MBF-P02 Gundam Astray Red Frame
Unit 02
Model Number: MBF-P02
Code Name: Astray Red Frame Unit 02
Unit Type: Prototype General Purpose Mobile Suit
Manufacturer: Junk Guild/Morgenraete Industries
Operator: Junk Guild
First Deployment: CE 84
Accommodation: One (1) Pilot. There is space for one passenger but no seat (stand at side or back of pilot, or sit on pilot’s lap)
Height: 17.53 meters
Weight: (base weight) 49.8 tons
Powerplant: Ultra Compact Energy Battery Type 2
Equipment and Design Features:
Red Frame Flight Pack
Underwater Salvage Gear
Mars Jacket Armor
The MBF-P02 Gundam Astray Red Frame Unit 02 is the second unit based on Lowe Guele’s original Red Frame, built for the Junk Guild by Morgenraete. The new machine was rolled out in late CE 83, and assigned to the new Junk Guild ship ReBirth. The new machine is identical to the first Red Frame and also equipped with a Flight Pack and Mars Jacket Armor augmentation packs, but lacks the Powered Arms system of Unit One.
MDC
Head 80
Hands (2) 50 each
Arms 100 each
Shoulders (2) 150 each
Legs (2) 175 each
Main Body 300
Beam Rifle 100
Anti-Beam Shield 600
Beam Saber Pommels (2) 50 each
Gerbera Straight 250
Flight Pack Main Body 150
Flight Pack Main Thrusters (4) 80 each
Flight Pack Thruster Wings (4) 50 each
Mars Jacket Armor
Shoulder Plate (2) 150
Arms Plate (2) 100
Legs Plate (2) 150
Main Body Plate 300
Backpack 200
High Energy Beam Cannons (2) 150 each
Katanas (2) 250 each
Beam Naginata 250
High Energy Beam Rifle 120
Energy Units: 1250 EU
EU Production/round: None
APU: 125 EU
Special:
Flight Pack: 250 EU
Mars Jacket Armor: 250 EU
Special Equipment
Weapons
Primary Weapons
"Igelstellung" 75 mm multi-barrel CIWS x2
Primary Purpose: anti-missile/anti-air
Secondary Purpose: point-blank/short ranged attack
Range: 2000 feet (600 meters)
Damage: 1d4 MD per short burst, 2d4 per long burst, 1d4 x 8 for full melee burst.
Rate of Fire: Equal to the number of attacks of the pilot and mobile suit
Payload: rounds, equal to 20 short burst, 10 long burst, or 5 full melee burst.
Power Usage: 1 EU per attack
Type 72 “Ikazuchi” High-Energy Beam Rifle
Primary Purpose: Assault
Secondary Purpose:
Range: 7000 feet (2100 meters) in space
Damage: 4d6 x 10 MD per shot, the energy rifle cannot fire bursts
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 30 EU per shot
Type 70J “Kai” Beam Saber x 2
Primary Purpose: Melee Assault
Secondary Purpose: Melee Defense
Range: Melee
Damage: Per saber: Slashing attack: 2d8 x 10 MD; Piercing attack: 3d6 x 10 MD; can sever a joint or part of a mobile suit or mobile armor with a successful critical strike roll in a call shot attack. Double damage when both sabers are used at the same time
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 15 EU per round per saber
Gerbera Straight
The Gerbera Straight is a Mobile Suit scale katana, a weapon three times stronger than a standard heavy impact sword, and powerful enough to be able to penetrate and do damage to some Phase Shift Armor-protected Mobile Suits. The Gerbera Straight is carried by the right hand of the Red Frame in combat and carried on its left hip in storage.
Primary Purpose: Melee Assault
Range: Melee
Damage: 6d6 x 10 MD
Rate of Fire: Equal to the number of attacks of the pilot and mobile suit
Power Usage: None
Mars Jacket Armor
The Mars Jacket Armor is a modular armor augmentation pack designed by Lowe Guele, for use in the Martian atmosphere. The Junk Guild built another one, to be used by Red 02. The MJA cannot be used in Earth’s atmosphere, and cannot be used in conjunction with the Flight Pack.
MJA Weapons
“Vertical Edge” Katanas (2)
Carried on backpack binders
Primary Purpose: Melee Assault
Range: Melee
Damage: 6d6 x 10 MD
Rate of Fire: Equal to the number of attacks of the pilot and mobile suit
Power Usage: None
High Energy Beam Cannons (2)
Primary Purpose: Assault
Secondary Purpose: Anti-mobile suit
Range: 9000 feet (2700 meters) in atmosphere; 18000 feet (5400 meters) in space
Damage: 8d6 x 10 MD per shot, the energy rifle cannot fire bursts
Rate of Fire: One shot per attack. Total number of attacks are equal to number of actions of pilot and mobile suit.
Payload: reliant on power supplied by mobile suit or augmentation packs.
Power Usage: 60 EU per attack
High Energy Beam Rifle
Primary Purpose: Assault
Secondary Purpose:
Range: 7000 feet (2100 meters) in space
Damage: 4d6 x 10 MD per shot, the energy rifle cannot fire bursts
Rate of Fire: One attack per action. Number of total attacks equal to total number of actions of pilot and mobile suit per round
Payload: reliant on power supplied by mobile suit or augmentation packs
Power Usage: 30 EU per shot
Beam Naginata
Primary Purpose: Anti-ship/anti-mobile suit melee assault
Secondary: Underwater melee weapon
Range: Melee
Damage: Slashing attack: 2d10 x 10 MD with beam blade, 1d10 x 5 MD without beam blade; Piercing attack: 4d10 x 10 MD with beam blade, 2d4 x 10 MD without beam
Rate of Attack: Number of total attacks equal to number of attacks of pilot and mobile suit.
Payload: reliant on power supplied by mobile suit or augmentation packs.
Power Usage: 20 EU per round with blade on; with blade off, no EU requirement.
Basic Training for Mobile Suit pilots
• Requires Pilot Mobile Suit
• 2 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels three, nine and fifteen.
• +1 on initiative
• +1 to strike
• +1 to parry
• +1 to dodge
• No bonus to dodge in space.
• +1 to roll with a punch or fall with an impact, reducing damage by half.
• No leap dodge
• Critical strike same as pilot's hand-to-hand.
Advanced training for pilots specializing in the MBF-P02 Astray Red Frame.
• Requires Mobile Suit Combat: MBF-P02 Astray Red Frame
• 4 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels two, five, seven, and ten.
• +2 on initiative
• +2 to strike
• +3 to parry
• +2 to dodge with Mars Jacket Armor; +3 in Normal mode; +5 with Flight Pack
• +2 bonus to dodge when in space to all modes
• +2 to roll with a punch or fall with an impact, reducing damage by half.
• +3 to leap dodge. A leap dodge is an automatic dodge that causes no loss of attacks per melee. The mobile suits are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
For more information on the MBF-P02 Gundam Astray Red Frame, please check the Wiki link:
MBF-P02 Gundam Astray Red Frame