Model number: DE-X13
Code name: Thanatos
Unit type: prototype seventh generation knightmare frame
Manufacturer: Holy Britannia Empire
Operator: Holy Britannia Empire
First deployment: a.t.b. 2017
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 4.59 meters
Weight: combat weight 6890 kilograms
Armor materials: unknown
Powerplant: energy filler, replaceable electrical cartridge, uses Yggdrasil drive superconductor transfer system, power output rating unknown
Equipment and design features: 2 x factsphere open sensor camera, mounted in chest, range unknown; Float system, allows atmospheric flight
Fixed armaments: 6 x slash harken, mounted 1 on the back; 1 x "Blaze Luminous" MSV particle shield, mounted on chest; 2 x Hadron Cannon, back mounted.
Optional hand armaments: Reaper (Maser Vibration Scythe), equipped with a VARIS rifle.
MDC
Head - 150
Hands (2) - 100/100
Arms - 160/160
Shoulders (2) - 220/220
Legs (2) - 260/260
Main Body - 450
VARIS Rifle - 150
Reaper - 180
Wings(2) - 150 each
Slash Harken (6) - 50 each
Notes:
This unit will lose it's flying ability if either one of the wings of the float unit is destroyed.
Power Systems Data
Power Plant: Power Plant: Energy Filler = 1500 EU
Energy Use:
• Idle: 1 EU per round
• Walking: 2 EU per round
• Running: 3 EU per round
• Flying: 5 EU per round
Weapons Systems:
1. Slash Harken(wired rocket anchors)
• Primary Purpose: Combat support weapon
• Range: 15 meters
• Damage: 1d10 x 10 MD initial piercing damage, additional 1d8 MD per round attached to target
• Rate of Fire: 6 times per round
• Payload: reliant on power supplied by knightmare frame.
• Power Usage: 5 EU per attack
2. "Blaze Luminous" MSV particle shield (Covers the whole body)
• Primary Purpose: Defense
• Damage Capacity: 1000 MD/round
• Power Usage: 50 EU per round/barrier
3. Reaper (Maser Vibration Scythe)
• Primary Purpose: Melee Assault
• Secondary Purpose: Ranged Assault
• Range: Melee/100 meters
• Damage(Melee): Slashing attack: 5d10 x 10 MD
• Payload: reliant on power supplied by the knightmare.
• Power Usage: 10 EU per round
• Damage(Ranged): 2d6 x 10 MD per shot, the rifle can cannot fire bursts
• Rate of Fire: One shot per attack. Number of total attacks equal to number of attacks of pilot and knightmare.
• Payload: reliant on power supplied by the knightmare.
• Power Usage: 15 EU per attack
4. Hadron Cannon
Primary Purpose: Ranged Assault
• Range: 200 Meters
• Damage: 3d4 x 100 MD
• Rate of Fire: Up to four (4) attacks per round; one (1) shot per attack
• Payload: reliant on power supplied by the weapon.
• Power Usage: 100 EU per shot
5. Hand To Hand Combat
• Restrained Punch: 1d6 MD
• Full Strength Punch: 2d6 MD
• Boosted Punch(While using landspinners): 5d6 MD
• Tear/Pry with Hand Actuators: 1d10 MD
• Kick: 2d4 MD
• Leap Kick: 3d6 MD
• Body Flip/Throw: 4d6 MD
• Stomp: 2d4 MD (only effective against objects up to the height of the knightmare's knees)
Basic Training for Knightmare pilots
• Requires Pilot Knightmare Frame
• 2 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels three, nine and fifteen.
• +1 on initiative
• +1 to strike
• +1 to parry
• +1 to dodge
• +1 to roll with a punch or fall with an impact, reducing damage by half.
• No leap dodge
• Critical strike same as pilot's hand-to-hand.
Advanced training for pilots specializing in the DE-X13 Thanatos.
• Requires Knightmare Combat: DE-X13 Thanatos
• 6 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels two, five, seven, and ten.
• +5 on initiative
• +6 to strike
• +5 to parry
• +7 to dodge, +9 with Float system activated
• +2 to roll with a punch or fall with an impact, reducing damage by half.
• +4 to leap dodge.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.