WEAPON SYSTEMS:
RAYTHEON LSSN-20G MISSILE LAUNCHERS(2): These huge missile launchers are part of the mecha's forearms, and have enough power to seriously damage ships, as well as destroy mecha with a single salvo.
PRIMARY PURPOSE: Anti-Ship/Assault
SECONDARY PURPOSE: Anti-Mecha
RANGE: 400 miles (640 km)
DAMAGE: 8D6x10 M.D. per missile .
RATE OF FIRE: Volleys of 1-3 missiles per launcher. One volley counts as one attack
PAYLOAD: 6 missiles per launcher. Total of 12 missiles
VIGGERS 40CM CANNON(4): The main weapons of the VB-6 Kong Monster are the four 40mm Cannons on its back. These immense cannons are secondary to the missile launchers and are used for artillery bombardment purposes, being able to fire shells over 20 miles.
PRIMARY PURPOSE: Artillery Bombartment
SECONDARY PURPOSE: Anti-Mecha
RANGE: 20 miles (32 km)
DAMAGE: 2D6x10 M.D. per missile.
RATE OF FIRE: One Volleys of 1-4 Cannons per round.One Volley counts as one attack
PAYLOAD: 10 shells percannon. Total of 40 shells
MICRO-MISSILE LAUNCHERS(4): The VB-6 has four internally mounted micro missile launchers for anti-mecha and anti-missile defence. One missile launcher is stored in each of the limbs.
PRIMARY PURPOSE: Anti-Mecha
SECONDARY PURPOSE: Anti-Missile
RANGE: 3 miles (5 km)
DAMAGE: 1D6x10 M.D. per missile.
RATE OF FIRE: Volleys of 1-6 missiles per launcher.One Volley counts as one attack
PAYLOAD: 8 shells percannon. Total of 32 missiles
CHIN MOUNTED 30MM AUTO CANNON(1): For close in work the VB-6 sports a single barreled 30MM Vulcan Gun similar to the gunpods used by Variable Fighters. It is mounted under the chin in all three modes and is the close in support weapon, used primarily for defending the VB-6 against mecha.
PRIMARY PURPOSE: Anti-Mecha
SECONDARY PURPOSE: Anti-Missile
RANGE: 4000 feet (1200 m)
DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long burst, or 2D6x10 M.D. for a full melee burst.
RATE OF FIRE: Equal to the number of combined attacks of the pilot.
PAYLOAD: 1000 rounds internally beltfed. (Equals 100 short bursts, 50 long bursts, or 25 full melee bursts.
HAND TO HAND COMBAT: If necessary, the pilot of the VB-6 can engage in melee combat rather than use a weapon. Although not designed for hand-to-hand combat, the Invader is fairly powerful and can do significant damage if it connects.
DAMAGE:
Restrained Punch: 2D6 M.D.
Full Strength Punch: 6D6 M.D.
"Booster" Punch: 8D6 M.D. (counts as two attacks)
Tear or Pry with Hands: 3D6 M.D.
Kick: 4D6 M.D.
Leap Kick: 8D6 M.D.
Body Flip/Throw: 6D6 M.D.
Body Block/Tackle: 4D6 M.D.
Stomp: 3D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VB-6:
AUTO-PILOT: The VB-6 is equipped with a computerized auto-pilot. Although not as complex as those equipped on some other VFs, it can be reasonably trusted to get the fighter from point A to point B safely. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha.
COMBAT COMPUTER W/HUD DISPLAYS: The VB-6 is equipped with a combat computer that can store and analyze data during combat with hostile forces. The cockpit of the Konig Monster has several HUD displays allowing the computer to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 20,000 images stored in memory. The computer can identify and track up to 50 targets simultaneously.
ESCAPE POD: The entire reinforced cockpit of the VB-6 is a detachable escape pod that can be jettisoned when the mecha is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the crew for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
HOMING SIGNAL: The escape pod of the VB-6 is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most UN Spacy ships and variable fighters can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.
LASER TARGETING SYSTEM: Range: 200 miles (320 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
OPTICS: INFRARED: (VA-3B only) Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
OPTICS: NIGHTVISION: (VA-3B only) Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
OPTICS: TELESCOPIC VISION: Range: 4000 feet (1220 m). A visual magnification system that can focus and magnify images up to 4000 feet away.
OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
RADAR: 200 mile (321 km) range.
RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
SELF-DESTRUCT: To prevent capture of the variable bomber by the enemy, the pilot can activate the VB-6's self-destruct system, which will cause the bomber to explode after a delay of up to 60 minutes (time is set by the pilot). Assuming most of the Konig Monster's ordinance has been ejected beforehand, the explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The escape pod will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
STANDARD SURVIVAL KIT: All UN Spacy variable bomber come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
TACTICAL LIFE SUPPORT SYSTEM: The VB-6's cockpit is pressurized, and also provides additional air feeds to the crew's flight suita that provides them with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of the crew blacking out in combat.