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 caos' Macross Frontiers Character Roster

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caos950042
Daimyo
Daimyo
caos950042


Number of posts : 175
Age : 34
Alias : Shadow Wolf
Registration date : 2008-05-12

Character sheet
PC Name:
Level:
Character Class: Civilian

caos' Macross Frontiers Character Roster Empty
PostSubject: caos' Macross Frontiers Character Roster   caos' Macross Frontiers Character Roster EmptyMon 26 May 2008, 9:54 pm

Member Username: caos950042
Email: caossilverstar@gmail.com
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Player Character Name: Aria Speers
Rank: First Lieutenant, UNSAF
Callsign: Rose Lightning
Gender: Female
Race: Quarter Meltradi
Birthplace: H.G. Wells City
Height: 5'6"
Weight: 143 lbs.
Eye Color: Black
Hair Color: Red
Handedness: Ambidexterous
Age: 21
Physical Description: A well-proportioned lady with bright skin.

Relationships:
Family: Mother and Father - Missing
Closest Ally/Friend: None

Basic Personality:
She has a dual personality, and both are trying to gain full control of her body.

The more dominant one is an isolated, clumsy and naive girl who is afraid of enclosed spaces. She only becomes open when she is with a person who is close to her. She is sweet and gentle, much like an ordinary girl. Because of her dual personality, she uses food to keep herself from being depressed. She is a caring person, with a love for animals.

The other one is a manipulative, strategic, and bloodthirsty fighter who places the mission over her own comrades. As much as her recessive personality would like to stay in the fray of battle, she is constantly aware of the consequences of her own actions. She is slightly a narcissist.

She usually switches personality when placed in an enclosed space, or when she becomes emotionally unstable. Both of her personalities are looking for someone to love, as a leverage over the other personality.

Background Story:
At a young age, both of her parents disappeared. Thus, she was orphaned for some time. At one point, as she was passing through a hallway, she fell down a set of stairs into a storage room. Desperation fell over her, and she developed both her fear of enclosed spaces, and another personality that does not feel fear.

Although her dominant personality is in control most of the time, her other personality seems to want to gain control of her body. Because of this, she keeps her distance from other people, for fear that she may hurt them.

When she grew older, she was eventually signed into the UN Spacey. She proved herself as a capable fighter, especially when in Guardian mode. Although this is what was percieved of her, it is actually her recessive personality that takes control when she is inside a Variable Fighter, as it is also an enclosed space. She paints all her Variable Fighters red, and also because of her personalities, gained the callsign Rose Lightning.

She was assigned to the Macross 27 fleet, with full hopes in her abilities. She purposely joined the Platinum Force, as a way of keeping her other personality in check as much as possible, as well as get over her own fear, much to the dismay of her other self.

Character Attributes:
IQ:14
ME: 10
MA: 10
PS: 12
PP: 19
PE: 13
PB: 17
SPD: 19

Occupational Character Class: UN Spacy Variable Fighter Pilot OCC
Level: 3

Hit Points (HP): 67 HP
Spiritia Points (SP): 20
Giant Hit Points (GHP): N/A

Occupational Character Class Skills:

Pre-requisite Requirements
IQ & PP 10 required as minimum, higher preferred.

Radio: Basic +10%
Read Sensory Instruments +15%
Navigation: +15%
Weapon Systems +10%
Pilot Jet Fighter +20%
Pilot Variable Fighter +20%
Mecha Combat - Basic: All VF Models
Mecha Combat - Advanced: VF-5000 Star Mirage
Mecha Combat - Advanced: VF-11 Thunderbolt
Mecha Combat - Advanced: VF-19 Excalibur
EVA (+10%)
Zero-G Movement (+15%)
Lore: UN Spacy Tactics (+10%)
Lore: UN Spacy History (+10%)
Climbing
Running
WP: Automatic Pistol
WP: Automatic Rifle
Hand to Hand: Expert *
Note: Hand to Hand: Expert can be upgraded to Martial Arts for one 'other' skill and Commando for two “other” skills.

MOS:

Other Skills:
• Select 8 other skills, 3 must be from Piloting
• 1 extra skill at level 3 ,9 ,12
• 2 extra skills at level 6.
Communications – Any (+10%)
Domestic - Cooking
Electrical - Basic Electronics
Espionage - Wilderness Survival (+5%)
Mechanical - Basic, aircraft (+5%)
Medical - First Aid (+10%)
Military - Any (+10%)
Physical – Any (except acrobatics)
Pilot – Automobile, Space Shuttle, Pilot Motorcycle and Small Vehicles
Pilot Related – Any (+10%)
Rogue - None
Science - Astronomy, Astrophysics & any Math (+10%)
Technical - Any
WP – Any

Secondary Skills:
Sewing
Military Etiquette
Valkyrie Mechanics
Floral Arrangement

BASIC VARIABLE FIGHTER COMBAT TRAINING
• Basic training for non-pilot military personnel.
• 1 attack per melee (plus those of the pilot).
• Add one additional action/attack at levels three, nine, and fifteen.
• +1 to strike.
• +1 to parry
• +1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
• +1 to roll with a punch or move with an impact, reducing damage by half.
• No leap dodge.
• No leap kick.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

ADVANCED VF-5000 COMBAT TRAINING
• Advanced training for pilots specializing in the VF-5000.
• 3 attacks per melee (plus those of the pilot).
• Add one additional action/attack at levels three, six, eleven, and fifteen.
• +2 on initiative.
• +2 to strike
• +2 to parry
• +2 to dodge in battloid mode, +4 in gerwalk, +6 in jet mode. +1 to dodges in all modes when used in an atmosphere (+3 to dodge in battloid mode, +5 in gerwalk, +7 in jet mode).
• +2 to roll with a punch or fall with an impact, reducing damage by half.
• +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

ADVANCED VF-11 THUNDERBOLT COMBAT TRAINING
• Advanced training for pilots specializing in the VF-11.
• 3 attacks per melee (plus those of the pilot).
• Add one additional action/attack at levels three, six, eleven, and fifteen.
• +2 on initiative.
• +2 to strike
• +3 to parry
• +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.(includes bonus from Virtual Environment Cockpit, see above)
• +3 to roll with a punch or fall with an impact, reducing damage by half.
• +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

ADVANCED VF-19 EXCALIBUR COMBAT TRAINING
• Advanced training for pilots specializing in the VF-19 Excalibur.
• 4 attacks per melee (plus those of the pilot)
• Add one additional action/attack at levels two, five, seven, and ten.
• +2 on initiative (+5 when using Active Stealth System)
• +3 to strike (+4 when using Active Stealth System)
• +4 to parry
• +4 to dodge in solder mode, +6 in gerwalk, +8 in jet mode (includes bonus from Virtual Environment Cockpit, see above)
• The VF-19F and S versions get a +1 to dodge and strike in space, but suffer a -1 penalty to dodge and strike in a planetary atmosphere.
• +3 to roll with a punch or fall with an impact, reducing damage by half.
• +3 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation VF are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
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caos950042
Daimyo
Daimyo
caos950042


Number of posts : 175
Age : 34
Alias : Shadow Wolf
Registration date : 2008-05-12

Character sheet
PC Name:
Level:
Character Class: Civilian

caos' Macross Frontiers Character Roster Empty
PostSubject: Re: caos' Macross Frontiers Character Roster   caos' Macross Frontiers Character Roster EmptyMon 26 May 2008, 9:55 pm

Player Character Name: Chiaki Todoh
Rank: Civilian
Gender: Female
Race: Human
Birthplace: Avemaria
Height: 5'3"
Weight: 135 lbs
Eye Color: Grey
Hair Color: White
Handedness: Right
Age: 18
Physical Description: She wears conservative clothing. She has long, wavy hair and is beautiful. She is also blind.

Relationships:
Family: Parents - Dead
Closest Ally/Friend: Saika - Dog

Basic Personality:
She is a kindhearted person, with no racial discriminations, but not naive. She acts very lady-like, which gets attention quickly. She is blind, and relies on Saika and others to help her get around. For some strange reason, except for the reporters and her friends, none of them are aware that she is blind. The media, for another reason, have no intention to make it public. It was said that staring into her eyes, which she kept close all the time, would show you how you will die. Because of blindness, she is able to learn songs fast without the use of music sheets, as long as it is played a lot. Although she is quite beautiful, she doesn't have as large a fanbase as Celestine, although it is reaching that point quite quickly.

Background Story:
Born at Avemaria, some Zentradi rebelled and attacked the colony. At the age of 2, a stray missile hit her family. Because of the explosion, the smoke that was soon followed, and what happened to her parents, she lost her sight completely. A Variable Fighter pilot known as Khaine found her and brought her to an orphanage and disappeared completely, complete with all records about him. She was then orphaned, following the instructions of the sisters and was constantly teased by the others for her lack of eyesight. Although she enjoyed life there, she never found her place in there, and left the orphanage completely.

It was at this point that she met a stray puppy dragging keyboards. The puppy, by accident, stumbled on a gun and killed his former master. She hid him well and came back to him when the coast became clear. Because of this meeting, the dog became her guide and was named Saika. Saika became very obedient to Chiaki, as well as protective. She learned fortune-telling and told fortunes for a living, as well aslearned to play the keyboards. One day, she was dragged by Saika into City-27, where she continued her lifestyle.

One day, a reporter passed by and asked for his fortune. As soon as it became true, he ran back, only to find her walking down an alley. He followed her, and found her playing the keyboards quite well. Because of her talent and the pity of the reporter, she was taken in by the reporter, and was promised to meet the Miss Macross, Celestine Winters, by any means necessary.

Character Attributes: (Leave blank until GM does dice rolls for values)
IQ: 15
ME: 17
MA: 14
PS: 11
PP: 10
PE: 11
PB: 21
SPD: 10

Occupational Character Class: Keyboardist
Level: 5

Hit Points (HP): 46
Spiritia Points (SP): 50
Giant Hit Points (GHP): N/A

Occupational Character Class Skills:
MOS:
Attribute Requirements:
PB8, MA12, IQ12

Basic Skills:
Maths: Basic +10%
Language: English 98%
Literature: English 98%

COS Skills:
Play Instrument: Piano and Keyboards +35% (Professional quality)
Music - Composition +20%
Sing +10%
Hand-To-Hand: Basic
Can be upgraded to HTH Expert for one skill, HTH Martial Arts for two skills; HTH Zero Gravity and Commando is prohibited

Other Skills:
Select 12 Other Skills, at least 3 from Technical
Add 1 skill at level 3, 7, 10
Add 2 skills at level 6

Communications: Any, except for Artificial Intelligence (+15%)
Domestic: Animal Training: Canine, Sewing, Acting
Electrical: Any except Variable Fighter and Mecha Electronics (+5%)
Espionage: None
Mechanical: Any except Variable Fighter and Mecha Mechanics (+5%)
Medical: First Aid
Military: None
Physical: Any
Pilot: Any Civilian (No Military vehicles) (+10%)
Pilot Related: Any (+10%)
Rogue: Any (+10%)
Science: Mathematics - Basic, Mathematics - Advanced, Psychotherapy, Psychology (+10%)
Technical: Begging, Lore, Philosophy, Phonetics, Antiquarian, (+20%)
Weapon Proficiencies: Any small arms and melee weapons only

Saika:
Hit Points: 68 HP
Actions per round: 5
Attack types:
Bite: 1d10 HP
Ram: 1d4 HP
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caos950042
Daimyo
Daimyo
caos950042


Number of posts : 175
Age : 34
Alias : Shadow Wolf
Registration date : 2008-05-12

Character sheet
PC Name:
Level:
Character Class: Civilian

caos' Macross Frontiers Character Roster Empty
PostSubject: Re: caos' Macross Frontiers Character Roster   caos' Macross Frontiers Character Roster EmptyMon 26 May 2008, 9:56 pm

Player Character Name: Adrian Speers (Real Name: Adrian Farenheits)
Rank: First Lieutenant
Callsign: Vamp
Gender: Male
Race: Half Zentradi
Birthplace: Iota
Height: 6'0"
Weight: 152 lbs
Eye Color: Red
Hair Color: White
Handedness: Left
Age: 25
Physical Description: Has long hair, pale skin, always wears black

Relationships:
Family: Mother - Deceased, shot by humans, Father - Mathias Farenheits
Closest Ally/Friend:

Basic Personality:
A loner on his own right, he avoids as much interaction with others, only to respond when talked to. Because of this nature and the fact that he is reckless, he is always dispatched late in the scene, which made him install Fold Boosters on his Variable Fighter. He dislikes his father, as he believes that he is the reason why she died in the first place. He doesn't harbor hatred against anyone, due to his mother. He mostly sleeps, and wakes up almost at the middle of the mission. Although he was asked multiple times, He has no real relation to Aria Speers, saying that it was just a coincidence from the name changing.

Background Story:
Born and raised by a Zentradi father and a Human mother, he was looked down on in society. Because of the Zentradi blood that ran through his veins, he showed great prowess in most of what he did. He slowly gained recognition to his peers, and was valued as a person.

During a robbery incident, his mother was shot and his father never came to help nor visit. Being the first to see his mother, he was about to swear vengeance, when his mother told him that he should not harbor hatred for others, as they have great problems themselves.

Because of this incident, he confronted his father, who hit him a few times. He then separated himself from his father, and took up the name Adrian Speers. He then proceeded to take up piloting a Variable Fighter. Although his skill was great, his recklessness and blood thirst gained him the codename Vamp. Coincidentally, He was then assigned to the Rogues in Battle-27, gaining the position of Rogue Four.

Character Attributes: (Leave blank until GM does dice rolls for values)
IQ: 13
ME: 11
MA: 10
PS: 18
PP: 20
PE: 14
PB: 13
SPD: 15

Occupational Character Class: UN Spacey Variable Fighter Pilot
Level: 4

Hit Points (HP): 73
Spiritia Points (SP): 16
Giant Hit Points (GHP): 31

Occupational Character Class Skills:
MOS:
Radio: Basic +10%
Read Sensory Instruments +15%
Navigation: +15%
Weapon Systems +10%
Pilot Jet Fighter +20%
Pilot Variable Fighter +20%
Mecha Combat - Basic: All VF Models
Mecha Combat - Advanced: VF-5000 Star Mirage
Mecha Combat - Advanced: VF-11 Thunderbolt
Note: Additional VF Models at GM Discretion depending squadron assignment.
EVA (+10%)
Zero-G Movement (+15%)
Lore: UN Spacy Tactics (+10%)
Lore: UN Spacy History (+10%)
Climbing
Running
WP: Automatic Pistol
WP: Automatic Rifle
Hand to Hand: Commando

Other Skills:
• Select 8 other skills, 3 must be from Piloting
• 1 extra skill at level 3 ,9 ,12
• 2 extra skills at level 6.
Communications – Any (+10%)
Domestic - Any
Electrical - Basic Electronics only
Espionage - Wilderness Survival, Sniper & Intelligence only (+5%)
Mechanical - Basic, automotive, aircraft only (+5%)
Medical - First Aid only (+10%)
Military - Strategy/Tactics (+10%)
Physical – Any (except acrobatics)
Pilot – Mecha Combat - Advanced: VF-14 Vampire, Mecha Combat - Advanced: VF-14 Hunter, Mecha Combat - Advanced: VF-19 Excalibur (+5% ground vehicles, +15% all aircraft)
Pilot Related – Radar/Sonar Operations (+10%)
Rogue - None
Science - Astronomy, Astrophysics & any Math (+10%)
Technical - Any
WP – W.P Energy Pistol

Secondary Skills:
Sniper
Weapons Specialist
Interrogation/Interrogation Techniques
Detect Ambush

ADVANCED VF-5000 COMBAT TRAINING
• Advanced training for pilots specializing in the VF-5000.
• 3 attacks per melee (plus those of the pilot).
• Add one additional action/attack at levels three, six, eleven, and fifteen.
• +2 on initiative.
• +2 to strike
• +2 to parry
• +2 to dodge in battloid mode, +4 in gerwalk, +6 in jet mode. +1 to dodges in all modes when used in an atmosphere (+3 to dodge in battloid mode, +5 in gerwalk, +7 in jet mode).
• +2 to roll with a punch or fall with an impact, reducing damage by half.
• +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

ADVANCED VF-11 THUNDERBOLT COMBAT TRAINING
• Advanced training for pilots specializing in the VF-11.
• 3 attacks per melee (plus those of the pilot).
• Add one additional action/attack at levels three, six, eleven, and fifteen.
• +2 on initiative.
• +2 to strike
• +3 to parry
• +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.(includes bonus from Virtual Environment Cockpit, see above)
• +3 to roll with a punch or fall with an impact, reducing damage by half.
• +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

ADVANCED VF-22 STURMVOGEL COMBAT TRAINING
• Advanced training for special forces pilots specializing in the VF-22 Sturmvogel.
• 4 attacks per melee (plus those of the pilot).
• Add one additional action/attack at levels two, five, seven, and ten.
• +2 on initiative (+5 when using Active Stealth System)
• +3 to strike (+4 when using Active Stealth System)
• +4 to parry
• +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
• +3 to roll with a punch or fall with an impact, reducing damage by half.
• +3 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
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