WEAPON SYSTEMS:
1. ERLIKON AAB-7.5 AIR-TO-AIR LASER GUN: The VF-22 mounts a single laser for use in air combat skirmishes and for defensive purposes. The laser is mounted on the head of the mecha in soldier mode, and is located in the forward dorsal section of the main body pointed rearward in fighter and gerwalk modes. The laser can only fire to the REAR of the fighter in these modes; it cannot be turned to fire along another arc.
* PRIMARY PURPOSE: Anti-aircraft
* SECONDARY PURPOSE: Anti-missile/defensive
* RANGE: 4000 feet (1200 m)
* DAMAGE: 1D6 M.D.
* RATE OF FIRE: The laser can be fired up to 4 times per round. In addition, the laser can be fired in a continuous beam for cutting purposes. When used this way, the weapon does 1D6x10 M.D. per round, but cannot be used against moving targets.
* PAYLOAD: Effectively Unlimited.
2. MAULER REB-22B LASER GUNS: Two semi-fixed laser gun clusters are mounted in the arms the VF-22. Like the VF-17 Nightmare the arm lasers have two exit ports (one pointing each direction) and thus can fire either to the front or the rear of the mecha in any mode. In fighter mode the lasers can only be aimed along the front or rear arc of the aircraft (max angle is about 30 degrees in any direction from the centerline of the fighter) but in gerwalk/soldier they can be aimed in any direction by moving the mecha's arms.
* PRIMARY PURPOSE: Anti-mecha
* SECONDARY PURPOSE: Anti-aircraft
* RANGE: 4000 feet (1200 m)
* DAMAGE: 1D4x10 M.D.
* RATE OF FIRE: The laser can be fired in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots.
* PAYLOAD: Effectively Unlimited.
BIFORS BML-02S ALL-ENVIRONMENT RAPID-FIRE MICRO-MISSILE CLUSTERS: The VF-22 is armed with eight internal BML-02S missile launchers that were built exclusively for the mecha design. The launchers are mounted in the forward dorsal and forward ventral sections of the craft and have exit ports on the top and bottom of the wings near the engine nacelles. Any type of UN Spacy mini-missiles can be used by the launchers, including the high-maneuverability mini-missiles recently developed by the UN Spacy. Armor-piercing MMs are standard issue, however. Although the Sturmvogel has double the number of missile launchers of the YF-21 prototype, corresponding dorsal and ventral launchers feed from the same missile bay. Therefore the total number of missiles carried is still the same, although the rate of fire has been doubled.
* PRIMARY PURPOSE: Assault
* MISSILE TYPES: Any type of UN Spacy Mini Missile, including the new High Maneuverability Mini Missiles (HMMMs).
* RANGE: Varies with missile type, typically 1 miles (1.6 km).
* DAMAGE: Varies with missile type, typically 1D4x10 M.D.
* RATE OF FIRE: Volleys of 1-8 missiles. The rate of fire of the BML-02S launcher is equal to the pilot's combined number of attacks; and the pilot can fire all of his missiles in a single round if he has six or more attacks.
* PAYLOAD: 12 missiles per paired dorsal and ventral launchers; 48 missiles total.
# HOWARD/GENERAL DYNAMICS GV-17L GUN PODS: For a main external weapon, the VF-22 contains TWO new stealth gatling gun pods produced by Howard Industries and General Dynamics. These gun pods are exclusively designed for the VF-22 and are mounted in specially designed storage bays located on the underside of the craft in fighter mode, similar to the gatling gun used by the VF-17 Nightmare. In Gerwalk or Soldier modes the gun pods can be ejected from their bays and used by one or both of the VF-22's hands. The gun pods can fire in any mode; they fire out of a special concealed port when stored in Fighter mode.
Like the original GU-11 gun pod used by the VF-1 Valkyrie, the GV-17L gun pods do NOT use clips of ammo, but instead have a large internal supply of ammo stored in the barrel of the pod. This allows the GV-17L to contain a larger supply of ammo and bypasses the need to reload while in the field. Once exhausted, the gun pods can only be reloaded by trained technicians at a supply base.
* PRIMARY PURPOSE: Assault
* SECONDARY PURPOSE: Anti-mecha
* RANGE: 4000 feet (1200 m)
* DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long burst, or 2D6x10 M.D. for a full melee burst.
* RATE OF FIRE: Equal to the number of combined attacks of the pilot.
* PAYLOAD: 800 rounds, equal to 80 short bursts, 40 long bursts, or 20 full melee bursts. Once depleted, the gun must be reloaded by a service technician at a UN Spacy base or starship.
# WING HARD POINTS: The VF-22 has four fixed hard points (two per wing) which can be used to hold a variety of different ordinance payloads, including long ,medium, or short range missiles, or even the new medium-range high-maneuverability (MRHM) missiles. One long range, one MRHM, 3 medium range, or 5 short range missiles can be mounted per hardpoint. Usually long range, medium range, or MRHM missiles are used.
NOTE: Due to the location of the hard points, ALL missiles must be fired or ejected before the VF-22 can convert into soldier mode. For this reason the missiles mounted on the hard points are usually fired within the first few passes of an attack.
* MEDIUM RANGE HIGH MANEUVERABILITY MISSILES
o Primary Purpose: Anti-Mecha
o Secondary Purpose: Surgical Strikes
o Mega-Damage: 2D6x10 M.D.
o Rate of Fire: One per hardpoint.
o Range: 80 miles.
o Payload: One per hardpoint; 4 maximum.
* LONG RANGE MISSILES
o Primary Purpose: Heavy Assault
o Secondary Purpose: Anti-Spacecraft
o Missile Types: Any type of standard UN Spacy Long Range Missile can be used.
o Missile Type: Standard UN Spacy long-range missiles, usually proton, reflex heavy and reflex multi-warhead.
o Mega-Damage: Varies with missile type.
o Rate of Fire: One or two.
o Range: Varies with missile type; 500 to 1800 miles.
o Payload: One per hardpoint; 4 maximum.
* MEDIUM RANGE MISSILES
o Primary Purpose: Assault
o Secondary Purpose: Anti-Mecha
o Missile Types: Any type of standard UN Spacy Medium Range Missile can be used.
o Missile Type: Standard UN Spacy medium-range missiles, usually high explosive, armor piercing, or multi-warhead.
o Mega-Damage: Varies with missile type.
o Rate of Fire: 1-3 missiles per hardpoint.
o Range: Varies with missile type; 50 to 80 miles.
o Payload: Three per hardpoint; up to 12 maximum.
* SHORT RANGE MISSILES
o Primary Purpose: Assault
o Secondary Purpose: Anti-Mecha
o Missile Types: Any type of standard UN Spacy Short Range Missile can be used.
o Range: Varies with missile type.
o Damage: Varies with missile type.
o Rate of Fire: 1-5 missiles per hardpoint.
o Payload: Five per hardpoint; up to 20 maximum.
# CONCEALED MISSILE BAYS: A new addition to the Sturmvogel, the fighter now contains two concealed missile bays on the lower rear area of the fuselage which can hold missiles, bombs, or other tactical ordinace within the body of the VF-22. The advantage to this system is that while enclosed, the payloads can be fully concealed by the active stealth system of the Sturmvogel with no danger of detection. The bays are large enough to hold one long-range missile, two medium-range missiles, or equipment of approximately equal size can be held in each bay. During the Macross 7/Varuta war, the bays were used to carry "Planet Buster" Thermonuclear missiles for use against Protodeviln creatures (unfortunately due to the nature of the Protodeviln these missiles proved ineffective).
* "PLANET BUSTER" THERMONUCLEAR MISSILES
o Primary Purpose: Anti-Protodeviln
o Secondary Purpose: Anti-Warship
o Mega-Damage: 6D6x10 M.D. (Note: At the GM's option, this number may be increased to represent more realistic damage from a nuclear weapon)
o Rate of Fire: One or two.
o Range: 1500 miles.
o Payload: One per missile bay; 2 maximum.
# HOWARD PBS-03F PIN-POINT BARRIER SYSTEM: The VF-22 is equipped with a new mecha-scale pinpoint barrier system for defense. The system can generate a single pinpoint barrier that can be moved anywhere on the mecha and used as a shield against incoming attacks. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack. Due to the tremendous power requirements of the system, the head and wing lasers on the YF-19 cannot be used while the barrier is in operation.
* Primary Purpose: Defense
* Protection: 100 MDC total
* Regeneration Rate: 50 MDC per round.
* Size: The barrier can be up to 10 ft (3 m) in diameter.
* Duration: Unlimited.
# HAND TO HAND COMBAT: If necessary, the VF-22 can engage in melee combat rather than use a weapon. The variable fighter is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
* Restrained Punch: 1D6 M.D.
* Full Strength Punch: 3D6 M.D.
* "Booster" Punch: 4D6 M.D. (counts as two attacks)
* Tear or Pry with Hands: 2D4 M.D.
* Kick: 2D4 M.D.
* Leap Kick: 3D6 M.D.
* Body Flip/Throw: 1D6 M.D.
* Body Block/Tackle: 2D6 M.D.
* Stomp: 2D6 M.D. (only effective against small objects)