Rules on Posting a new Macross Frontier Player Character Application
1. Register your membership on the boards. Only members can create characters and join the games.
2. Using the template below, create a character for you, filling up the designated data fields.
Player Character Name:
Callsign: moniker or alias
Race: See the Races
thread in the Field Manual for more details on available character races.
Birthplace: Must be a real place on Earth or a known Macross Universe location. See the UN Spacy Database's Bases and Colonies link for more details.
Alignment: your philosophical leaning in life, whether lawful, chaotic, good, evil or neutral. See the alignment thread
for information on the nine alignments.
Handedness: which dominant hand do you use
Physical Description: describe how your character looks like, what usual things he/she wears, etc.
Family: Please avoid putting your character as an orphan. Statistics indicate that the chances of a person being an orphan is very slim, and that everyone has at least one family member alive
Explain how your character is: his values and ideals, quirks and mannerisms, likes and dislikes, hobbies and skills, probably phobias and insanities (everyone has at least of from the two). At least two paragraphs worth of informations/
You character's lifestory/current history. Please make up a story for your character, with as much detail as you want - interesting details may be integrated into the game for your PC to interact or experience with in-game. Requirements are a story with at least three (3) paragraphs long and within the basic story of the Macross Universe.
As you create your PC's story, always take into consideration that the setting for Macross Frontiers takes place in the year 2055, a few years after the events at the end of Macross 7. With this time skip, the mantle of being the new heroes of the game will now fall on the new player characters.
Write about your PC experiences in their youth, their loved ones, interesting episodes from their past, and all other seemingly little things that could affect his present and add spice for his time in the game.
A fantastic story about a superheroic, sword wielding, motorcycle riding, badass lone wolf, champion of justice WILL NOT BE ALLOWED. Be a bit more realisitic people - you will be portraying real folks thrust into adventures in the Macross Universe as variable fighter pilots, soldiers, or civilians. The only notable exceptions are the rare Anima Spiritia characters, which will be explained further in the OCC forum.
Character Attributes: (Leave blank until GM does dice rolls for values)
IQ: Intelligence Quotient - how intelligent your PC is
ME: Mental Endurance - how much mental and emotional stress your PC can take
MA: Mental Affinity - how sociable your PC is. Affects morale of other characters
PS: Physical Strenght - how strong your PC is - self explanatory
PP: Physical Prowess - dexterity - the most important stat for a variable fighter or mecha pilot
PE: Physical Endurance - your health, determines hit points
PB: Physical Beauty - how attractive your PC is
SPD: Speed - how far and how fast a PC can run/move at a certain amount of time
Occupational Character Class: The class your character is going to be working as. See the Occupational Character Classes Forum
for details on the different OCCs.
Level: 1 (All PCs start at level 1, unless circumstances and GM permission is involved)
Hit Points (HP): To be filled later
Spiritia Points (SP): To be filled later
Giant Hit Points (GHP): To be filled later
Occupational Character Class Skills:
MOS: To be filled later
Other Skills: To be filled later
Secondary Skills: To be filled later
Please read the Phelan Patrick Ward NPC thread for an example of a completed character sheet. All canon Macross characters (ie those who are shown in the anime or the manga) are considered NPCs.
If ever you want to play an canon NPC, the answer is NO, unless you are a GM. NPCs are powerful characters better left to GMs to roleplay, as to not unbalance the game. Consult a GM for more details.
3. Post your character bio on the Joining Board by making a new topic thread, titled with the character's name.
4. Wait for the GM to approve your character. Please be patient - this may take a few days depending on the availability of the GMs.
5. Upon approval, the GM will provide you with Attribute values and character skills depending on which Occupational Character Class you chose to customize your character. Copy them and update your character thread on the Joining Board. You can find the Master List of Character Skills at this thread:Master List of Character Skills
6. For questions, please PM a GM or post something on the Comments Board.