CHARACTER SHEET
REAL NAME: ???????
E-MAIL: ----------
PROFILE PORTION
Character Name: Sergei Dragunov
Callsign: GOD OF DEATH (Because Of His Efficiency And Cruelty In Combat) a.k.a. G.O.D.
Age: 24
Gender: Male
Birthplace: ORB
Gene: Natural
Hair Color: Black
Eye Color: Green
Height: 6 Foot 2 Inches
Weight: 175 lbs
Handedness: Right Handed
Physical Description: Muscular, Constantly Excersising
Fighting Discipline: Systema, Sambo, Karate, Jeet Kune Do
Occupation: Former Russian General specifically SPETZNAZ
Faction: ORB
Rank: Cadet
Likes: Pretty Girls, Weapons, Vegetables, Blood, Violence, Rock Music, Peace, Playing Tekken 5
Dislikes: Worthless War, Stupid People, and Homosexuals
Relationships
Family: Died After He Was Born
Closest Ally or Friend: General Mikhail Romanov (Adoptive Father & Trainer)
Worst Enemy or Rival: UNKNOWN
Biggest Secret: He AWOL 10 Times In SPETZNAZ because Of An Unknown Reason But the data was Removed By His Father
Character Goals
Short Term Goal: To Unite All Nations
Long Term Goal: To Be The Greatest Soldier In The Galaxy
Reason For Joining: He feels That This Is The Answer To End All Wars
Basic Personality: A Self Confident Person. He Is A Peoples Person And He Will Do Anything To Save His Friends From The War. He Follows The Code Of Honor Of
A MS Pilot. He Uses His Abilities And Intelligence For Good. Everytime He Finishes A Misson He Chases Women. His Motto Is "I Rather Die Than Traitoring My Motherland!"
Character Background: Sergei Dragunov, That Name Given By His Adoptive Father Which Dragunov Is A Russian Sniper Rifle. On His Childhood He Was Trained
By Many Martial Artists. At Age 7 He Assembled His First RPG (Rocket Propelled Grenade) . At Age 9 He Became A Lieutenant Colonel At SPETZNAZ Because He Has
NAtural Talent To Become A Soldier. At Age 11 He Became General. At Age 14 He Joined In The Galactic War And Killed Almost 150 Soldiers. At Age 19 He AWOL
10 Times Because Of An Unknown Reason. At Age 20 He Quit The Military To Become A Hitman-For-Hire Then He Became Rich. At Age 23 He Joined ORB To Follow His New Dream To Be A GREATEST SOLDIER / MS PILOT IN THE WHOLE GALAXY . And The Rest Is History.
Character Attributes:
Level: 4
IQ: 14
ME: 12
MA: 12
PS: 13
PP: 22
PE: 11 + 40 = 51(HP) + 8 + 8 + 8 = 75(HP)
PB: 19
SPD:12
Orb Defense Force Mobile Suit Pilot MOS
Minimum Attributes Scores: IQ 10 / PP 12 / PE 10
MOS Skills:
Pilot Mobile Suit (+15%)
Mobile Suit Combat: MBF-M1 M1 Astray
Tactics: Mobile Suit (+20%)
Weapons Systems, Mobile Suit (+10%)
Read Sensory Equipment (+10%)
Navigation, Sea (+10%)
Navigation, Air (+10%)
Navigation, Land (+10%)
Navigation, Space (+10%)
EVA (+10%)
Zero Gravity Movement (+10%)
Hand-To-Hand Zero Gravity
Communications: Satellite Communications
Computer Related: Computer Programming (GUNDAM OS)
Domestic/Cultural: Gaming Strategy
Electrical: Mobile Suit Electronics
Espionage: none
Mechanical: Mobile Suit Mechanics
Medical: First Aid
Military: Strategy, Advanced (+10%)
Physical: Zero Gravity Movement/Combat
Pilot: Starship & Space Shuttle (+10%)
Pilot Related: Navigation, Space (+10%)
Rogue: none
Science: Physics Basic
Technical: Law Enforcement & Investigative Techniques
Weapon Proficiency: Sniper Rifles...Specifically...Dragunov Sniper Rifle
Wilderness: Wilderness Survival
Other Skills:
• Select fourteen (14) other skills at level one (1). Get at least 2 other pilot skills.
• Add 1 skill and 1 Mobile Suit Combat Skill Level 2 at OCC Level 3.
• Add 3 skills and 1 Mobile Suit Combat Skill Level 3 at OCC Level 6
• Add 1 skill and 1 Mobile Suit Combat Skill Level 4 at OCC Level 10
• Add 1 skill and 1 Mobile Suit Combat Skill Level 5 at OCC Level 12
Hand To Hand Zero Gravity
1. Two (2) actions per round; +2 to pull/roll with punch, roll or impact, additional +1 in EVA.
2. +3 to parry or dodge.
3. +2 to strike, additional +1 in EVA.
4. One (1) additional action per round
5. Kick attack does 1d6 HP damage
6. Critical Strike on an unmodified roll of 18 to 20
7. Paired Weapons use.
8. Judo style body throw/flip, does 1d6 damage and loss of initiative and one action for that round
9. One (1) additional action per round
10. +3 to HP damage, +2 in EVA
11. Knockout/stun on unmodified roll of 18-20
12. Additional +1 to parry and dodge
13. Critical strike or knockout via backstab (triple damage)
14. One additional action per round
15. Death blow on a unmodified roll of 19-20