targets. The lasers are semi-fixed forward, and can only fire within a 40 degree arc from the front of the aircraft.
* PRIMARY PURPOSE: Assault, Anti-mecha
* SECONDARY PURPOSE: Air-to-ground strafing runs
* RANGE: 8000 feet (2400 m)
* DAMAGE: 3D6 M.D. per side laser, 1D6x10 from lower laser. If all 5 lasers are fired at a single target the combined blast does 3D6x10 M.D.
* RATE OF FIRE: The pulse lasers can fire up to 4 blasts per round each (however, bursts are not allowed). The lasers may be fired in any combination at a single target (roll as one blast) or may be fired individually at separate targets.
* PAYLOAD: Unlimited.
VENTRAL MISSILE BAY: For additional offensive power, the X-9 Ghost has a concealed missile bay mounted on the bottom of the aircraft between the engine nacelles. When launched, the doors concealing the bay open and the missiles fire downward out of the craft, where they then move to intercept targets either in front of or behind the drone. The missile bay is designed to use the new Bifors BMM-24 all-environment high-maneuverability micro-missiles, but can use any type of UN Spacy mini-missile if HMMMs are not available.
* Primary Purpose: Anti-mecha
* Secondary Purpose: Assault
* Missile Types: Any type of standard UN Spacy Mini-Missile, including the BMM-24 HMMM. BMM-24s are standard issue for the X-9 Ghost prototype.
* Range: Varies with missile type.
* Damage: Varies with missile type.
* Rate of Fire: Can be fired individually or in volleys of any number (2-29) of missiles. If necessary, all 29 missiles can be fired in a single volley.
* Payload: 29 missiles total.
FAST PACK ANTI-SENSOR PODS: The optional FAST boosters for the X-9 Ghost each contain a combination chaff/flare pod that can be used disrupt optical sensors and radar on both missiles and attacking fighters. Each booster contains one anti-sensor pod that can be ejected at any time during combat, even if the Ghost has lost initiative for that round.
* Primary Purpose: Defense
* Secondary Purpose: Concealment
* Game effects: When jettisoned, the pod explodes and releases both chaff and flares, confusing all sensors of enemy craft. Any missiles fired at the Ghost AUTOMATICALLY MISS (regardless of number of missiles) and are lost. In addition, the Ghost AUTOMATICALLY wins initiative and gets to strike first in the following combat round. The Ghost can use the pods at any time during a combat round, even if the drone has lost initiative.
* Damage: None, other than effects described above.
* Payload: 2 pods, one per FAST pack.
STANDARD EQUIPMENT FOR THE X-9 GHOST:
* ACTIVE STEALTH SYSTEM: True to its name, the Ghost contains an active stealth system similar to the one used by the YF-19 and YF-21 advanced variable fighters. Unlike passive stealth systems used by the VF-17 Nightmare or the old USAF F-117, the X-9's stealth system is actually bends radar waves around the mecha rather than reflecting them. The Ghost's stealth system is not quite as good as the YF-21's due to sacrifices that had to be made in order to fit the system into the drone's fuselage. When activated, this system gives the Ghost a +3 on initiative (but no bonus to strike) at all times.
NOTE: Since the Ghost's stealth capability is a system and not a feature of the design, it can be damaged or destroyed. Once the drone has taken 40 points of damage to its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit from then on. Once the stealth system has failed, it will not work again until repaired at a UN Spacy base.
* ARTIFICIAL INTELLIGENCE (AI) COMBAT COMPUTER: The X-9 Ghost is equipped with the UN Spacy's most advanced AI combat computer available, which allows the drone to operate autonomously during missions without input from human controllers. The AI computer is smart enough to devise new strategies and use subterfuge to win battles if unexpected events happen or of the odds turn against the drone. In addition, the computer learns to anticipate and counter enemy maneuvers during combat. For every 5 rounds the Ghost is engaged in combat against a foe, the X-9 gets a +1 to initiative (cumulative) for the remainder of combat. This bonus is only valid when the Ghost is solely piloted by the AI; if a technician takes over remote control of the craft the bonus is lost.
The AI computer of the Ghost is not without its faults and problems, however. The computer uses bio-neural circuitry patterned after the human brain, which unfortunately has tendencies for self-preservation and illogical behavior during combat. Any time the Ghost receives over 30 points of damage in a single round, roll on the percentile table below to see if the AI malfunctions.
o 01-65: No malfunction.
o 65-75: The Ghost breaks off combat and retreats at maximum possible speed.
o 75-85: The Ghost locks onto a single enemy target and tries to destroy it at all costs. It will ignore any other enemy craft (even if attacked by them) and will even try to ram the chosen enemy if it is out of weapons. If the target is destroyed the Ghost will return to normal operation.
o 85-95: The Ghost goes berserk and attacks any aircraft (military or civilian) it can detect, regardless of alignment. Controllers at a UN Spacy base can regain control of the Ghost if they make a successful Computer Operations roll at -20% to skill.
o 95-00:As above, but the Ghost will no longer respond to remote control signals. The drone will go on a rampage and attack any aircraft it can detect until it is destroyed.
* LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the drone's strike bonus.
* OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the Ghost's sensors. The system allows the drone to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
* OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
* OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the drone to see in the dark, in shadows, and through smoke, and also adds a +10% bonus if the drone is trying to track a ground-based target.
* RADAR: 200 mile (321 km) range.
* SCRAMBLER RADIO COMMUNICATION: The Ghost is equipped with a long range, omni-directional communications system with satellite relay capabilities that allows it to stay in contact with a controlling UN Spacy base. The signal is encrypted so that it cannot be intercepted by an enemy (and then used to take control of the Ghost), but it can be jammed by ECM systems. If the Ghost looses contact with its controllers the drone's AI system will automatically engage. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
* SELF-DESTRUCT: To prevent capture of the drone by the enemy, the Ghost is equipped with a self-destruct system. When detonated, the craft will generate an explosion that will do 3D6x10 M.D. to everything within a 40 foot (12 m) area. The Ghost will be completely obliterated by the explosion and will not be salvageable. If the Main Body MDC of the Ghost reaches 0 the AI will automatically activate the self-destruct system.
COMBAT BONUSES FOR X-9 GHOST FIGHTER TRAINING:
NOTE: As mentioned above, the X-9 Ghost can operate autonomously or can be directed via remote control from a UN Spacy base or starship. The stats below represent bonuses for operators trained in remote control operation of the Ghost fighter. In order to have X-9 Ghost combat training the controller must also have the following skills: Computer Operation, Radio: Scrambler, Read Sensory Instruments, Pilot: Jet Fighter (or Pilot: Variable Fighter), and Weapon Systems. Untrained operators attempting to control a Ghost fighter only get bonuses equivalent to VF-11 Thunderbolt Basic Training.
ADVANCED X-9 GHOST COMBAT TRAINING
* Advanced training for controllers of the X-9 Ghost drone.
* 4 attacks per melee (plus those of the pilot).
* Add one additional action/attack at levels three, six, nine, and twelve.
* +3 to strike
* +6 to dodge.
* +3 to roll with an impact, reducing damage by half.
* Critical strike same as pilot's hand-to-hand.
* Full-speed Ram - Does 1D6x100 M.D. to BOTH the Ghost fighter and the target. Used as a suicide attack only.
If the Ghost is put in autonomous operation mode (fully controlled by the AI computer) then the X-9 has the following skills, abilities, and bonuses (treat as a 6th level Variable Fighter pilot):
X-9 GHOST AI COMBAT STATS
* Nine (!) Attacks per Melee
* +2 on initiative (+5 with active stealth), plus learning bonuses (see AI Computer entry).
* +5 to strike
* +9 to dodge
* +5 to roll with an impact, reducing damage by half.
* Critical strike on an unmodified roll of 18, 19, or 20.
* Full-speed Ram - Does 1D6x100 M.D. to BOTH the Ghost fighter and the target. Used as a suicide attack only.
* Skills of note:
o Optic Systems (80%)
o Detect Ambush (80%)
o Detect Concealment (75%)
o Tracking (75%)
o Navigation (90%)
REFERENCES USED IN THIS DESIGN
* Macross Plus episodes 3 and 4
* This is Animation The Select: Macross Plus Movie Edition