Model number: IFX-V817
Code name: Volkruss
Unit type: prototype command knightmare frame
Manufacturer: Holy Britannia Empire
Operator(s): Holy Britannia Empire
First deployment: a.t.b. 2018
Accommodation: pilot, in standard cockpit in torso
Dimensions: overall height 8.47 meters
Weight: combat weight 18560 kilograms
Armor materials: unknown
Powerplant: 2 x energy filler, replaceable electrical cartridge, uses Yggdrasil drive superconductor transfer system, power output rating unknown
Equipment and design features: landspinner high-mobility propulsion system, mounted in legs; Float system, allows atmospheric flight, back mounted; 5 x "Blaze Luminous" MSV particle shield, mounted on forearms, legs and torso
Fixed armaments: 4 x hadron cannon, mounted on arms(2/arm); 3 x Hadron Blaster, mounted on the chest; 10 x slash harken, mounted on fingertips
Optional hand armaments: "Judgement" Broad Sword.
MDC
Head 200
Arms 100/100
Shoulders (2) 200/200
Legs (2) 400/400
Main Body 1000
Landspinners (2) - 150 each
Float Unit - 400
Slash Harken (10) - 50 each
GMVS - 250
Notes:
1.Destroying the landspinners will decrease the dodging ability of this unit by 2.
2.This unit will lose it's flying ability if the float unit is destroyed.
Power Systems Data
Power Plant: Energy Filler(2) = 2500 EU (1250 EU each)
• VARIS Familiar(2) = 300 EU each
Energy Use:
• Idle: 1 EU per round
• Walking: 2 EU per round
• Running(Using Landspinners): 3 EU per round
• Flying: 5 EU per round
Weapons Systems:
1. Slash Harken(wired rocket anchors)
• Primary Purpose: Combat support weapon
• Range: 20 meters
• Damage: 1d10 x 10 MD initial piercing damage, additional 1d8 MD per round attached to target
• Rate of Fire: 10 times per round
• Payload: reliant on power supplied by knightmare frame.
• Power Usage: 5 EU per attack
2. "Judgment" Broad Sword
• Primary Purpose: Melee Assault
• Range: Melee
• Damage: Slashing attack: 5d10 x 10 MD; Piercing attack: 6d8 x 10 MD; can sever a joint or part of a knightmare with a successful critical roll in a call shot attack.
• Payload: reliant on power supplied by the knightmare.
• Power Usage: 30 EU per round
3. Hadron Cannon x 4
• Primary Purpose: Assault
• Range: 200 Meters
• Damage: 3d4 x 100 MD
• Rate of Fire: Up to four (4) attacks per round; one (1) shot per attack
• Payload: reliant on power supplied by mobile suit or augmentation packs
• Power Usage: 100 EU per shot/cannon
4.Hadron Blaster x 3
• Primary Purpose: Assault
• Range: 200 Meters
• Damage: 3d4 x 100 MD
• Rate of Fire: Up to four (4) attacks per round; one (1) shot per attack
• Payload: reliant on power supplied by the weapon.
• Power Usage: 100 EU per shot/cannon
5. "Blaze Luminous" MSV particle shield (2)
• Primary Purpose: Defense
• Damage Capacity: 800 MD/round
• Power Usage: 45 EU per round/barrier
Basic Training for Knightmare pilots
• Requires Pilot Knightmare Frame
• 2 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels three, nine and fifteen.
• +1 on initiative
• +1 to strike
• +1 to parry
• +1 to dodge
• +1 to roll with a punch or fall with an impact, reducing damage by half.
• No leap dodge
• Critical strike same as pilot's hand-to-hand.
Advanced training for pilots specializing in the IFX-V817 Volkruss.
• Requires Knightmare Combat: IFX-V817 Volkruss.
• 6 attacks per melee
• Add one additional action/attack at levels two, five, seven, and ten.
• +3 on initiative
• +5 to strike
• +7 to parry
• +3 to dodge, +5 with Float system is activated
• +2 to roll with a punch or fall with an impact, reducing damage by half.
• +2 to leap dodge.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 3D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.