USERNAME: Excelsior
E-MAIL: midnightreverist@gmail.com
Character Name: Ky Kiske
Callsign: Argent Lightning
Rank: Colonel
Age: 22
Gender: Male
Birthplace: France
Race: Full Human
Hair Color: Blond
Eye Color: Azure
Height: 5' 10"
Weight: 180 lbs.
Handedness: ambidextrous
Physical Description:
His body is medium built, though it's more on the slim side. His hair, though long, is very smooth, thus eliminating the need for combing. His face is usually serious, if not, emotionless.
Likes:
* being alone
* practicing
Dislikes:
* dancing
* brocolli
Relationships:
Closest Friend/Ally: Silve Almana (Cousin), Millia Rage (best friend), Jam Kuradoberi (best friend), Cupre Almana (uncle... kinda)
Worst Enemy/Rival: Silve Almana (friendly rivalry)
Basic Personality:
Ky is a man of adamant religious faith. Most of the time, he's either serious or cold, and he only smiles once he's around people close to him or people he want to be close to. He is highly compassionate and chivalric, and will hold back when fighting (half-meltran/human) females, if he is forced to fight them. Morally, he only sees in shades of black and white, not gray, which means he either dismisses things as entirely good or entirely bad. He is, however, slowly changing that. Once brocolli greater than 5grams is stuffed into his mouth, he blacks out. The same thing applies when dancing, especially with a lady, though he firmly believes that somewhere out there is a woman who he can dance with without making him black out.
(1d100... if result is 80-90, he won't black out )
Character Background:
Born into the Kiske family, he inherited their skills with the sword. All he needed was to sharpen and refine his raw skills, and once that was taken care of, he became one of the best swordsmen around. As a direct descendant of Anthony Fokker, he inherited his skills and flying, along with a few private aircraft through his mother, who also happened to be the youngest sister of Silve's mother, which of course, is unknown to Silve. One day, the two of them met and became friendly rivals at almost anything. Even so, they were very good friends, up to the point that they no longer appear as cousins but as brothers. Like Silve, he is also quite fast, earning him the nickname "Argent Lightning" which means "Silver Lightning", much like Silve's "Silverbolt".
Charismatic and skilled with both a fighter and his sword, he was once, even for a short time, the commander of an Earth-based Fighter Wing. He is good at analyzing details in mid combat and making plans out of thin air. This, however, proved to be effective only when he's working with at least 15 aircraft with at least 3 different types (a balanced team of reconaissance, stealth, heavy assault... and much more). Even though he was a commander, he'd rather get into his fighter and fly alongside his team, usually taking the most dangerous tasks himself, leaving the vice commander to take command. However, he still bears with him the nightmare he experienced on a commanding duty before he moved to City-27.
His helmet is usually white and blue, with a silver visor while his fighter has a silver cross imprinted on its nose section. He has an unusual tendency to call every flight under him as "Blue Angel".
Character Attributes:
IQ: 18
ME: 16
MA: 8
PS: 10
PP: 21
PE: 12
PB: 13
SPD: 13
Occupational Character Class: Commander, Aerospace Group
Level: 11
Hit Points: PE + 40 + 10d6 = 11 + 40 + 41 = 92 HP
Spiritia Points: ME + 10 + 10d10 = 14 + 10 + 56 = 80 SP
Giant Hit Points (GHP): None
OCC SKILLS
Radio: Basic +10%
Read Sensory Instruments +15%
Navigation: +15%
Weapon Systems +10%
Pilot Jet Fighter +20%
Pilot Variable Fighter +20%
Mecha Combat - Basic: All VF Models
Mecha Combat - Advanced: VF-5000 Star Mirage
Mecha Combat - Advanced: VF-11 Thunderbolt
Mecha Combat - Advanced: VF-22S Sturmvogel II
EVA (+10%)
Zero-G Movement (+15%)
Lore: UN Spacy Tactics (+10%)
Lore: UN Spacy History (+10%)
Climbing
Running
WP: Automatic Pistol
WP: Automatic Rifle
Hand to Hand: Martial Arts
Communications – Radio : Sattelite Relay (+10%)
Domestic - Meditation
Electrical - Basic Electronics
Espionage - Wilderness Survival, Sniper & Intelligence (+5%)
Mechanical - Basic, automotive, aircraft (+5%)
Medical - First Aid (+10%)
Military - Strategy/Tactics (+10%)
Physical – Athletics
Pilot – Helicopter, Automobile (+5% ground vehicles, +15% all aircraft)
Pilot Related – Starship Gunnery : Manual (+10%)
Rogue - None
Science - Astronomy, Astrophysics & Math Basic (+10%)
Technical - Computer Operations
WP – W.P. Sword
Secondary Skills
- Military Etiquette
- Escape Artist
- General Repair & Maintenance
- Cook
BASIC VARIABLE FIGHTER COMBAT TRAINING
• Basic training for non-pilot military personnel.
• 1 attack per melee (plus those of the pilot).
• Add one additional action/attack at levels three, nine, and fifteen.
• +1 to strike.
• +1 to parry
• +1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
• +1 to roll with a punch or move with an impact, reducing damage by half.
• No leap dodge.
• No leap kick.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
ADVANCED VF-5000 COMBAT TRAINING
• Advanced training for pilots specializing in the VF-5000.
• 3 attacks per melee (plus those of the pilot).
• Add one additional action/attack at levels three, six, eleven, and fifteen.
• +2 on initiative.
• +2 to strike
• +2 to parry
• +2 to dodge in battloid mode, +4 in gerwalk, +6 in jet mode. +1 to dodges in all modes when used in an atmosphere (+3 to dodge in battloid mode, +5 in gerwalk, +7 in jet mode).
• +2 to roll with a punch or fall with an impact, reducing damage by half.
• +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
ADVANCED VF-11 THUNDERBOLT COMBAT TRAINING
• Advanced training for pilots specializing in the VF-11.
• 3 attacks per melee (plus those of the pilot).
• Add one additional action/attack at levels three, six, eleven, and fifteen.
• +2 on initiative.
• +2 to strike
• +3 to parry
• +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.(includes bonus from Virtual Environment Cockpit, see above)
• +3 to roll with a punch or fall with an impact, reducing damage by half.
• +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
ADVANCED VF-22 STURMVOGEL COMBAT TRAINING
• Advanced training for special forces pilots specializing in the VF-22 Sturmvogel.
• 4 attacks per melee (plus those of the pilot).
• Add one additional action/attack at levels two, five, seven, and ten.
• +2 on initiative (+5 when using Active Stealth System)
• +3 to strike (+4 when using Active Stealth System)
• +4 to parry
• +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
• +3 to roll with a punch or fall with an impact, reducing damage by half.
• +3 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
• Critical strike same as pilot's hand-to-hand.
• Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.