Member Username: Nacht
Player Character Name: Seth Altomare
Alias: Silver Knight
Alignment: Lawful Good
Height: 6' 5"
Weight: 176 lbs
Eye Color: Cobalt
Hair Color: Crimson
Physical Description: Having a contrasting set of hair and eyes. He usually wears some sort of armor whenever he's on-duty and either carries a sword or a spear. For flexibility issues, he carries a pair of small handguns with him, in case he needs to fight from a distance, and these can be seen mounted on his thighs, on a mount attached to his armor. Despite his hair's lack of maintenance and its length, he manages to keep it neat. He's usually seen riding either his horse, his motorcycle or his Knightmare.
Family: An orphan to the first degree, he grew up with his uncle on his father's side. Through this, he considered his cousins as his brothers and sisters.
Closest Ally/Friend: practically all his subordinates under his direct command
Basic Personality: He has a rather black-and-white perspective of what is wrong and what is right, and this often leads him to get into trouble with his superiors. He has a somewhat in-born tendency to be too formal, but his overall personality has countered any negative effects of this. He doesn't let the opinion of others hinder him from doing what he believes to be right, and with his black-and-white perspective, he's close to impossible to convince. Even with his uptight personality, he's known to be somehow laid-back compared to most officers and would rather rest himself and his men than to risk themselves for a goal or a mission, claiming that he gets no adrenaline rush in a foolish charge. During his time under Skye D'Britannia, he was put in-charge throughout most of their missions, with Skye only taking over once the situation becomes dire. Even though he's right handed, he's able to use his left hand up to 85% the capacity of his right.
His parents were both working in Antarctica as scientists, having arrived at around early 1992 a.t.b. Before they were able to make proper arrangements for them to travel to the nearest city, his mother gave birth to him hours before the helicopter that was supposed to airlift them arrived. This gave him the distinction to be one of the few, in fact, he was probably the only one born in the arid continent. Once the helicopter arrived, they were airlifted to a hospital in southern Argentina. At the age of 7, he was quite capable of handling himself within their home, and his parents would leave him at a hotel in Argentina for days at a time while they worked, saying that the extremes of Antarctica was not something a kid should get used to.
When he was 12, his parents once again left him alone. This time, however, in a privately owned home in New Zealand. a little something that his parents managed to buy just for him. One weekend, he was waiting for his parents to arrive like they usually do every week. Much to his surprise, his parents did not arrive, but instead, his father's younger brother. Without a way to delay it, he was immediately given the dire news that his parents have both died after falling through a crack in the ice, and with the ice's age, the depth reached at least a kilometer. This obviously left him in shock, and was unable to function normally for at least a week.
By the time he was 17, his uncle worked under a high-ranking Britannian Noble as the chief of the security detail. This led him to think of working under a Britannian Noble, and if possible, a Royal. Months later, as luck would have it, he was given a minor security role within the Britannian Palace itself. He worked extremely hard towards his short-term goal, and even going to such an extent as taking 3 shifts in a single day. An even luckier break came to him when the maverick prince Skye D'Britannia assigned him under himself for a short period, realizing his dream of working directly under a royal. But soon afterwards, Skye went missing. However, before he left, Skye assigned him under a Duke who was a personal friend of his mother. Once there, he was tasked by the Duke to ensure the safety of his daughter. Realizing that he was where he wanted, and that this had a great chance of permanence, he accepted. Until now, he works directly under the Duke's command, who in turn, found a way for him to be officially knighted, and now known as Sir Seth Altomare, the Silver Knight. Even though he was knighted, he's not considered as a Noble.
He got the name Silver Knight from the fact that his weapons are constantly maintained, causing them to appear very shiny, thus silver. He also gets any Knightmare that belongs to him repainted into silver. Like him, his Knightmare either carries a spear or a sword as its primary weapon.
Character Attributes: (Leave blank until GM does dice rolls for values)
IQ: 16 + 1 = 17
PS: 18 + 1 = 19
PP: 18 + 3 = 21
IQ: Intelligence Quotient - how intelligent your PC is
ME: Mental Endurance - how much mental and emotional stress your PC can take; high ME is requirement for a chance to become a GEASS user (minimum score of 16 required)
MA: Mental Affinity - how sociable your PC is. Affects morale of other characters
PS: Physical Strength - how strong your PC is - self explanatory
PP: Physical Prowess - dexterity - the most important stat for a mecha pilot; high PP is required for Knightmare Pilots
PE: Physical Endurance - your health, determines hit points
PB: Physical Beauty - how attractive your PC is
SPD: Speed - how far and how fast a PC can run/move at a certain amount of time
Occupational Character Class: Britannian Knight MOS
Level: 1 (All PCs start at level 1, unless circumstances and GM permission is involved)
Hit Points (HP): To be filled later
Britannian Knight MOS
Minimum Attributes Scores: IQ 12 / PP 14 / PE 13
Pilot Knightmare Frame (+15%)
Knightmare Combat: RPI-13 Sutherland
Tactics: Knightmare (+20%)
Weapons Systems, Knightmare (+10%)
Read Sensory Equipment (+10%)
Navigation, Sea (+10%)
Navigation, Air (+10%)
Navigation, Land (+10%)
Select fourteen (14) other skills at level one (1). Get at least 2 other pilot skills.
Add 1 skill and 1 Knightmare Combat Skill at OCC Level 3.
Add 3 skills at OCC Level 6
Add 1 skill and 1 Knightmare Combat Skill at OCC Level 10
Add 1 skill at OCC Level 12
Communications: Radio Basic
Computer Related: Computer Programming
Domestic/Cultural: Cook, Musical Instrument
Electrical: Basic Electronics and Knightmare Electronics
Mechanical: Basic, Automobile, Aircraft, Knightmare Mechanics, Motorcycle
Medical: First Aid only
Military: Military Intelligence (+10%)
Pilot: Motorcycle, Horse (+10%)
Pilot Related: Radar Operation (+10%)
Science: Math Basic and Physics Basic
Technical: Political Science, Social Science
Weapon Proficiency: Spear-class and Sword-class weapons; Pistols
Wilderness: Wilderness Survival